DayZ 1.30
DayZ Explorer by KGB
 
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◆ FilterAgents()

int ReplaceEdibleWithNewLambda::FilterAgents ( int agentsIn)
private

Filter agents from the item (override on higher implementations)

if no per FoodStage/Nutrition override is set, remove possible Food Poisoning to prevent double punishment from Bloody Hands

См. определение в файле Edible_Base.c строка 1224

1224 : ItemBase
1225{
1226 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1227
1228 const string SOUND_BAKING_START = "Baking_SoundSet";
1229 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1230 const string SOUND_BOILING_START = "Boiling_SoundSet";
1231 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1232 const string SOUND_DRYING_START = "Drying_SoundSet";
1233 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1234 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1235
1236 protected bool m_MakeCookingSounds;
1237 protected SoundOnVehicle m_SoundCooking;
1239 protected string m_SoundPlaying;
1240 ref FoodStage m_FoodStage;
1241 protected float m_DecayTimer;
1242 protected float m_DecayDelta = 0.0;
1245
1247
1248 void Edible_Base()
1249 {
1250 if (HasFoodStage())
1251 {
1252 m_FoodStage = new FoodStage(this);
1253
1254 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1255 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1256
1257 m_SoundPlaying = "";
1259 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1260 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1261 }
1262 }
1263
1264 override void EEInit()
1265 {
1266 super.EEInit();
1267
1268 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1269 }
1270
1271 override void EEDelete(EntityAI parent)
1272 {
1273 super.EEDelete(parent);
1274
1275 RemoveAudio();
1276
1278 m_HotVaporParticle.Stop();
1279 }
1280
1281 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1282 {
1283 super.EEItemLocationChanged(oldLoc, newLoc);
1284
1286 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1287 {
1288 switch (oldLoc.GetParent().GetType())
1289 {
1290 case "FryingPan":
1291 case "Pot":
1292 case "Cauldron":
1293 case "SharpWoodenStick":
1294 MakeSoundsOnClient(false);
1295 break;
1296 }
1297
1299 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1300 {
1301 MakeSoundsOnClient(false);
1302 }
1303 }
1304
1305 if (oldLoc.IsValid())
1307
1308 if (CanHaveTemperature())
1310 }
1311
1312 void UpdateVisualsEx(bool forced = false)
1313 {
1314 if (GetFoodStage())
1315 GetFoodStage().UpdateVisualsEx(forced);
1316 }
1317
1318 bool Consume(float amount, PlayerBase consumer)
1319 {
1320 AddQuantity(-amount, false, false);
1321 OnConsume(amount, consumer);
1322
1323 return true;
1324 }
1325
1326 void OnConsume(float amount, PlayerBase consumer)
1327 {
1329 {
1330 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1331 }
1332 }
1333
1335 int FilterAgents(int agentsIn)
1336 {
1337 int foodStageType;
1338
1339 FoodStage foodStage = GetFoodStage();
1340 if (foodStage)
1341 foodStageType = foodStage.GetFoodStageType();
1342
1344 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1345 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1346 agentsIn &= ~eAgents.FOOD_POISON;
1347
1348 return agentsIn;
1349 }
1350
1351 //food staging
1352 override bool CanBeCooked()
1353 {
1354 return false;
1355 }
1356
1357 override bool CanBeCookedOnStick()
1358 {
1359 return false;
1360 }
1361
1362 override float GetTemperatureFreezeTime()
1363 {
1364 if (GetFoodStage())
1365 {
1366 switch (m_FoodStage.GetFoodStageType())
1367 {
1368 case FoodStageType.DRIED:
1369 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1370
1371 case FoodStageType.BURNED:
1372 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1373
1374 default:
1375 return super.GetTemperatureFreezeTime();
1376 }
1377 }
1378
1379 return super.GetTemperatureFreezeTime();
1380 }
1381
1382 override float GetTemperatureThawTime()
1383 {
1384 if (GetFoodStage())
1385 {
1386 switch (m_FoodStage.GetFoodStageType())
1387 {
1388 case FoodStageType.DRIED:
1389 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1390
1391 case FoodStageType.BURNED:
1392 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1393
1394 default:
1395 return super.GetTemperatureThawTime();
