DayZ 1.28
DayZ Explorer by KGB
 
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◆ FilterAgents()

int ReplaceEdibleWithNewLambda::FilterAgents ( int agentsIn)
private

Filter agents from the item (override on higher implementations)

if no per FoodStage/Nutrition override is set, remove possible Food Poisoning to prevent double punishment from Bloody Hands

См. определение в файле Edible_Base.c строка 1220

1220 : ItemBase
1221{
1222 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1223
1224 const string SOUND_BAKING_START = "Baking_SoundSet";
1225 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1226 const string SOUND_BOILING_START = "Boiling_SoundSet";
1227 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1228 const string SOUND_DRYING_START = "Drying_SoundSet";
1229 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1230 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1231
1232 protected bool m_MakeCookingSounds;
1233 protected SoundOnVehicle m_SoundCooking;
1235 protected string m_SoundPlaying;
1236 ref FoodStage m_FoodStage;
1237 protected float m_DecayTimer;
1238 protected float m_DecayDelta = 0.0;
1241
1243
1244 void Edible_Base()
1245 {
1246 if (HasFoodStage())
1247 {
1248 m_FoodStage = new FoodStage(this);
1249
1250 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1251 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1252
1253 m_SoundPlaying = "";
1255 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1256 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1257 }
1258 }
1259
1260 override void EEInit()
1261 {
1262 super.EEInit();
1263
1264 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1265 }
1266
1267 override void EEDelete(EntityAI parent)
1268 {
1269 super.EEDelete(parent);
1270
1271 RemoveAudio();
1272
1274 m_HotVaporParticle.Stop();
1275 }
1276
1277 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1278 {
1279 super.EEItemLocationChanged(oldLoc, newLoc);
1280
1282 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1283 {
1284 switch (oldLoc.GetParent().GetType())
1285 {
1286 case "FryingPan":
1287 case "Pot":
1288 case "Cauldron":
1289 case "SharpWoodenStick":
1290 MakeSoundsOnClient(false);
1291 break;
1292 }
1293
1295 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1296 {
1297 MakeSoundsOnClient(false);
1298 }
1299 }
1300
1301 if (oldLoc.IsValid())
1303
1304 if (CanHaveTemperature())
1306 }
1307
1308 void UpdateVisualsEx(bool forced = false)
1309 {
1310 if (GetFoodStage())
1311 GetFoodStage().UpdateVisualsEx(forced);
1312 }
1313
1314 bool Consume(float amount, PlayerBase consumer)
1315 {
1316 AddQuantity(-amount, false, false);
1317 OnConsume(amount, consumer);
1318
1319 return true;
1320 }
1321
1322 void OnConsume(float amount, PlayerBase consumer)
1323 {
1325 {
1326 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1327 }
1328 }
1329
1331 int FilterAgents(int agentsIn)
1332 {
1333 int foodStageType;
1334
1335 FoodStage foodStage = GetFoodStage();
1336 if (foodStage)
1337 foodStageType = foodStage.GetFoodStageType();
1338
1340 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1341 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1342 agentsIn &= ~eAgents.FOOD_POISON;
1343
1344 return agentsIn;
1345 }
1346
1347 //food staging
1348 override bool CanBeCooked()
1349 {
1350 return false;
1351 }
1352
1353 override bool CanBeCookedOnStick()
1354 {
1355 return false;
1356 }
1357
1358 override float GetTemperatureFreezeTime()
1359 {
1360 if (GetFoodStage())
1361 {
1362 switch (m_FoodStage.GetFoodStageType())
1363 {
1364 case FoodStageType.DRIED:
1365 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1366
1367 case FoodStageType.BURNED:
1368 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1369
1370 default:
1371 return super.GetTemperatureFreezeTime();
1372 }
1373 }
1374
1375 return super.GetTemperatureFreezeTime();
1376 }
1377
1378 override float GetTemperatureThawTime()
1379 {
1380 if (GetFoodStage())
1381 {
1382 switch (m_FoodStage.GetFoodStageType())
1383 {
1384 case FoodStageType.DRIED:
1385 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1386
1387 case FoodStageType.BURNED:
1388 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1389
1390 default:
