DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnStoreLoad()

override bool ReplaceEdibleWithNewLambda::OnStoreLoad ( ParamsReadContext ctx,
int version )
protected

См. определение в файле Edible_Base.c строка 1430

1430 : ItemBase
1431{
1432 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1433
1434 const string SOUND_BAKING_START = "Baking_SoundSet";
1435 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1436 const string SOUND_BOILING_START = "Boiling_SoundSet";
1437 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1438 const string SOUND_DRYING_START = "Drying_SoundSet";
1439 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1440 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1441
1442 protected bool m_MakeCookingSounds;
1443 protected SoundOnVehicle m_SoundCooking;
1445 protected string m_SoundPlaying;
1446 ref FoodStage m_FoodStage;
1447 protected float m_DecayTimer;
1448 protected float m_DecayDelta = 0.0;
1451
1453
1454 void Edible_Base()
1455 {
1456 if (HasFoodStage())
1457 {
1458 m_FoodStage = new FoodStage(this);
1459
1460 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1461 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1462
1463 m_SoundPlaying = "";
1465 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1466 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1467 }
1468 }
1469
1470 override void EEInit()
1471 {
1472 super.EEInit();
1473
1474 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1475 }
1476
1477 override void EEDelete(EntityAI parent)
1478 {
1479 super.EEDelete(parent);
1480
1481 RemoveAudio();
1482
1484 m_HotVaporParticle.Stop();
1485 }
1486
1487 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1488 {
1489 super.EEItemLocationChanged(oldLoc, newLoc);
1490
1492 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1493 {
1494 switch (oldLoc.GetParent().GetType())
1495 {
1496 case "FryingPan":
1497 case "Pot":
1498 case "Cauldron":
1499 case "SharpWoodenStick":
1500 MakeSoundsOnClient(false);
1501 break;
1502 }
1503
1505 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1506 {
1507 MakeSoundsOnClient(false);
1508 }
1509 }
1510
1511 if (oldLoc.IsValid())
1513
1514 if (CanHaveTemperature())
1516 }
1517
1518 void UpdateVisualsEx(bool forced = false)
1519 {
1520 if (GetFoodStage())
1521 GetFoodStage().UpdateVisualsEx(forced);
1522 }
1523
1524 bool Consume(float amount, PlayerBase consumer)
1525 {
1526 AddQuantity(-amount, false, false);
1527 OnConsume(amount, consumer);
1528
1529 return true;
1530 }
1531
1532 void OnConsume(float amount, PlayerBase consumer)
1533 {
1535 {
1536 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1537 }
1538 }
1539
1541 int FilterAgents(int agentsIn)
1542 {
1543 int foodStageType;
1544
1545 FoodStage foodStage = GetFoodStage();
1546 if (foodStage)
1547 foodStageType = foodStage.GetFoodStageType();
1548
1550 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1551 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1552 agentsIn &= ~eAgents.FOOD_POISON;
1553
1554 return agentsIn;
1555 }
1556
1557 //food staging
1558 override bool CanBeCooked()
1559 {
1560 return false;
1561 }
1562
1563 override bool CanBeCookedOnStick()
1564 {
1565 return false;
1566 }
1567
1568 override float GetTemperatureFreezeTime()
1569 {
1570 if (GetFoodStage())
1571 {
1572 switch (m_FoodStage.GetFoodStageType())
1573 {
1574 case FoodStageType.DRIED:
1575 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1576
1577 case FoodStageType.BURNED:
1578 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1579
1580 default:
1581 return super.GetTemperatureFreezeTime();
1582 }
1583 }
1584
1585 return super.GetTemperatureFreezeTime();
1586 }
1587
1588 override float GetTemperatureThawTime()
1589 {
1590 if (GetFoodStage())
1591 {
1592 switch (m_FoodStage.GetFoodStageType())
1593 {
1594 case FoodStageType.DRIED:
1595 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1596
1597 case FoodStageType.BURNED:
1598 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1599
1600 default:
1601 return super.GetTemperatureThawTime();
1602 }
1603 }
1604
1605 return super.GetTemperatureThawTime();
1606 }
1607
1608 override bool CanItemOverheat()
1609 {