1396 }
1397 }
1398
1399 return super.GetTemperatureThawTime();
1400 }
1401
1402 override bool CanItemOverheat()
1403 {
1404 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1405 }
1406
1407 //================================================================
1408 // SYNCHRONIZATION
1409 //================================================================
1410 void Synchronize()
1411 {
1412 SetSynchDirty();
1413 }
1414
1415 override void OnVariablesSynchronized()
1416 {
1417 super.OnVariablesSynchronized();
1418
1419 //UpdateVisualsEx(); //performed on client only
1420
1421 //update audio
1423 {
1424 RefreshAudio();
1425 }
1426 else
1427 {
1428 RemoveAudio();
1429 }
1430
1431 if (CanHaveTemperature())
1433 }
1434
1435 //================================================================
1436 // AUDIO EFFECTS (WHEN ON DCS)
1437 //================================================================
1438 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1439 {
1440 m_MakeCookingSounds = soundstate;
1441 m_CookedByMethod = cookingMethod;
1442
1443 Synchronize();
1444 }
1445
1446 protected void RefreshAudio()
1447 {
1448 string soundName = "";
1449
1450 FoodStageType currentFoodStage = GetFoodStageType();
1452
1453 if (currentFoodStage == FoodStageType.BURNED)
1454 {
1455 soundName = SOUND_BURNING_DONE;
1456 }
1457 else
1458 {
1459 switch (m_CookedByMethod)
1460 {
1461 case CookingMethodType.BAKING:
1462 {
1463 if (nextFoodStage == FoodStageType.BAKED)
1464 soundName = SOUND_BAKING_START;
1465 else if (currentFoodStage == FoodStageType.BAKED)
1466 soundName = SOUND_BAKING_DONE;
1467 else
1468 soundName = "";
1469 break;
1470 }
1471
1472 case CookingMethodType.BOILING:
1473 {
1474 if (nextFoodStage == FoodStageType.BOILED)
1475 soundName = SOUND_BOILING_START;
1476 else if (currentFoodStage == FoodStageType.BOILED)
1477 soundName = SOUND_BOILING_DONE;
1478 else
1479 soundName = "";
1480 break;
1481 }
1482
1483 case CookingMethodType.DRYING:
1484 {
1485 if (nextFoodStage == FoodStageType.DRIED)
1486 soundName = SOUND_DRYING_START;
1487 else if (currentFoodStage == FoodStageType.DRIED)
1488 soundName = SOUND_DRYING_DONE;
1489 else
1490 soundName = "";
1491 break;
1492 }
1493
1494 default:
1495 soundName = "";
1496 break;
1497 }
1498
1499 if (nextFoodStage == FoodStageType.BURNED)
1500 {
1501 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1502 {
1503 soundName = SOUND_BURNING_DONE;
1504 }
1505 else // pre-emptive burning sounds replace regular ones
1506 {
1507 array<float> nextStageProperties = new array<float>();
1508 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1509 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1510 float progress01 = GetCookingTime() / nextStageTime;
1511 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1512 {
1513 soundName = SOUND_BURNING_DONE;
1514 }
1515 }
1516 }
1517 }
1518
1519 SoundCookingStart(soundName);
1520 }
1521
1522 protected void RemoveAudio()
1523 {
1524 m_MakeCookingSounds = false;
1526 }
1527
1528 //================================================================
1529 // SERIALIZATION
1530 //================================================================
1531 override void OnStoreSave(ParamsWriteContext ctx)
1532 {
1533 super.OnStoreSave(ctx);
1534
1535 if (GetFoodStage())
1536 {
1537 GetFoodStage().OnStoreSave(ctx);
1538 }
1539
1540 // food decay
1541 ctx.Write(m_DecayTimer);
1543 }
1544
1545 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1546 {
1547 if (!super.OnStoreLoad(ctx, version))
1548 return false;
1549
1550 if (GetFoodStage())
1551 {
1552 if (!GetFoodStage().OnStoreLoad(ctx, version))
1553 return false;
1554 }
1555
1556 if (version >= 115)
1557 {
1558 if (!ctx.Read(m_DecayTimer))
1559 {
1560 m_DecayTimer = 0.0;
1561 return false;
1562 }
1563 if (!ctx.Read(m_LastDecayStage))
1564 {
1566 return false;
1567 }
1568 }
1569
1570 UpdateVisualsEx(true); //forced init visuals
1571 Synchronize();
1572
1573 return true;
1574 }
1575
1576 override void AfterStoreLoad()
1577 {
1578 super.AfterStoreLoad();
1579
1580 Synchronize();
1581 }
1582
1583 //get food stage
1584 override FoodStage GetFoodStage()
1585 {
1586 return m_FoodStage;
1587 }
1588
1589 //food types
1590 override bool IsMeat()
1591 {