1391 return super.GetTemperatureThawTime();
1392 }
1393 }
1394
1395 return super.GetTemperatureThawTime();
1396 }
1397
1398 override bool CanItemOverheat()
1399 {
1400 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1401 }
1402
1403 //================================================================
1404 // SYNCHRONIZATION
1405 //================================================================
1406 void Synchronize()
1407 {
1408 SetSynchDirty();
1409 }
1410
1411 override void OnVariablesSynchronized()
1412 {
1413 super.OnVariablesSynchronized();
1414
1415 //UpdateVisualsEx(); //performed on client only
1416
1417 //update audio
1419 {
1420 RefreshAudio();
1421 }
1422 else
1423 {
1424 RemoveAudio();
1425 }
1426
1427 if (CanHaveTemperature())
1429 }
1430
1431 //================================================================
1432 // AUDIO EFFECTS (WHEN ON DCS)
1433 //================================================================
1434 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1435 {
1436 m_MakeCookingSounds = soundstate;
1437 m_CookedByMethod = cookingMethod;
1438
1439 Synchronize();
1440 }
1441
1442 protected void RefreshAudio()
1443 {
1444 string soundName = "";
1445
1446 FoodStageType currentFoodStage = GetFoodStageType();
1448
1449 if (currentFoodStage == FoodStageType.BURNED)
1450 {
1451 soundName = SOUND_BURNING_DONE;
1452 }
1453 else
1454 {
1455 switch (m_CookedByMethod)
1456 {
1457 case CookingMethodType.BAKING:
1458 {
1459 if (nextFoodStage == FoodStageType.BAKED)
1460 soundName = SOUND_BAKING_START;
1461 else if (currentFoodStage == FoodStageType.BAKED)
1462 soundName = SOUND_BAKING_DONE;
1463 else
1464 soundName = "";
1465 break;
1466 }
1467
1468 case CookingMethodType.BOILING:
1469 {
1470 if (nextFoodStage == FoodStageType.BOILED)
1471 soundName = SOUND_BOILING_START;
1472 else if (currentFoodStage == FoodStageType.BOILED)
1473 soundName = SOUND_BOILING_DONE;
1474 else
1475 soundName = "";
1476 break;
1477 }
1478
1479 case CookingMethodType.DRYING:
1480 {
1481 if (nextFoodStage == FoodStageType.DRIED)
1482 soundName = SOUND_DRYING_START;
1483 else if (currentFoodStage == FoodStageType.DRIED)
1484 soundName = SOUND_DRYING_DONE;
1485 else
1486 soundName = "";
1487 break;
1488 }
1489
1490 default:
1491 soundName = "";
1492 break;
1493 }
1494
1495 if (nextFoodStage == FoodStageType.BURNED)
1496 {
1497 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1498 {
1499 soundName = SOUND_BURNING_DONE;
1500 }
1501 else // pre-emptive burning sounds replace regular ones
1502 {
1503 array<float> nextStageProperties = new array<float>();
1504 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1505 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1506 float progress01 = GetCookingTime() / nextStageTime;
1507 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1508 {
1509 soundName = SOUND_BURNING_DONE;
1510 }
1511 }
1512 }
1513 }
1514
1515 SoundCookingStart(soundName);
1516 }
1517
1518 protected void RemoveAudio()
1519 {
1520 m_MakeCookingSounds = false;
1522 }
1523
1524 //================================================================
1525 // SERIALIZATION
1526 //================================================================
1527 override void OnStoreSave(ParamsWriteContext ctx)
1528 {
1529 super.OnStoreSave(ctx);
1530
1531 if (GetFoodStage())
1532 {
1533 GetFoodStage().OnStoreSave(ctx);
1534 }
1535
1536 // food decay
1537 ctx.Write(m_DecayTimer);
1539 }
1540
1541 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1542 {
1543 if (!super.OnStoreLoad(ctx, version))
1544 return false;
1545
1546 if (GetFoodStage())
1547 {
1548 if (!GetFoodStage().OnStoreLoad(ctx, version))
1549 return false;
1550 }
1551
1552 if (version >= 115)
1553 {
1554 if (!ctx.Read(m_DecayTimer))
1555 {
1556 m_DecayTimer = 0.0;
1557 return false;
1558 }
1559 if (!ctx.Read(m_LastDecayStage))
1560 {
1562 return false;
1563 }
1564 }
1565
1566 UpdateVisualsEx(true); //forced init visuals
1567 Synchronize();
1568
1569 return true;
1570 }
1571
1572 override void AfterStoreLoad()
1573 {
1574 super.AfterStoreLoad();
1575
1576 Synchronize();
1577 }
1578
1579 //get food stage
1580 override FoodStage GetFoodStage()
1581 {
1582 return m_FoodStage;
1583 }
1584
1585 //food types