1610 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1611 }
1612
1613 //================================================================
1614 // SYNCHRONIZATION
1615 //================================================================
1616 void Synchronize()
1617 {
1618 SetSynchDirty();
1619 }
1620
1621 override void OnVariablesSynchronized()
1622 {
1623 super.OnVariablesSynchronized();
1624
1625 //UpdateVisualsEx(); //performed on client only
1626
1627 //update audio
1629 {
1630 RefreshAudio();
1631 }
1632 else
1633 {
1634 RemoveAudio();
1635 }
1636
1637 if (CanHaveTemperature())
1639 }
1640
1641 //================================================================
1642 // AUDIO EFFECTS (WHEN ON DCS)
1643 //================================================================
1644 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1645 {
1646 m_MakeCookingSounds = soundstate;
1647 m_CookedByMethod = cookingMethod;
1648
1649 Synchronize();
1650 }
1651
1652 protected void RefreshAudio()
1653 {
1654 string soundName = "";
1655
1656 FoodStageType currentFoodStage = GetFoodStageType();
1658
1659 if (currentFoodStage == FoodStageType.BURNED)
1660 {
1661 soundName = SOUND_BURNING_DONE;
1662 }
1663 else
1664 {
1665 switch (m_CookedByMethod)
1666 {
1667 case CookingMethodType.BAKING:
1668 {
1669 if (nextFoodStage == FoodStageType.BAKED)
1670 soundName = SOUND_BAKING_START;
1671 else if (currentFoodStage == FoodStageType.BAKED)
1672 soundName = SOUND_BAKING_DONE;
1673 else
1674 soundName = "";
1675 break;
1676 }
1677
1678 case CookingMethodType.BOILING:
1679 {
1680 if (nextFoodStage == FoodStageType.BOILED)
1681 soundName = SOUND_BOILING_START;
1682 else if (currentFoodStage == FoodStageType.BOILED)
1683 soundName = SOUND_BOILING_DONE;
1684 else
1685 soundName = "";
1686 break;
1687 }
1688
1689 case CookingMethodType.DRYING:
1690 {
1691 if (nextFoodStage == FoodStageType.DRIED)
1692 soundName = SOUND_DRYING_START;
1693 else if (currentFoodStage == FoodStageType.DRIED)
1694 soundName = SOUND_DRYING_DONE;
1695 else
1696 soundName = "";
1697 break;
1698 }
1699
1700 default:
1701 soundName = "";
1702 break;
1703 }
1704
1705 if (nextFoodStage == FoodStageType.BURNED)
1706 {
1707 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1708 {
1709 soundName = SOUND_BURNING_DONE;
1710 }
1711 else // pre-emptive burning sounds replace regular ones
1712 {
1713 array<float> nextStageProperties = new array<float>();
1714 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1715 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1716 float progress01 = GetCookingTime() / nextStageTime;
1717 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1718 {
1719 soundName = SOUND_BURNING_DONE;
1720 }
1721 }
1722 }
1723 }
1724
1725 SoundCookingStart(soundName);
1726 }
1727
1728 protected void RemoveAudio()
1729 {
1730 m_MakeCookingSounds = false;
1732 }
1733
1734 //================================================================
1735 // SERIALIZATION
1736 //================================================================
1737 override void OnStoreSave(ParamsWriteContext ctx)
1738 {
1739 super.OnStoreSave(ctx);
1740
1741 if (GetFoodStage())
1742 {
1743 GetFoodStage().OnStoreSave(ctx);
1744 }
1745
1746 // food decay
1747 ctx.Write(m_DecayTimer);
1749 }
1750
1751 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1752 {
1753 if (!super.OnStoreLoad(ctx, version))
1754 return false;
1755
1756 if (GetFoodStage())
1757 {
1758 if (!GetFoodStage().OnStoreLoad(ctx, version))
1759 return false;
1760 }
1761
1762 if (version >= 115)
1763 {
1764 if (!ctx.Read(m_DecayTimer))
1765 {
1766 m_DecayTimer = 0.0;
1767 return false;
1768 }
1769 if (!ctx.Read(m_LastDecayStage))
1770 {
1772 return false;
1773 }
1774 }
1775
1776 UpdateVisualsEx(true); //forced init visuals
1777 Synchronize();
1778
1779 return true;
1780 }
1781
1782 override void AfterStoreLoad()
1783 {
1784 super.AfterStoreLoad();
1785
1786 Synchronize();
1787 }
1788
1789 //get food stage
1790 override FoodStage GetFoodStage()
1791 {
1792 return m_FoodStage;
1793 }
1794
1795 //food types
1796 override bool IsMeat()
1797 {
1798 return false;
1799 }
1800
1801 override bool IsCorpse()
1802 {
1803 return false;
1804 }
1805