1592 return false;
1593 }
1594
1595 override bool IsCorpse()
1596 {
1597 return false;
1598 }
1599
1600 override bool IsFruit()
1601 {
1602 return false;
1603 }
1604
1605 override bool IsMushroom()
1606 {
1607 return false;
1608 }
1609
1610 //================================================================
1611 // NUTRITIONAL VALUES
1612 //================================================================
1613 //food properties
1614 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1615 {
1616 Edible_Base food_item = Edible_Base.Cast(item);
1617 if (food_item && food_item.GetFoodStage())
1618 {
1619 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1620 }
1621 else if (classname != "" && food_stage)
1622 {
1623 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1624 }
1625 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1626 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1627
1628 }
1629
1630 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1631 {
1632 Edible_Base food_item = Edible_Base.Cast(item);
1633 if (food_item && food_item.GetFoodStage())
1634 {
1635 return FoodStage.GetEnergy(food_item.GetFoodStage());
1636 }
1637 else if (classname != "" && food_stage)
1638 {
1639 return FoodStage.GetEnergy(null, food_stage, classname);
1640 }
1641 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1642 return g_Game.ConfigGetFloat( class_path + " energy" );
1643 }
1644
1645 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1646 {
1647 Edible_Base food_item = Edible_Base.Cast(item);
1648 if (food_item && food_item.GetFoodStage())
1649 {
1650 return FoodStage.GetWater(food_item.GetFoodStage());
1651 }
1652 else if (classname != "" && food_stage)
1653 {
1654 return FoodStage.GetWater(null, food_stage, classname);
1655 }
1656 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1657 return g_Game.ConfigGetFloat( class_path + " water" );
1658 }
1659
1660 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1661 {
1662 Edible_Base food_item = Edible_Base.Cast(item);
1663 if (food_item && food_item.GetFoodStage())
1664 {
1665 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1666 }
1667 else if (classname != "" && food_stage)
1668 {
1669 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1670 }
1671 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1672 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1673
1674 }
1675
1676 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1677 {
1678 Edible_Base food_item = Edible_Base.Cast(item);
1679 if (food_item && food_item.GetFoodStage())
1680 {
1681 return FoodStage.GetToxicity(food_item.GetFoodStage());
1682 }
1683 else if (classname != "" && food_stage)
1684 {
1685 return FoodStage.GetToxicity(null, food_stage, classname);
1686 }
1687 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1688 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1689 }
1690
1691 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1692 {
1693 Edible_Base food_item = Edible_Base.Cast(item);
1694 if (food_item && food_item.GetFoodStage())
1695 {
1696 return FoodStage.GetAgents(food_item.GetFoodStage());
1697 }
1698 else if (classname != "" && food_stage)
1699 {
1700 return FoodStage.GetAgents(null, food_stage, classname);
1701 }
1702 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1703 return g_Game.ConfigGetInt( class_path + " agents" );
1704 }
1705
1706 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1707 {
1708 Edible_Base food_item = Edible_Base.Cast(item);
1709 if (food_item && food_item.GetFoodStage())
1710 {
1711 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1712 }
1713 else if (classname != "" && food_stage)
1714 {
1715 return FoodStage.GetDigestibility(null, food_stage, classname);
1716 }
1717 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1718 return g_Game.ConfigGetInt( class_path + " digestibility" );
1719 }
1720
1721 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1722 {
1723 Edible_Base foodItem = Edible_Base.Cast(item);
1724 if (foodItem && foodItem.GetFoodStage())
1725 {
1726 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1727 }
1728 else if (className != "" && foodStage)
1729 {
1730 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1731 }
