DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnStoreLoad()

override bool ReplaceEdibleWithNewLambda::OnStoreLoad ( ParamsReadContext ctx,
int version )
protected

См. определение в файле Edible_Base.c строка 1429

1429 : ItemBase
1430{
1431 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1432
1433 const string SOUND_BAKING_START = "Baking_SoundSet";
1434 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1435 const string SOUND_BOILING_START = "Boiling_SoundSet";
1436 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1437 const string SOUND_DRYING_START = "Drying_SoundSet";
1438 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1439 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1440
1441 protected bool m_MakeCookingSounds;
1442 protected SoundOnVehicle m_SoundCooking;
1444 protected string m_SoundPlaying;
1445 ref FoodStage m_FoodStage;
1446 protected float m_DecayTimer;
1447 protected float m_DecayDelta = 0.0;
1450
1452
1453 void Edible_Base()
1454 {
1455 if (HasFoodStage())
1456 {
1457 m_FoodStage = new FoodStage(this);
1458
1459 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1460 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1461
1462 m_SoundPlaying = "";
1464 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1465 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1466 }
1467 }
1468
1469 override void EEInit()
1470 {
1471 super.EEInit();
1472
1473 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1474 }
1475
1476 override void EEDelete(EntityAI parent)
1477 {
1478 super.EEDelete(parent);
1479
1480 RemoveAudio();
1481
1483 m_HotVaporParticle.Stop();
1484 }
1485
1486 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1487 {
1488 super.EEItemLocationChanged(oldLoc, newLoc);
1489
1491 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1492 {
1493 switch (oldLoc.GetParent().GetType())
1494 {
1495 case "FryingPan":
1496 case "Pot":
1497 case "Cauldron":
1498 case "SharpWoodenStick":
1499 MakeSoundsOnClient(false);
1500 break;
1501 }
1502
1504 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1505 {
1506 MakeSoundsOnClient(false);
1507 }
1508 }
1509
1510 if (oldLoc.IsValid())
1512
1513 if (CanHaveTemperature())
1515 }
1516
1517 void UpdateVisualsEx(bool forced = false)
1518 {
1519 if (GetFoodStage())
1520 GetFoodStage().UpdateVisualsEx(forced);
1521 }
1522
1523 bool Consume(float amount, PlayerBase consumer)
1524 {
1525 AddQuantity(-amount, false, false);
1526 OnConsume(amount, consumer);
1527
1528 return true;
1529 }
1530
1531 void OnConsume(float amount, PlayerBase consumer)
1532 {
1534 {
1535 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1536 }
1537 }
1538
1540 int FilterAgents(int agentsIn)
1541 {
1542 int foodStageType;
1543
1544 FoodStage foodStage = GetFoodStage();
1545 if (foodStage)
1546 foodStageType = foodStage.GetFoodStageType();
1547
1549 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1550 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1551 agentsIn &= ~eAgents.FOOD_POISON;
1552
1553 return agentsIn;
1554 }
1555
1556 //food staging
1557 override bool CanBeCooked()
1558 {
1559 return false;
1560 }
1561
1562 override bool CanBeCookedOnStick()
1563 {
1564 return false;
1565 }
1566
1567 override float GetTemperatureFreezeTime()
1568 {
1569 if (GetFoodStage())
1570 {
1571 switch (m_FoodStage.GetFoodStageType())
1572 {
1573 case FoodStageType.DRIED:
1574 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1575
1576 case FoodStageType.BURNED:
1577 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1578
1579 default:
1580 return super.GetTemperatureFreezeTime();
1581 }
1582 }
1583
1584 return super.GetTemperatureFreezeTime();
1585 }
1586
1587 override float GetTemperatureThawTime()
1588 {
1589 if (GetFoodStage())
1590 {
1591 switch (m_FoodStage.GetFoodStageType())
1592 {
1593 case FoodStageType.DRIED:
1594 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1595
1596 case FoodStageType.BURNED:
1597 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1598
1599 default:
1600 return super.GetTemperatureThawTime();
1601 }
1602 }
1603
1604 return super.GetTemperatureThawTime();
1605 }
1606
1607 override bool CanItemOverheat()
1608 {