1806 override bool IsFruit()
1807 {
1808 return false;
1809 }
1810
1811 override bool IsMushroom()
1812 {
1813 return false;
1814 }
1815
1816 //================================================================
1817 // NUTRITIONAL VALUES
1818 //================================================================
1819 //food properties
1820 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1821 {
1822 Edible_Base food_item = Edible_Base.Cast(item);
1823 if (food_item && food_item.GetFoodStage())
1824 {
1825 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1826 }
1827 else if (classname != "" && food_stage)
1828 {
1829 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1830 }
1831 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1832 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1833
1834 }
1835
1836 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1837 {
1838 Edible_Base food_item = Edible_Base.Cast(item);
1839 if (food_item && food_item.GetFoodStage())
1840 {
1841 return FoodStage.GetEnergy(food_item.GetFoodStage());
1842 }
1843 else if (classname != "" && food_stage)
1844 {
1845 return FoodStage.GetEnergy(null, food_stage, classname);
1846 }
1847 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1848 return GetGame().ConfigGetFloat( class_path + " energy" );
1849 }
1850
1851 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1852 {
1853 Edible_Base food_item = Edible_Base.Cast(item);
1854 if (food_item && food_item.GetFoodStage())
1855 {
1856 return FoodStage.GetWater(food_item.GetFoodStage());
1857 }
1858 else if (classname != "" && food_stage)
1859 {
1860 return FoodStage.GetWater(null, food_stage, classname);
1861 }
1862 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1863 return GetGame().ConfigGetFloat( class_path + " water" );
1864 }
1865
1866 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1867 {
1868 Edible_Base food_item = Edible_Base.Cast(item);
1869 if (food_item && food_item.GetFoodStage())
1870 {
1871 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1872 }
1873 else if (classname != "" && food_stage)
1874 {
1875 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1876 }
1877 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1878 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1879
1880 }
1881
1882 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1883 {
1884 Edible_Base food_item = Edible_Base.Cast(item);
1885 if (food_item && food_item.GetFoodStage())
1886 {
1887 return FoodStage.GetToxicity(food_item.GetFoodStage());
1888 }
1889 else if (classname != "" && food_stage)
1890 {
1891 return FoodStage.GetToxicity(null, food_stage, classname);
1892 }
1893 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1894 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1895 }
1896
1897 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1898 {
1899 Edible_Base food_item = Edible_Base.Cast(item);
1900 if (food_item && food_item.GetFoodStage())
1901 {
1902 return FoodStage.GetAgents(food_item.GetFoodStage());
1903 }
1904 else if (classname != "" && food_stage)
1905 {
1906 return FoodStage.GetAgents(null, food_stage, classname);
1907 }
1908 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1909 return GetGame().ConfigGetInt( class_path + " agents" );
1910 }
1911
1912 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1913 {
1914 Edible_Base food_item = Edible_Base.Cast(item);
1915 if (food_item && food_item.GetFoodStage())
1916 {
1917 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1918 }
1919 else if (classname != "" && food_stage)
1920 {
1921 return FoodStage.GetDigestibility(null, food_stage, classname);
1922 }
1923 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1924 return GetGame().ConfigGetInt( class_path + " digestibility" );
1925 }
1926
1927 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1928 {
1929 Edible_Base foodItem = Edible_Base.Cast(item);
1930 if (foodItem && foodItem.GetFoodStage())
1931 {
1932 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1933 }
1934 else if (className != "" && foodStage)
1935 {
1936 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1937 }
1938 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1939 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1940 }