1732 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1733 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1734 }
1735
1736 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1737 {
1738 NutritionalProfile profile = new NutritionalProfile();
1739 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1740 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1741 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1742 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1743 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1744 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1745 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1746 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1747
1748 return profile;
1749 }
1750
1751 //================================================================
1752 // FOOD STAGING
1753 //================================================================
1755 {
1756 return GetFoodStage().GetFoodStageType();
1757 }
1758
1759 //food stage states
1760 bool IsFoodRaw()
1761 {
1762 if ( GetFoodStage() )
1763 {
1764 return GetFoodStage().IsFoodRaw();
1765 }
1766
1767 return false;
1768 }
1769
1770 bool IsFoodBaked()
1771 {
1772 if ( GetFoodStage() )
1773 {
1774 return GetFoodStage().IsFoodBaked();
1775 }
1776
1777 return false;
1778 }
1779
1780 bool IsFoodBoiled()
1781 {
1782 if ( GetFoodStage() )
1783 {
1784 return GetFoodStage().IsFoodBoiled();
1785 }
1786
1787 return false;
1788 }
1789
1790 bool IsFoodDried()
1791 {
1792 if ( GetFoodStage() )
1793 {
1794 return GetFoodStage().IsFoodDried();
1795 }
1796
1797 return false;
1798 }
1799
1800 bool IsFoodBurned()
1801 {
1802 if ( GetFoodStage() )
1803 {
1804 return GetFoodStage().IsFoodBurned();
1805 }
1806
1807 return false;
1808 }
1809
1810 bool IsFoodRotten()
1811 {
1812 if ( GetFoodStage() )
1813 {
1814 return GetFoodStage().IsFoodRotten();
1815 }
1816
1817 return false;
1818 }
1819
1820 //food stage change
1821 void ChangeFoodStage( FoodStageType new_food_stage_type )
1822 {
1823 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1824 }
1825
1827 {
1828 return GetFoodStage().GetNextFoodStageType( cooking_method );
1829 }
1830
1831 string GetFoodStageName( FoodStageType food_stage_type )
1832 {
1833 return GetFoodStage().GetFoodStageName( food_stage_type );
1834 }
1835
1836 bool CanChangeToNewStage( CookingMethodType cooking_method )
1837 {
1838 return GetFoodStage().CanChangeToNewStage( cooking_method );
1839 }
1840
1841 //Use this to receive food stage from another Edible_Base
1842 void TransferFoodStage( notnull Edible_Base source )
1843 {
1844 if ( !source.GetFoodStage())
1845 return;
1846 m_LastDecayStage = source.GetLastDecayStage();
1847 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1848 m_DecayTimer = source.GetDecayTimer();
1849 m_DecayDelta = source.GetDecayDelta();
1850 }
1851
1853 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1854 {
1855 HandleFoodStageChangeAgents(stageOld,stageNew);
1856 UpdateVisualsEx(); //performed on server only
1857 }
1858
1861 {
1862 switch (stageNew)
1863 {
1864 case FoodStageType.BAKED:
1865 case FoodStageType.BOILED:
1866 case FoodStageType.DRIED:
1867 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1868 break;
1869
1870 case FoodStageType.BURNED:
1871 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1872 break;
1873 }
1874 }
1875
1876 //================================================================
1877 // COOKING
1878 //================================================================
1879 //cooking time
1880 float GetCookingTime()
1881 {
1882 return GetFoodStage().GetCookingTime();
1883 }
1884
1885 void SetCookingTime( float time )
1886 {
1887 GetFoodStage().SetCookingTime( time );
1888
1889 //synchronize when calling on server
1890 Synchronize();
1891 }
1892
1893 void ResetCookingTime()
1894 {
1895 if (GetFoodStage())
1896 {
1897 GetFoodStage().SetCookingTime(0);
1898 Synchronize();
1899 }
1900 }
1901
1902 //replace edible with new item (opening cans)
1903 void ReplaceEdibleWithNew( string typeName )
1904 {
1905 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1906 if (player)
1907 {
1908 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1909 player.ServerReplaceItemInHandsWithNew(lambda);
1910 }
1911 else