1586 override bool IsMeat()
1587 {
1588 return false;
1589 }
1590
1591 override bool IsCorpse()
1592 {
1593 return false;
1594 }
1595
1596 override bool IsFruit()
1597 {
1598 return false;
1599 }
1600
1601 override bool IsMushroom()
1602 {
1603 return false;
1604 }
1605
1606 //================================================================
1607 // NUTRITIONAL VALUES
1608 //================================================================
1609 //food properties
1610 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1611 {
1612 Edible_Base food_item = Edible_Base.Cast(item);
1613 if (food_item && food_item.GetFoodStage())
1614 {
1615 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1616 }
1617 else if (classname != "" && food_stage)
1618 {
1619 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1620 }
1621 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1622 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1623
1624 }
1625
1626 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1627 {
1628 Edible_Base food_item = Edible_Base.Cast(item);
1629 if (food_item && food_item.GetFoodStage())
1630 {
1631 return FoodStage.GetEnergy(food_item.GetFoodStage());
1632 }
1633 else if (classname != "" && food_stage)
1634 {
1635 return FoodStage.GetEnergy(null, food_stage, classname);
1636 }
1637 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1638 return GetGame().ConfigGetFloat( class_path + " energy" );
1639 }
1640
1641 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1642 {
1643 Edible_Base food_item = Edible_Base.Cast(item);
1644 if (food_item && food_item.GetFoodStage())
1645 {
1646 return FoodStage.GetWater(food_item.GetFoodStage());
1647 }
1648 else if (classname != "" && food_stage)
1649 {
1650 return FoodStage.GetWater(null, food_stage, classname);
1651 }
1652 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1653 return GetGame().ConfigGetFloat( class_path + " water" );
1654 }
1655
1656 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1657 {
1658 Edible_Base food_item = Edible_Base.Cast(item);
1659 if (food_item && food_item.GetFoodStage())
1660 {
1661 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1662 }
1663 else if (classname != "" && food_stage)
1664 {
1665 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1666 }
1667 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1668 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1669
1670 }
1671
1672 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1673 {
1674 Edible_Base food_item = Edible_Base.Cast(item);
1675 if (food_item && food_item.GetFoodStage())
1676 {
1677 return FoodStage.GetToxicity(food_item.GetFoodStage());
1678 }
1679 else if (classname != "" && food_stage)
1680 {
1681 return FoodStage.GetToxicity(null, food_stage, classname);
1682 }
1683 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1684 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1685 }
1686
1687 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1688 {
1689 Edible_Base food_item = Edible_Base.Cast(item);
1690 if (food_item && food_item.GetFoodStage())
1691 {
1692 return FoodStage.GetAgents(food_item.GetFoodStage());
1693 }
1694 else if (classname != "" && food_stage)
1695 {
1696 return FoodStage.GetAgents(null, food_stage, classname);
1697 }
1698 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1699 return GetGame().ConfigGetInt( class_path + " agents" );
1700 }
1701
1702 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1703 {
1704 Edible_Base food_item = Edible_Base.Cast(item);
1705 if (food_item && food_item.GetFoodStage())
1706 {
1707 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1708 }
1709 else if (classname != "" && food_stage)
1710 {
1711 return FoodStage.GetDigestibility(null, food_stage, classname);
1712 }
1713 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1714 return GetGame().ConfigGetInt( class_path + " digestibility" );
1715 }
1716
1717 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1718 {
1719 Edible_Base foodItem = Edible_Base.Cast(item);
1720 if (foodItem && foodItem.GetFoodStage())
1721 {
1722 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1723 }
1724 else if (className != "" && foodStage)
1725 {
1726 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1727 }