1609 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1610 }
1611
1612 //================================================================
1613 // SYNCHRONIZATION
1614 //================================================================
1615 void Synchronize()
1616 {
1617 SetSynchDirty();
1618 }
1619
1620 override void OnVariablesSynchronized()
1621 {
1622 super.OnVariablesSynchronized();
1623
1624 //UpdateVisualsEx(); //performed on client only
1625
1626 //update audio
1628 {
1629 RefreshAudio();
1630 }
1631 else
1632 {
1633 RemoveAudio();
1634 }
1635
1636 if (CanHaveTemperature())
1638 }
1639
1640 //================================================================
1641 // AUDIO EFFECTS (WHEN ON DCS)
1642 //================================================================
1643 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1644 {
1645 m_MakeCookingSounds = soundstate;
1646 m_CookedByMethod = cookingMethod;
1647
1648 Synchronize();
1649 }
1650
1651 protected void RefreshAudio()
1652 {
1653 string soundName = "";
1654
1655 FoodStageType currentFoodStage = GetFoodStageType();
1657
1658 if (currentFoodStage == FoodStageType.BURNED)
1659 {
1660 soundName = SOUND_BURNING_DONE;
1661 }
1662 else
1663 {
1664 switch (m_CookedByMethod)
1665 {
1666 case CookingMethodType.BAKING:
1667 {
1668 if (nextFoodStage == FoodStageType.BAKED)
1669 soundName = SOUND_BAKING_START;
1670 else if (currentFoodStage == FoodStageType.BAKED)
1671 soundName = SOUND_BAKING_DONE;
1672 else
1673 soundName = "";
1674 break;
1675 }
1676
1677 case CookingMethodType.BOILING:
1678 {
1679 if (nextFoodStage == FoodStageType.BOILED)
1680 soundName = SOUND_BOILING_START;
1681 else if (currentFoodStage == FoodStageType.BOILED)
1682 soundName = SOUND_BOILING_DONE;
1683 else
1684 soundName = "";
1685 break;
1686 }
1687
1688 case CookingMethodType.DRYING:
1689 {
1690 if (nextFoodStage == FoodStageType.DRIED)
1691 soundName = SOUND_DRYING_START;
1692 else if (currentFoodStage == FoodStageType.DRIED)
1693 soundName = SOUND_DRYING_DONE;
1694 else
1695 soundName = "";
1696 break;
1697 }
1698
1699 default:
1700 soundName = "";
1701 break;
1702 }
1703
1704 if (nextFoodStage == FoodStageType.BURNED)
1705 {
1706 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1707 {
1708 soundName = SOUND_BURNING_DONE;
1709 }
1710 else // pre-emptive burning sounds replace regular ones
1711 {
1712 array<float> nextStageProperties = new array<float>();
1713 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1714 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1715 float progress01 = GetCookingTime() / nextStageTime;
1716 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1717 {
1718 soundName = SOUND_BURNING_DONE;
1719 }
1720 }
1721 }
1722 }
1723
1724 SoundCookingStart(soundName);
1725 }
1726
1727 protected void RemoveAudio()
1728 {
1729 m_MakeCookingSounds = false;
1731 }
1732
1733 //================================================================
1734 // SERIALIZATION
1735 //================================================================
1736 override void OnStoreSave(ParamsWriteContext ctx)
1737 {
1738 super.OnStoreSave(ctx);
1739
1740 if (GetFoodStage())
1741 {
1742 GetFoodStage().OnStoreSave(ctx);
1743 }
1744
1745 // food decay
1746 ctx.Write(m_DecayTimer);
1748 }
1749
1750 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1751 {
1752 if (!super.OnStoreLoad(ctx, version))
1753 return false;
1754
1755 if (GetFoodStage())
1756 {
1757 if (!GetFoodStage().OnStoreLoad(ctx, version))
1758 return false;
1759 }
1760
1761 if (version >= 115)
1762 {
1763 if (!ctx.Read(m_DecayTimer))
1764 {
1765 m_DecayTimer = 0.0;
1766 return false;
1767 }
1768 if (!ctx.Read(m_LastDecayStage))
1769 {
1771 return false;
1772 }
1773 }
1774
1775 UpdateVisualsEx(true); //forced init visuals
1776 Synchronize();
1777
1778 return true;
1779 }
1780
1781 override void AfterStoreLoad()
1782 {
1783 super.AfterStoreLoad();
1784
1785 Synchronize();
1786 }
1787
1788 //get food stage
1789 override FoodStage GetFoodStage()
1790 {
1791 return m_FoodStage;
1792 }
1793
1794 //food types
1795 override bool IsMeat()
1796 {
1797 return false;
1798 }
1799
1800 override bool IsCorpse()
1801 {
1802 return false;