1912 Error("ReplaceEdibleWithNew - cannot use edible without player");
1913 }
1914
1916 {
1918 }
1919
1920 override void SetActions()
1921 {
1922 super.SetActions();
1923
1926 }
1927
1928 protected void SoundCookingStart(string sound_name)
1929 {
1930 #ifndef SERVER
1931 #ifndef NO_GUI
1932 if (m_SoundPlaying != sound_name)
1933 {
1935
1936 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1937 m_SoundPlaying = sound_name;
1938 }
1939 #endif
1940 #endif
1941 }
1942
1943 protected void SoundCookingStop()
1944 {
1945 #ifndef SERVER
1946 #ifndef NO_GUI
1948 {
1949 m_SoundEffectCooking.Stop();
1950 m_SoundEffectCooking = null;
1951 m_SoundPlaying = "";
1952 }
1953 #endif
1954 #endif
1955 }
1956
1957 override bool CanDecay()
1958 {
1959 return false;
1960 }
1961
1962 override bool CanProcessDecay()
1963 {
1964 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1965 }
1966
1967 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1968 {
1969 m_DecayDelta = 0.0;
1970
1971 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1972 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1973 if ( hasRootAsPlayer )
1975
1976 /*Print( "-------------------------" );
1977 Print( this );
1978 Print( m_DecayTimer );
1979 Print( m_DecayDelta );
1980 Print( m_LastDecayStage );*/
1981
1982 if ( IsFruit() || IsMushroom() )
1983 {
1984 // fruit, vegetables and mushrooms
1986 {
1987 switch ( GetFoodStageType() )
1988 {
1989 case FoodStageType.RAW:
1992 break;
1993
1994 case FoodStageType.BOILED:
1997 break;
1998
1999 case FoodStageType.BAKED:
2002 break;
2003
2004 case FoodStageType.DRIED:
2005 case FoodStageType.BURNED:
2006 case FoodStageType.ROTTEN:
2007 default:
2008 m_DecayTimer = -1;
2010 return;
2011 }
2012
2013 //m_DecayTimer = m_DecayTimer / 1000.0;
2014 }
2015
2016 m_DecayTimer -= ( delta * m_DecayDelta );
2017
2018 if ( m_DecayTimer <= 0 )
2019 {
2020 if ( m_LastDecayStage != FoodStageType.NONE )
2021 {
2022 // switch to decayed stage
2023 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2024 {
2026 }
2027 if ( m_LastDecayStage == FoodStageType.RAW )
2028 {
2029 int rng = Math.RandomIntInclusive( 0, 100 );
2031 {
2033 }
2034 else
2035 {
2036 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2037 {
2039 }
2040 else
2041 {
2043 }
2044 }
2045 }
2046 }
2047 }
2048
2049 }
2050 else if ( IsMeat() )
2051 {
2052 // meat
2054 {
2055 switch ( GetFoodStageType() )
2056 {
2057 case FoodStageType.RAW:
2060 break;
2061
2062 case FoodStageType.BOILED:
2065 break;
2066
2067 case FoodStageType.BAKED:
2070 break;
2071
2072 case FoodStageType.DRIED:
2075 break;
2076
2077 case FoodStageType.BURNED:
2078 case FoodStageType.ROTTEN:
2079 default:
2080 m_DecayTimer = -1;
2082 return;
2083 }
2084 }
2085
2086 m_DecayTimer -= ( delta * m_DecayDelta );
2087
2088 if ( m_DecayTimer <= 0 )
2089 {
2090 if ( m_LastDecayStage != FoodStageType.NONE )
2091 {
2092 // switch to decayed stage
2093 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2094 {
2096 }
2097 }
2098 }
2099 }
2100 else if ( IsCorpse() )
2101 {
2102 // corpse
2104 {
2105 switch ( GetFoodStageType() )
2106 {
2107 case FoodStageType.RAW:
2110 break;
2111
2112 case FoodStageType.BURNED:
2113 case FoodStageType.ROTTEN:
2114 default:
2115 m_DecayTimer = -1;
2117 return;
2118 }
2119 }
2120
2121 m_DecayTimer -= ( delta * m_DecayDelta );
2122
2123 if ( m_DecayTimer <= 0 )
2124 {
2125 if ( m_LastDecayStage != FoodStageType.NONE )
2126 {
2127 // switch to decayed stage
2128 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2129 {
2131 }
2132 }
2133 }
2134 }
2135 else
2136 {
2137 // opened cans
2138 m_DecayTimer -= ( delta * m_DecayDelta );
2139
2140 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2141 {
2144 //m_DecayTimer = m_DecayTimer / 1000.0;
2145 }
2146 else
2147 {
2148 if ( m_DecayTimer <= 0 )
2149 {
2150 InsertAgent(eAgents.FOOD_POISON, 1);
2151 m_DecayTimer = -1;
2152 }
2153 }
2154 }
2155 }
2156
2157 protected void UpdateVaporParticle()
2158 {
2159 if (g_Game.IsHeadlessOrDedicatedServer())
2160 return;
2161
2162 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2163 {
2164 InventoryLocation invLoc = new InventoryLocation();
2165 GetInventory().GetCurrentInventoryLocation(invLoc);
2166 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2167 {