1728 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1729 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1730 }
1731
1732 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1733 {
1734 NutritionalProfile profile = new NutritionalProfile();
1735 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1736 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1737 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1738 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1739 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1740 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1741 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1742 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1743
1744 return profile;
1745 }
1746
1747 //================================================================
1748 // FOOD STAGING
1749 //================================================================
1751 {
1752 return GetFoodStage().GetFoodStageType();
1753 }
1754
1755 //food stage states
1756 bool IsFoodRaw()
1757 {
1758 if ( GetFoodStage() )
1759 {
1760 return GetFoodStage().IsFoodRaw();
1761 }
1762
1763 return false;
1764 }
1765
1766 bool IsFoodBaked()
1767 {
1768 if ( GetFoodStage() )
1769 {
1770 return GetFoodStage().IsFoodBaked();
1771 }
1772
1773 return false;
1774 }
1775
1776 bool IsFoodBoiled()
1777 {
1778 if ( GetFoodStage() )
1779 {
1780 return GetFoodStage().IsFoodBoiled();
1781 }
1782
1783 return false;
1784 }
1785
1786 bool IsFoodDried()
1787 {
1788 if ( GetFoodStage() )
1789 {
1790 return GetFoodStage().IsFoodDried();
1791 }
1792
1793 return false;
1794 }
1795
1796 bool IsFoodBurned()
1797 {
1798 if ( GetFoodStage() )
1799 {
1800 return GetFoodStage().IsFoodBurned();
1801 }
1802
1803 return false;
1804 }
1805
1806 bool IsFoodRotten()
1807 {
1808 if ( GetFoodStage() )
1809 {
1810 return GetFoodStage().IsFoodRotten();
1811 }
1812
1813 return false;
1814 }
1815
1816 //food stage change
1817 void ChangeFoodStage( FoodStageType new_food_stage_type )
1818 {
1819 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1820 }
1821
1823 {
1824 return GetFoodStage().GetNextFoodStageType( cooking_method );
1825 }
1826
1827 string GetFoodStageName( FoodStageType food_stage_type )
1828 {
1829 return GetFoodStage().GetFoodStageName( food_stage_type );
1830 }
1831
1832 bool CanChangeToNewStage( CookingMethodType cooking_method )
1833 {
1834 return GetFoodStage().CanChangeToNewStage( cooking_method );
1835 }
1836
1837 //Use this to receive food stage from another Edible_Base
1838 void TransferFoodStage( notnull Edible_Base source )
1839 {
1840 if ( !source.GetFoodStage())
1841 return;
1842 m_LastDecayStage = source.GetLastDecayStage();
1843 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1844 m_DecayTimer = source.GetDecayTimer();
1845 m_DecayDelta = source.GetDecayDelta();
1846 }
1847
1849 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1850 {
1851 HandleFoodStageChangeAgents(stageOld,stageNew);
1852 UpdateVisualsEx(); //performed on server only
1853 }
1854
1857 {
1858 switch (stageNew)
1859 {
1860 case FoodStageType.BAKED:
1861 case FoodStageType.BOILED:
1862 case FoodStageType.DRIED:
1863 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1864 break;
1865
1866 case FoodStageType.BURNED:
1867 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1868 break;
1869 }
1870 }
1871
1872 //================================================================
1873 // COOKING
1874 //================================================================
1875 //cooking time
1876 float GetCookingTime()
1877 {
1878 return GetFoodStage().GetCookingTime();
1879 }
1880
1881 void SetCookingTime( float time )
1882 {
1883 GetFoodStage().SetCookingTime( time );
1884
1885 //synchronize when calling on server
1886 Synchronize();
1887 }
1888
1889 void ResetCookingTime()
1890 {
1891 if (GetFoodStage())
1892 {
1893 GetFoodStage().SetCookingTime(0);
1894 Synchronize();
1895 }
1896 }
1897
1898 //replace edible with new item (opening cans)
1899 void ReplaceEdibleWithNew( string typeName )
1900 {
1901 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1902 if (player)
1903 {
1904 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1905 player.ServerReplaceItemInHandsWithNew(lambda);