1803 }
1804
1805 override bool IsFruit()
1806 {
1807 return false;
1808 }
1809
1810 override bool IsMushroom()
1811 {
1812 return false;
1813 }
1814
1815 //================================================================
1816 // NUTRITIONAL VALUES
1817 //================================================================
1818 //food properties
1819 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1820 {
1821 Edible_Base food_item = Edible_Base.Cast(item);
1822 if (food_item && food_item.GetFoodStage())
1823 {
1824 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1825 }
1826 else if (classname != "" && food_stage)
1827 {
1828 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1829 }
1830 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1831 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1832
1833 }
1834
1835 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1836 {
1837 Edible_Base food_item = Edible_Base.Cast(item);
1838 if (food_item && food_item.GetFoodStage())
1839 {
1840 return FoodStage.GetEnergy(food_item.GetFoodStage());
1841 }
1842 else if (classname != "" && food_stage)
1843 {
1844 return FoodStage.GetEnergy(null, food_stage, classname);
1845 }
1846 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1847 return GetGame().ConfigGetFloat( class_path + " energy" );
1848 }
1849
1850 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1851 {
1852 Edible_Base food_item = Edible_Base.Cast(item);
1853 if (food_item && food_item.GetFoodStage())
1854 {
1855 return FoodStage.GetWater(food_item.GetFoodStage());
1856 }
1857 else if (classname != "" && food_stage)
1858 {
1859 return FoodStage.GetWater(null, food_stage, classname);
1860 }
1861 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1862 return GetGame().ConfigGetFloat( class_path + " water" );
1863 }
1864
1865 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1866 {
1867 Edible_Base food_item = Edible_Base.Cast(item);
1868 if (food_item && food_item.GetFoodStage())
1869 {
1870 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1871 }
1872 else if (classname != "" && food_stage)
1873 {
1874 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1875 }
1876 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1877 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1878
1879 }
1880
1881 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1882 {
1883 Edible_Base food_item = Edible_Base.Cast(item);
1884 if (food_item && food_item.GetFoodStage())
1885 {
1886 return FoodStage.GetToxicity(food_item.GetFoodStage());
1887 }
1888 else if (classname != "" && food_stage)
1889 {
1890 return FoodStage.GetToxicity(null, food_stage, classname);
1891 }
1892 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1893 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1894 }
1895
1896 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1897 {
1898 Edible_Base food_item = Edible_Base.Cast(item);
1899 if (food_item && food_item.GetFoodStage())
1900 {
1901 return FoodStage.GetAgents(food_item.GetFoodStage());
1902 }
1903 else if (classname != "" && food_stage)
1904 {
1905 return FoodStage.GetAgents(null, food_stage, classname);
1906 }
1907 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1908 return GetGame().ConfigGetInt( class_path + " agents" );
1909 }
1910
1911 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1912 {
1913 Edible_Base food_item = Edible_Base.Cast(item);
1914 if (food_item && food_item.GetFoodStage())
1915 {
1916 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1917 }
1918 else if (classname != "" && food_stage)
1919 {
1920 return FoodStage.GetDigestibility(null, food_stage, classname);
1921 }
1922 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1923 return GetGame().ConfigGetInt( class_path + " digestibility" );
1924 }
1925
1926 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1927 {
1928 Edible_Base foodItem = Edible_Base.Cast(item);
1929 if (foodItem && foodItem.GetFoodStage())
1930 {
1931 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1932 }
1933 else if (className != "" && foodStage)
1934 {
1935 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1936 }