1941
1942 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1943 {
1944 NutritionalProfile profile = new NutritionalProfile();
1945 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1946 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1947 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1948 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1949 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1950 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1951 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1952 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1953
1954 return profile;
1955 }
1956
1957 //================================================================
1958 // FOOD STAGING
1959 //================================================================
1961 {
1962 return GetFoodStage().GetFoodStageType();
1963 }
1964
1965 //food stage states
1966 bool IsFoodRaw()
1967 {
1968 if ( GetFoodStage() )
1969 {
1970 return GetFoodStage().IsFoodRaw();
1971 }
1972
1973 return false;
1974 }
1975
1976 bool IsFoodBaked()
1977 {
1978 if ( GetFoodStage() )
1979 {
1980 return GetFoodStage().IsFoodBaked();
1981 }
1982
1983 return false;
1984 }
1985
1986 bool IsFoodBoiled()
1987 {
1988 if ( GetFoodStage() )
1989 {
1990 return GetFoodStage().IsFoodBoiled();
1991 }
1992
1993 return false;
1994 }
1995
1996 bool IsFoodDried()
1997 {
1998 if ( GetFoodStage() )
1999 {
2000 return GetFoodStage().IsFoodDried();
2001 }
2002
2003 return false;
2004 }
2005
2006 bool IsFoodBurned()
2007 {
2008 if ( GetFoodStage() )
2009 {
2010 return GetFoodStage().IsFoodBurned();
2011 }
2012
2013 return false;
2014 }
2015
2016 bool IsFoodRotten()
2017 {
2018 if ( GetFoodStage() )
2019 {
2020 return GetFoodStage().IsFoodRotten();
2021 }
2022
2023 return false;
2024 }
2025
2026 //food stage change
2027 void ChangeFoodStage( FoodStageType new_food_stage_type )
2028 {
2029 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2030 }
2031
2033 {
2034 return GetFoodStage().GetNextFoodStageType( cooking_method );
2035 }
2036
2037 string GetFoodStageName( FoodStageType food_stage_type )
2038 {
2039 return GetFoodStage().GetFoodStageName( food_stage_type );
2040 }
2041
2042 bool CanChangeToNewStage( CookingMethodType cooking_method )
2043 {
2044 return GetFoodStage().CanChangeToNewStage( cooking_method );
2045 }
2046
2047 //Use this to receive food stage from another Edible_Base
2048 void TransferFoodStage( notnull Edible_Base source )
2049 {
2050 if ( !source.GetFoodStage())
2051 return;
2052 m_LastDecayStage = source.GetLastDecayStage();
2053 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2054 m_DecayTimer = source.GetDecayTimer();
2055 m_DecayDelta = source.GetDecayDelta();
2056 }
2057
2059 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2060 {
2061 HandleFoodStageChangeAgents(stageOld,stageNew);
2062 UpdateVisualsEx(); //performed on server only
2063 }
2064
2067 {
2068 switch (stageNew)
2069 {
2070 case FoodStageType.BAKED:
2071 case FoodStageType.BOILED:
2072 case FoodStageType.DRIED:
2073 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2074 break;
2075
2076 case FoodStageType.BURNED:
2077 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2078 break;
2079 }
2080 }
2081
2082 //================================================================
2083 // COOKING
2084 //================================================================
2085 //cooking time
2086 float GetCookingTime()
2087 {
2088 return GetFoodStage().GetCookingTime();
2089 }
2090
2091 void SetCookingTime( float time )
2092 {
2093 GetFoodStage().SetCookingTime( time );
2094
2095 //synchronize when calling on server
2096 Synchronize();
2097 }
2098
2099 void ResetCookingTime()
2100 {
2101 if (GetFoodStage())
2102 {
2103 GetFoodStage().SetCookingTime(0);
2104 Synchronize();
2105 }
2106 }
2107
2108 //replace edible with new item (opening cans)
2109 void ReplaceEdibleWithNew( string typeName )
2110 {
2111 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2112 if (player)
2113 {
2114 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2115 player.ServerReplaceItemInHandsWithNew(lambda);
2116 }
2117 else