2168 ParticleManager ptcMgr = ParticleManager.GetInstance();
2169 if (ptcMgr)
2170 {
2171 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2172 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2173 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2174 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2175 }
2176 }
2177 }
2178 else if (m_HotVaporParticle)
2179 {
2180 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2181 {
2182 m_HotVaporParticle.Stop();
2183 m_HotVaporParticle = null;
2184 return;
2185 }
2186
2187 InventoryLocation inventoryLoc = new InventoryLocation();
2188 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2189 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2190 {
2191 m_HotVaporParticle.Stop();
2192 m_HotVaporParticle = null;
2193 }
2194 }
2195 }
2196
2197 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2198 {
2199 if (GetFoodStage())
2200 {
2201 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2202 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2203 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2204 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2205 }
2206
2207 super.GetDebugActions(outputList);
2208 }
2209
2210 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2211 {
2212 super.OnAction(action_id, player, ctx);
2213
2214 if ( g_Game.IsServer() )
2215 {
2216 if ( action_id == EActions.FOOD_STAGE_PREV )
2217 {
2218 int food_stage_prev = GetFoodStageType() - 1;
2219 if (food_stage_prev <= 0)
2220 {
2221 food_stage_prev = FoodStageType.COUNT - 1;
2222 }
2223 ChangeFoodStage(food_stage_prev);
2224 return true;
2225 }
2226 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2227 {
2228 int food_stage_next = GetFoodStageType() + 1;
2229 if (food_stage_next >= FoodStageType.COUNT )
2230 {
2231 food_stage_next = FoodStageType.RAW;
2232 }
2233 ChangeFoodStage(food_stage_next);
2234 return true;
2235 }
2236
2237 }
2238
2239 #ifdef DIAG_DEVELOPER
2240 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2241 {
2242 PrintNutritionsData();
2243 return true;
2244 }
2245 #endif
2246
2247 return false;
2248 }
2249
2250 override string GetDebugText()
2251 {
2252 string debug_output;
2253
2254 debug_output = super.GetDebugText();
2255
2256 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2257 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2258
2259 return debug_output;
2260 }
2261
2262 //================================================================
2263 // GENERAL GETTERS
2264 //================================================================
2265
2266 override float GetBaitEffectivity()
2267 {
2268 float ret = super.GetBaitEffectivity();
2269
2270 if (IsFoodRotten())
2271 {
2272 ret *= 0.5;
2273 }
2274
2275 return ret;
2276 }
2277
2278 float GetDecayTimer()
2279 {
2280 return m_DecayTimer;
2281 }
2282
2283 float GetDecayDelta()
2284 {
2285 return m_DecayDelta;
2286 }
2287
2289 {
2290 return m_LastDecayStage;
2291 }
2292
2293 #ifdef DIAG_DEVELOPER
2294 private void PrintNutritionsData()
2295 {
2296 string nutritionsData = "";
2297
2298 FoodStage stage = GetFoodStage();
2299 FoodStageType stageType = stage.GetFoodStageType();
2300
2301 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2302 if (profile)
2303 {
2304 nutritionsData = string.Format("Item: %1\n\n", this);
2305 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2306 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2307 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2308 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2309 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2310 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2311 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2312
2313 if (profile.IsLiquid())
2314 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2315
2316 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2317 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2318 }
2319
2320 nutritionsData += "-----\n";
2321
2322 Debug.Log(nutritionsData);
2323 }
2324 #endif
2325
2327 //DEPRECATED
2329 void UpdateVisuals()
2330 {
2332 }
2333}
2334
2336{
2337 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2338};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.