1937 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1938 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1939 }
1940
1941 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1942 {
1943 NutritionalProfile profile = new NutritionalProfile();
1944 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1945 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1946 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1947 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1948 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1949 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1950 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1951 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1952
1953 return profile;
1954 }
1955
1956 //================================================================
1957 // FOOD STAGING
1958 //================================================================
1960 {
1961 return GetFoodStage().GetFoodStageType();
1962 }
1963
1964 //food stage states
1965 bool IsFoodRaw()
1966 {
1967 if ( GetFoodStage() )
1968 {
1969 return GetFoodStage().IsFoodRaw();
1970 }
1971
1972 return false;
1973 }
1974
1975 bool IsFoodBaked()
1976 {
1977 if ( GetFoodStage() )
1978 {
1979 return GetFoodStage().IsFoodBaked();
1980 }
1981
1982 return false;
1983 }
1984
1985 bool IsFoodBoiled()
1986 {
1987 if ( GetFoodStage() )
1988 {
1989 return GetFoodStage().IsFoodBoiled();
1990 }
1991
1992 return false;
1993 }
1994
1995 bool IsFoodDried()
1996 {
1997 if ( GetFoodStage() )
1998 {
1999 return GetFoodStage().IsFoodDried();
2000 }
2001
2002 return false;
2003 }
2004
2005 bool IsFoodBurned()
2006 {
2007 if ( GetFoodStage() )
2008 {
2009 return GetFoodStage().IsFoodBurned();
2010 }
2011
2012 return false;
2013 }
2014
2015 bool IsFoodRotten()
2016 {
2017 if ( GetFoodStage() )
2018 {
2019 return GetFoodStage().IsFoodRotten();
2020 }
2021
2022 return false;
2023 }
2024
2025 //food stage change
2026 void ChangeFoodStage( FoodStageType new_food_stage_type )
2027 {
2028 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2029 }
2030
2032 {
2033 return GetFoodStage().GetNextFoodStageType( cooking_method );
2034 }
2035
2036 string GetFoodStageName( FoodStageType food_stage_type )
2037 {
2038 return GetFoodStage().GetFoodStageName( food_stage_type );
2039 }
2040
2041 bool CanChangeToNewStage( CookingMethodType cooking_method )
2042 {
2043 return GetFoodStage().CanChangeToNewStage( cooking_method );
2044 }
2045
2046 //Use this to receive food stage from another Edible_Base
2047 void TransferFoodStage( notnull Edible_Base source )
2048 {
2049 if ( !source.GetFoodStage())
2050 return;
2051 m_LastDecayStage = source.GetLastDecayStage();
2052 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2053 m_DecayTimer = source.GetDecayTimer();
2054 m_DecayDelta = source.GetDecayDelta();
2055 }
2056
2058 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2059 {
2060 HandleFoodStageChangeAgents(stageOld,stageNew);
2061 UpdateVisualsEx(); //performed on server only
2062 }
2063
2066 {
2067 switch (stageNew)
2068 {
2069 case FoodStageType.BAKED:
2070 case FoodStageType.BOILED:
2071 case FoodStageType.DRIED:
2072 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2073 break;
2074
2075 case FoodStageType.BURNED:
2076 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2077 break;
2078 }
2079 }
2080
2081 //================================================================
2082 // COOKING
2083 //================================================================
2084 //cooking time
2085 float GetCookingTime()
2086 {
2087 return GetFoodStage().GetCookingTime();
2088 }
2089
2090 void SetCookingTime( float time )
2091 {
2092 GetFoodStage().SetCookingTime( time );
2093
2094 //synchronize when calling on server
2095 Synchronize();
2096 }
2097
2098 void ResetCookingTime()
2099 {
2100 if (GetFoodStage())
2101 {
2102 GetFoodStage().SetCookingTime(0);
2103 Synchronize();
2104 }
2105 }
2106
2107 //replace edible with new item (opening cans)
2108 void ReplaceEdibleWithNew( string typeName )
2109 {
2110 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2111 if (player)
2112 {
2113 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2114 player.ServerReplaceItemInHandsWithNew(lambda);