2118 Error("ReplaceEdibleWithNew - cannot use edible without player");
2119 }
2120
2122 {
2124 }
2125
2126 override void SetActions()
2127 {
2128 super.SetActions();
2129
2132 }
2133
2134 protected void SoundCookingStart(string sound_name)
2135 {
2136 #ifndef SERVER
2137 if (m_SoundPlaying != sound_name)
2138 {
2140
2141 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2142 m_SoundPlaying = sound_name;
2143 }
2144 #endif
2145 }
2146
2147 protected void SoundCookingStop()
2148 {
2149 #ifndef SERVER
2151 {
2152 m_SoundEffectCooking.Stop();
2153 m_SoundEffectCooking = null;
2154 m_SoundPlaying = "";
2155 }
2156 #endif
2157 }
2158
2159 override bool CanDecay()
2160 {
2161 return false;
2162 }
2163
2164 override bool CanProcessDecay()
2165 {
2166 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2167 }
2168
2169 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2170 {
2171 m_DecayDelta = 0.0;
2172
2173 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2174 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2175 if ( hasRootAsPlayer )
2177
2178 /*Print( "-------------------------" );
2179 Print( this );
2180 Print( m_DecayTimer );
2181 Print( m_DecayDelta );
2182 Print( m_LastDecayStage );*/
2183
2184 if ( IsFruit() || IsMushroom() )
2185 {
2186 // fruit, vegetables and mushrooms
2188 {
2189 switch ( GetFoodStageType() )
2190 {
2191 case FoodStageType.RAW:
2194 break;
2195
2196 case FoodStageType.BOILED:
2199 break;
2200
2201 case FoodStageType.BAKED:
2204 break;
2205
2206 case FoodStageType.DRIED:
2207 case FoodStageType.BURNED:
2208 case FoodStageType.ROTTEN:
2209 default:
2210 m_DecayTimer = -1;
2212 return;
2213 }
2214
2215 //m_DecayTimer = m_DecayTimer / 1000.0;
2216 }
2217
2218 m_DecayTimer -= ( delta * m_DecayDelta );
2219
2220 if ( m_DecayTimer <= 0 )
2221 {
2222 if ( m_LastDecayStage != FoodStageType.NONE )
2223 {
2224 // switch to decayed stage
2225 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2226 {
2228 }
2229 if ( m_LastDecayStage == FoodStageType.RAW )
2230 {
2231 int rng = Math.RandomIntInclusive( 0, 100 );
2233 {
2235 }
2236 else
2237 {
2238 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2239 {
2241 }
2242 else
2243 {
2245 }
2246 }
2247 }
2248 }
2249 }
2250
2251 }
2252 else if ( IsMeat() )
2253 {
2254 // meat
2256 {
2257 switch ( GetFoodStageType() )
2258 {
2259 case FoodStageType.RAW:
2262 break;
2263
2264 case FoodStageType.BOILED:
2267 break;
2268
2269 case FoodStageType.BAKED:
2272 break;
2273
2274 case FoodStageType.DRIED:
2277 break;
2278
2279 case FoodStageType.BURNED:
2280 case FoodStageType.ROTTEN:
2281 default:
2282 m_DecayTimer = -1;
2284 return;
2285 }
2286 }
2287
2288 m_DecayTimer -= ( delta * m_DecayDelta );
2289
2290 if ( m_DecayTimer <= 0 )
2291 {
2292 if ( m_LastDecayStage != FoodStageType.NONE )
2293 {
2294 // switch to decayed stage
2295 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2296 {
2298 }
2299 }
2300 }
2301 }
2302 else if ( IsCorpse() )
2303 {
2304 // corpse
2306 {
2307 switch ( GetFoodStageType() )
2308 {
2309 case FoodStageType.RAW:
2312 break;
2313
2314 case FoodStageType.BURNED:
2315 case FoodStageType.ROTTEN:
2316 default:
2317 m_DecayTimer = -1;
2319 return;
2320 }
2321 }
2322
2323 m_DecayTimer -= ( delta * m_DecayDelta );
2324
2325 if ( m_DecayTimer <= 0 )
2326 {
2327 if ( m_LastDecayStage != FoodStageType.NONE )
2328 {
2329 // switch to decayed stage
2330 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2331 {
2333 }
2334 }
2335 }
2336 }
2337 else
2338 {
2339 // opened cans
2340 m_DecayTimer -= ( delta * m_DecayDelta );
2341
2342 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2343 {
2346 //m_DecayTimer = m_DecayTimer / 1000.0;
2347 }
2348 else
2349 {
2350 if ( m_DecayTimer <= 0 )
2351 {
2352 InsertAgent(eAgents.FOOD_POISON, 1);
2353 m_DecayTimer = -1;
2354 }
2355 }
2356 }
2357 }
2358
2359 protected void UpdateVaporParticle()
2360 {
2361 if (GetGame().IsDedicatedServer())
2362 return;
2363
2364 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2365 {
2366 InventoryLocation invLoc = new InventoryLocation();
2367 GetInventory().GetCurrentInventoryLocation(invLoc);
2368 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2369 {