1906 }
1907 else
1908 Error("ReplaceEdibleWithNew - cannot use edible without player");
1909 }
1910
1912 {
1914 }
1915
1916 override void SetActions()
1917 {
1918 super.SetActions();
1919
1922 }
1923
1924 protected void SoundCookingStart(string sound_name)
1925 {
1926 #ifndef SERVER
1927 if (m_SoundPlaying != sound_name)
1928 {
1930
1931 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1932 m_SoundPlaying = sound_name;
1933 }
1934 #endif
1935 }
1936
1937 protected void SoundCookingStop()
1938 {
1939 #ifndef SERVER
1941 {
1942 m_SoundEffectCooking.Stop();
1943 m_SoundEffectCooking = null;
1944 m_SoundPlaying = "";
1945 }
1946 #endif
1947 }
1948
1949 override bool CanDecay()
1950 {
1951 return false;
1952 }
1953
1954 override bool CanProcessDecay()
1955 {
1956 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1957 }
1958
1959 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1960 {
1961 m_DecayDelta = 0.0;
1962
1963 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1964 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1965 if ( hasRootAsPlayer )
1967
1968 /*Print( "-------------------------" );
1969 Print( this );
1970 Print( m_DecayTimer );
1971 Print( m_DecayDelta );
1972 Print( m_LastDecayStage );*/
1973
1974 if ( IsFruit() || IsMushroom() )
1975 {
1976 // fruit, vegetables and mushrooms
1978 {
1979 switch ( GetFoodStageType() )
1980 {
1981 case FoodStageType.RAW:
1984 break;
1985
1986 case FoodStageType.BOILED:
1989 break;
1990
1991 case FoodStageType.BAKED:
1994 break;
1995
1996 case FoodStageType.DRIED:
1997 case FoodStageType.BURNED:
1998 case FoodStageType.ROTTEN:
1999 default:
2000 m_DecayTimer = -1;
2002 return;
2003 }
2004
2005 //m_DecayTimer = m_DecayTimer / 1000.0;
2006 }
2007
2008 m_DecayTimer -= ( delta * m_DecayDelta );
2009
2010 if ( m_DecayTimer <= 0 )
2011 {
2012 if ( m_LastDecayStage != FoodStageType.NONE )
2013 {
2014 // switch to decayed stage
2015 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2016 {
2018 }
2019 if ( m_LastDecayStage == FoodStageType.RAW )
2020 {
2021 int rng = Math.RandomIntInclusive( 0, 100 );
2023 {
2025 }
2026 else
2027 {
2028 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2029 {
2031 }
2032 else
2033 {
2035 }
2036 }
2037 }
2038 }
2039 }
2040
2041 }
2042 else if ( IsMeat() )
2043 {
2044 // meat
2046 {
2047 switch ( GetFoodStageType() )
2048 {
2049 case FoodStageType.RAW:
2052 break;
2053
2054 case FoodStageType.BOILED:
2057 break;
2058
2059 case FoodStageType.BAKED:
2062 break;
2063
2064 case FoodStageType.DRIED:
2067 break;
2068
2069 case FoodStageType.BURNED:
2070 case FoodStageType.ROTTEN:
2071 default:
2072 m_DecayTimer = -1;
2074 return;
2075 }
2076 }
2077
2078 m_DecayTimer -= ( delta * m_DecayDelta );
2079
2080 if ( m_DecayTimer <= 0 )
2081 {
2082 if ( m_LastDecayStage != FoodStageType.NONE )
2083 {
2084 // switch to decayed stage
2085 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2086 {
2088 }
2089 }
2090 }
2091 }
2092 else if ( IsCorpse() )
2093 {
2094 // corpse
2096 {
2097 switch ( GetFoodStageType() )
2098 {
2099 case FoodStageType.RAW:
2102 break;
2103
2104 case FoodStageType.BURNED:
2105 case FoodStageType.ROTTEN:
2106 default:
2107 m_DecayTimer = -1;
2109 return;
2110 }
2111 }
2112
2113 m_DecayTimer -= ( delta * m_DecayDelta );
2114
2115 if ( m_DecayTimer <= 0 )
2116 {
2117 if ( m_LastDecayStage != FoodStageType.NONE )
2118 {
2119 // switch to decayed stage
2120 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2121 {
2123 }
2124 }
2125 }
2126 }
2127 else
2128 {
2129 // opened cans
2130 m_DecayTimer -= ( delta * m_DecayDelta );
2131
2132 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2133 {
2136 //m_DecayTimer = m_DecayTimer / 1000.0;
2137 }
2138 else
2139 {
2140 if ( m_DecayTimer <= 0 )
2141 {
2142 InsertAgent(eAgents.FOOD_POISON, 1);
2143 m_DecayTimer = -1;
2144 }
2145 }
2146 }
2147 }
2148
2149 protected void UpdateVaporParticle()
2150 {
2151 if (GetGame().IsDedicatedServer())
2152 return;
2153
2154 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2155 {
2156 InventoryLocation invLoc = new InventoryLocation();
2157 GetInventory().GetCurrentInventoryLocation(invLoc);
2158 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2159 {