2115 }
2116 else
2117 Error("ReplaceEdibleWithNew - cannot use edible without player");
2118 }
2119
2121 {
2123 }
2124
2125 override void SetActions()
2126 {
2127 super.SetActions();
2128
2131 }
2132
2133 protected void SoundCookingStart(string sound_name)
2134 {
2135 #ifndef SERVER
2136 if (m_SoundPlaying != sound_name)
2137 {
2139
2140 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2141 m_SoundPlaying = sound_name;
2142 }
2143 #endif
2144 }
2145
2146 protected void SoundCookingStop()
2147 {
2148 #ifndef SERVER
2150 {
2151 m_SoundEffectCooking.Stop();
2152 m_SoundEffectCooking = null;
2153 m_SoundPlaying = "";
2154 }
2155 #endif
2156 }
2157
2158 override bool CanDecay()
2159 {
2160 return false;
2161 }
2162
2163 override bool CanProcessDecay()
2164 {
2165 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2166 }
2167
2168 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2169 {
2170 m_DecayDelta = 0.0;
2171
2172 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2173 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2174 if ( hasRootAsPlayer )
2176
2177 /*Print( "-------------------------" );
2178 Print( this );
2179 Print( m_DecayTimer );
2180 Print( m_DecayDelta );
2181 Print( m_LastDecayStage );*/
2182
2183 if ( IsFruit() || IsMushroom() )
2184 {
2185 // fruit, vegetables and mushrooms
2187 {
2188 switch ( GetFoodStageType() )
2189 {
2190 case FoodStageType.RAW:
2193 break;
2194
2195 case FoodStageType.BOILED:
2198 break;
2199
2200 case FoodStageType.BAKED:
2203 break;
2204
2205 case FoodStageType.DRIED:
2206 case FoodStageType.BURNED:
2207 case FoodStageType.ROTTEN:
2208 default:
2209 m_DecayTimer = -1;
2211 return;
2212 }
2213
2214 //m_DecayTimer = m_DecayTimer / 1000.0;
2215 }
2216
2217 m_DecayTimer -= ( delta * m_DecayDelta );
2218
2219 if ( m_DecayTimer <= 0 )
2220 {
2221 if ( m_LastDecayStage != FoodStageType.NONE )
2222 {
2223 // switch to decayed stage
2224 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2225 {
2227 }
2228 if ( m_LastDecayStage == FoodStageType.RAW )
2229 {
2230 int rng = Math.RandomIntInclusive( 0, 100 );
2232 {
2234 }
2235 else
2236 {
2237 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2238 {
2240 }
2241 else
2242 {
2244 }
2245 }
2246 }
2247 }
2248 }
2249
2250 }
2251 else if ( IsMeat() )
2252 {
2253 // meat
2255 {
2256 switch ( GetFoodStageType() )
2257 {
2258 case FoodStageType.RAW:
2261 break;
2262
2263 case FoodStageType.BOILED:
2266 break;
2267
2268 case FoodStageType.BAKED:
2271 break;
2272
2273 case FoodStageType.DRIED:
2276 break;
2277
2278 case FoodStageType.BURNED:
2279 case FoodStageType.ROTTEN:
2280 default:
2281 m_DecayTimer = -1;
2283 return;
2284 }
2285 }
2286
2287 m_DecayTimer -= ( delta * m_DecayDelta );
2288
2289 if ( m_DecayTimer <= 0 )
2290 {
2291 if ( m_LastDecayStage != FoodStageType.NONE )
2292 {
2293 // switch to decayed stage
2294 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2295 {
2297 }
2298 }
2299 }
2300 }
2301 else if ( IsCorpse() )
2302 {
2303 // corpse
2305 {
2306 switch ( GetFoodStageType() )
2307 {
2308 case FoodStageType.RAW:
2311 break;
2312
2313 case FoodStageType.BURNED:
2314 case FoodStageType.ROTTEN:
2315 default:
2316 m_DecayTimer = -1;
2318 return;
2319 }
2320 }
2321
2322 m_DecayTimer -= ( delta * m_DecayDelta );
2323
2324 if ( m_DecayTimer <= 0 )
2325 {
2326 if ( m_LastDecayStage != FoodStageType.NONE )
2327 {
2328 // switch to decayed stage
2329 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2330 {
2332 }
2333 }
2334 }
2335 }
2336 else
2337 {
2338 // opened cans
2339 m_DecayTimer -= ( delta * m_DecayDelta );
2340
2341 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2342 {
2345 //m_DecayTimer = m_DecayTimer / 1000.0;
2346 }
2347 else
2348 {
2349 if ( m_DecayTimer <= 0 )
2350 {
2351 InsertAgent(eAgents.FOOD_POISON, 1);
2352 m_DecayTimer = -1;
2353 }
2354 }
2355 }
2356 }
2357
2358 protected void UpdateVaporParticle()
2359 {
2360 if (GetGame().IsDedicatedServer())
2361 return;
2362
2363 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2364 {
2365 InventoryLocation invLoc = new InventoryLocation();
2366 GetInventory().GetCurrentInventoryLocation(invLoc);
2367 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2368 {