2370 ParticleManager ptcMgr = ParticleManager.GetInstance();
2371 if (ptcMgr)
2372 {
2373 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2374 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2375 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2376 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2377 }
2378 }
2379 }
2380 else if (m_HotVaporParticle)
2381 {
2382 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2383 {
2384 m_HotVaporParticle.Stop();
2385 m_HotVaporParticle = null;
2386 return;
2387 }
2388
2389 InventoryLocation inventoryLoc = new InventoryLocation();
2390 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2391 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2392 {
2393 m_HotVaporParticle.Stop();
2394 m_HotVaporParticle = null;
2395 }
2396 }
2397 }
2398
2399 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2400 {
2401 if (GetFoodStage())
2402 {
2403 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2404 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2405 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2406 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2407 }
2408
2409 super.GetDebugActions(outputList);
2410 }
2411
2412 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2413 {
2414 super.OnAction(action_id, player, ctx);
2415
2416 if ( GetGame().IsServer() )
2417 {
2418 if ( action_id == EActions.FOOD_STAGE_PREV )
2419 {
2420 int food_stage_prev = GetFoodStageType() - 1;
2421 if (food_stage_prev <= 0)
2422 {
2423 food_stage_prev = FoodStageType.COUNT - 1;
2424 }
2425 ChangeFoodStage(food_stage_prev);
2426 return true;
2427 }
2428 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2429 {
2430 int food_stage_next = GetFoodStageType() + 1;
2431 if (food_stage_next >= FoodStageType.COUNT )
2432 {
2433 food_stage_next = FoodStageType.RAW;
2434 }
2435 ChangeFoodStage(food_stage_next);
2436 return true;
2437 }
2438
2439 }
2440
2441 #ifdef DIAG_DEVELOPER
2442 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2443 {
2444 PrintNutritionsData();
2445 return true;
2446 }
2447 #endif
2448
2449 return false;
2450 }
2451
2452 override string GetDebugText()
2453 {
2454 string debug_output;
2455
2456 debug_output = super.GetDebugText();
2457
2458 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2459 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2460
2461 return debug_output;
2462 }
2463
2464 //================================================================
2465 // GENERAL GETTERS
2466 //================================================================
2467
2468 override float GetBaitEffectivity()
2469 {
2470 float ret = super.GetBaitEffectivity();
2471
2472 if (IsFoodRotten())
2473 {
2474 ret *= 0.5;
2475 }
2476
2477 return ret;
2478 }
2479
2480 float GetDecayTimer()
2481 {
2482 return m_DecayTimer;
2483 }
2484
2485 float GetDecayDelta()
2486 {
2487 return m_DecayDelta;
2488 }
2489
2491 {
2492 return m_LastDecayStage;
2493 }
2494
2495 #ifdef DIAG_DEVELOPER
2496 private void PrintNutritionsData()
2497 {
2498 string nutritionsData = "";
2499
2500 FoodStage stage = GetFoodStage();
2501 FoodStageType stageType = stage.GetFoodStageType();
2502
2503 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2504 if (profile)
2505 {
2506 nutritionsData = string.Format("Item: %1\n\n", this);
2507 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2508 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2509 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2510 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2511 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2512 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2513 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2514
2515 if (profile.IsLiquid())
2516 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2517
2518 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2519 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2520 }
2521
2522 nutritionsData += "-----\n";
2523
2524 Debug.Log(nutritionsData);
2525 }
2526 #endif
2527
2529 //DEPRECATED
2531 void UpdateVisuals()
2532 {
2534 }
2535}
2536
2538{
2539 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2540};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.