2160 ParticleManager ptcMgr = ParticleManager.GetInstance();
2161 if (ptcMgr)
2162 {
2163 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2164 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2165 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2166 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2167 }
2168 }
2169 }
2170 else if (m_HotVaporParticle)
2171 {
2172 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2173 {
2174 m_HotVaporParticle.Stop();
2175 m_HotVaporParticle = null;
2176 return;
2177 }
2178
2179 InventoryLocation inventoryLoc = new InventoryLocation();
2180 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2181 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2182 {
2183 m_HotVaporParticle.Stop();
2184 m_HotVaporParticle = null;
2185 }
2186 }
2187 }
2188
2189 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2190 {
2191 if (GetFoodStage())
2192 {
2193 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2194 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2195 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2196 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2197 }
2198
2199 super.GetDebugActions(outputList);
2200 }
2201
2202 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2203 {
2204 super.OnAction(action_id, player, ctx);
2205
2206 if ( GetGame().IsServer() )
2207 {
2208 if ( action_id == EActions.FOOD_STAGE_PREV )
2209 {
2210 int food_stage_prev = GetFoodStageType() - 1;
2211 if (food_stage_prev <= 0)
2212 {
2213 food_stage_prev = FoodStageType.COUNT - 1;
2214 }
2215 ChangeFoodStage(food_stage_prev);
2216 return true;
2217 }
2218 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2219 {
2220 int food_stage_next = GetFoodStageType() + 1;
2221 if (food_stage_next >= FoodStageType.COUNT )
2222 {
2223 food_stage_next = FoodStageType.RAW;
2224 }
2225 ChangeFoodStage(food_stage_next);
2226 return true;
2227 }
2228
2229 }
2230
2231 #ifdef DIAG_DEVELOPER
2232 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2233 {
2234 PrintNutritionsData();
2235 return true;
2236 }
2237 #endif
2238
2239 return false;
2240 }
2241
2242 override string GetDebugText()
2243 {
2244 string debug_output;
2245
2246 debug_output = super.GetDebugText();
2247
2248 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2249 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2250
2251 return debug_output;
2252 }
2253
2254 //================================================================
2255 // GENERAL GETTERS
2256 //================================================================
2257
2258 override float GetBaitEffectivity()
2259 {
2260 float ret = super.GetBaitEffectivity();
2261
2262 if (IsFoodRotten())
2263 {
2264 ret *= 0.5;
2265 }
2266
2267 return ret;
2268 }
2269
2270 float GetDecayTimer()
2271 {
2272 return m_DecayTimer;
2273 }
2274
2275 float GetDecayDelta()
2276 {
2277 return m_DecayDelta;
2278 }
2279
2281 {
2282 return m_LastDecayStage;
2283 }
2284
2285 #ifdef DIAG_DEVELOPER
2286 private void PrintNutritionsData()
2287 {
2288 string nutritionsData = "";
2289
2290 FoodStage stage = GetFoodStage();
2291 FoodStageType stageType = stage.GetFoodStageType();
2292
2293 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2294 if (profile)
2295 {
2296 nutritionsData = string.Format("Item: %1\n\n", this);
2297 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2298 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2299 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2300 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2301 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2302 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2303 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2304
2305 if (profile.IsLiquid())
2306 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2307
2308 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2309 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2310 }
2311
2312 nutritionsData += "-----\n";
2313
2314 Debug.Log(nutritionsData);
2315 }
2316 #endif
2317
2319 //DEPRECATED
2321 void UpdateVisuals()
2322 {
2324 }
2325}
2326
2328{
2329 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2330};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.