2369 ParticleManager ptcMgr = ParticleManager.GetInstance();
2370 if (ptcMgr)
2371 {
2372 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2373 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2374 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2375 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2376 }
2377 }
2378 }
2379 else if (m_HotVaporParticle)
2380 {
2381 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2382 {
2383 m_HotVaporParticle.Stop();
2384 m_HotVaporParticle = null;
2385 return;
2386 }
2387
2388 InventoryLocation inventoryLoc = new InventoryLocation();
2389 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2390 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2391 {
2392 m_HotVaporParticle.Stop();
2393 m_HotVaporParticle = null;
2394 }
2395 }
2396 }
2397
2398 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2399 {
2400 super.GetDebugActions(outputList);
2401
2402 if (GetFoodStage())
2403 {
2404 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2405 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2406 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2407 }
2408 }
2409
2410 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2411 {
2412 super.OnAction(action_id, player, ctx);
2413
2414 if ( GetGame().IsServer() )
2415 {
2416 if ( action_id == EActions.FOOD_STAGE_PREV )
2417 {
2418 int food_stage_prev = GetFoodStageType() - 1;
2419 if (food_stage_prev <= 0)
2420 {
2421 food_stage_prev = FoodStageType.COUNT - 1;
2422 }
2423 ChangeFoodStage(food_stage_prev);
2424 return true;
2425 }
2426 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2427 {
2428 int food_stage_next = GetFoodStageType() + 1;
2429 if (food_stage_next >= FoodStageType.COUNT )
2430 {
2431 food_stage_next = FoodStageType.RAW;
2432 }
2433 ChangeFoodStage(food_stage_next);
2434 return true;
2435 }
2436
2437 }
2438
2439 #ifdef DIAG_DEVELOPER
2440 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2441 {
2442 PrintNutritionsData();
2443 return true;
2444 }
2445 #endif
2446
2447 return false;
2448 }
2449
2450 override string GetDebugText()
2451 {
2452 string debug_output;
2453
2454 debug_output = super.GetDebugText();
2455
2456 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2457 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2458
2459 return debug_output;
2460 }
2461
2462 //================================================================
2463 // GENERAL GETTERS
2464 //================================================================
2465
2466 override float GetBaitEffectivity()
2467 {
2468 float ret = super.GetBaitEffectivity();
2469
2470 if (IsFoodRotten())
2471 {
2472 ret *= 0.5;
2473 }
2474
2475 return ret;
2476 }
2477
2478 float GetDecayTimer()
2479 {
2480 return m_DecayTimer;
2481 }
2482
2483 float GetDecayDelta()
2484 {
2485 return m_DecayDelta;
2486 }
2487
2489 {
2490 return m_LastDecayStage;
2491 }
2492
2493 #ifdef DIAG_DEVELOPER
2494 private void PrintNutritionsData()
2495 {
2496 string nutritionsData = "";
2497
2498 FoodStage stage = GetFoodStage();
2499 FoodStageType stageType = stage.GetFoodStageType();
2500
2501 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2502 if (profile)
2503 {
2504 nutritionsData = string.Format("Item: %1\n\n", this);
2505 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2506 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2507 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2508 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2509 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2510 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2511 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2512
2513 if (profile.IsLiquid())
2514 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2515
2516 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2517 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2518 }
2519
2520 nutritionsData += "-----\n";
2521
2522 Debug.Log(nutritionsData);
2523 }
2524 #endif
2525
2527 //DEPRECATED
2529 void UpdateVisuals()
2530 {
2532 }
2533}
2534
2536{
2537 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2538};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.