DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ FilterAgents()

int ReplaceEdibleWithNewLambda::FilterAgents ( int agentsIn)
private

Filter agents from the item (override on higher implementations)

if no per FoodStage/Nutrition override is set, remove possible Food Poisoning to prevent double punishment from Bloody Hands

См. определение в файле Edible_Base.c строка 1219

1219 : ItemBase
1220{
1221 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1222
1223 const string SOUND_BAKING_START = "Baking_SoundSet";
1224 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1225 const string SOUND_BOILING_START = "Boiling_SoundSet";
1226 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1227 const string SOUND_DRYING_START = "Drying_SoundSet";
1228 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1229 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1230
1231 protected bool m_MakeCookingSounds;
1232 protected SoundOnVehicle m_SoundCooking;
1234 protected string m_SoundPlaying;
1235 ref FoodStage m_FoodStage;
1236 protected float m_DecayTimer;
1237 protected float m_DecayDelta = 0.0;
1240
1242
1243 void Edible_Base()
1244 {
1245 if (HasFoodStage())
1246 {
1247 m_FoodStage = new FoodStage(this);
1248
1249 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1250 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1251
1252 m_SoundPlaying = "";
1254 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1255 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1256 }
1257 }
1258
1259 override void EEInit()
1260 {
1261 super.EEInit();
1262
1263 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1264 }
1265
1266 override void EEDelete(EntityAI parent)
1267 {
1268 super.EEDelete(parent);
1269
1270 RemoveAudio();
1271
1273 m_HotVaporParticle.Stop();
1274 }
1275
1276 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1277 {
1278 super.EEItemLocationChanged(oldLoc, newLoc);
1279
1281 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1282 {
1283 switch (oldLoc.GetParent().GetType())
1284 {
1285 case "FryingPan":
1286 case "Pot":
1287 case "Cauldron":
1288 case "SharpWoodenStick":
1289 MakeSoundsOnClient(false);
1290 break;
1291 }
1292
1294 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1295 {
1296 MakeSoundsOnClient(false);
1297 }
1298 }
1299
1300 if (oldLoc.IsValid())
1302
1303 if (CanHaveTemperature())
1305 }
1306
1307 void UpdateVisualsEx(bool forced = false)
1308 {
1309 if (GetFoodStage())
1310 GetFoodStage().UpdateVisualsEx(forced);
1311 }
1312
1313 bool Consume(float amount, PlayerBase consumer)
1314 {
1315 AddQuantity(-amount, false, false);
1316 OnConsume(amount, consumer);
1317
1318 return true;
1319 }
1320
1321 void OnConsume(float amount, PlayerBase consumer)
1322 {
1324 {
1325 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1326 }
1327 }
1328
1330 int FilterAgents(int agentsIn)
1331 {
1332 int foodStageType;
1333
1334 FoodStage foodStage = GetFoodStage();
1335 if (foodStage)
1336 foodStageType = foodStage.GetFoodStageType();
1337
1339 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1340 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1341 agentsIn &= ~eAgents.FOOD_POISON;
1342
1343 return agentsIn;
1344 }
1345
1346 //food staging
1347 override bool CanBeCooked()
1348 {
1349 return false;
1350 }
1351
1352 override bool CanBeCookedOnStick()
1353 {
1354 return false;
1355 }
1356
1357 override float GetTemperatureFreezeTime()
1358 {
1359 if (GetFoodStage())
1360 {
1361 switch (m_FoodStage.GetFoodStageType())
1362 {
1363 case FoodStageType.DRIED:
1364 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1365
1366 case FoodStageType.BURNED:
1367 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1368
1369 default:
1370 return super.GetTemperatureFreezeTime();
1371 }
1372 }
1373
1374 return super.GetTemperatureFreezeTime();
1375 }
1376
1377 override float GetTemperatureThawTime()
1378 {
1379 if (GetFoodStage())
1380 {
1381 switch (m_FoodStage.GetFoodStageType())
1382 {
1383 case FoodStageType.DRIED:
1384 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1385
1386 case FoodStageType.BURNED:
1387 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1388
1389 default:
1390 return super.GetTemperatureThawTime();
1391 }
1392 }
1393
1394 return super.GetTemperatureThawTime();
1395 }
1396
1397 override bool CanItemOverheat()
1398 {
1399 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1400 }
1401
1402 //================================================================
1403 // SYNCHRONIZATION
1404 //================================================================
1405 void Synchronize()
1406 {
1407 SetSynchDirty();
1408 }
1409
1410 override void OnVariablesSynchronized()
1411 {
1412 super.OnVariablesSynchronized();
1413
1414 //UpdateVisualsEx(); //performed on client only
1415
1416 //update audio
1418 {
1419 RefreshAudio();
1420 }
1421 else
1422 {
1423 RemoveAudio();
1424 }
1425
1426 if (CanHaveTemperature())
1428 }
1429
1430 //================================================================
1431 // AUDIO EFFECTS (WHEN ON DCS)
1432 //================================================================
1433 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1434 {
1435 m_MakeCookingSounds = soundstate;
1436 m_CookedByMethod = cookingMethod;
1437
1438 Synchronize();
1439 }
1440
1441 protected void RefreshAudio()
1442 {
1443 string soundName = "";
1444
1445 FoodStageType currentFoodStage = GetFoodStageType();
1447
1448 if (currentFoodStage == FoodStageType.BURNED)
1449 {
1450 soundName = SOUND_BURNING_DONE;
1451 }
1452 else
1453 {
1454 switch (m_CookedByMethod)
1455 {
1456 case CookingMethodType.BAKING:
1457 {
1458 if (nextFoodStage == FoodStageType.BAKED)
1459 soundName = SOUND_BAKING_START;
1460 else if (currentFoodStage == FoodStageType.BAKED)
1461 soundName = SOUND_BAKING_DONE;
1462 else
1463 soundName = "";
1464 break;
1465 }
1466
1467 case CookingMethodType.BOILING:
1468 {
1469 if (nextFoodStage == FoodStageType.BOILED)
1470 soundName = SOUND_BOILING_START;
1471 else if (currentFoodStage == FoodStageType.BOILED)
1472 soundName = SOUND_BOILING_DONE;
1473 else
1474 soundName = "";
1475 break;
1476 }
1477
1478 case CookingMethodType.DRYING:
1479 {
1480 if (nextFoodStage == FoodStageType.DRIED)
1481 soundName = SOUND_DRYING_START;
1482 else if (currentFoodStage == FoodStageType.DRIED)
1483 soundName = SOUND_DRYING_DONE;
1484 else
1485 soundName = "";
1486 break;
1487 }
1488
1489 default:
1490 soundName = "";
1491 break;
1492 }
1493
1494 if (nextFoodStage == FoodStageType.BURNED)
1495 {
1496 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1497 {
1498 soundName = SOUND_BURNING_DONE;
1499 }
1500 else // pre-emptive burning sounds replace regular ones
1501 {
1502 array<float> nextStageProperties = new array<float>();
1503 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1504 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1505 float progress01 = GetCookingTime() / nextStageTime;
1506 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1507 {
1508 soundName = SOUND_BURNING_DONE;
1509 }
1510 }
1511 }
1512 }
1513
1514 SoundCookingStart(soundName);
1515 }
1516
1517 protected void RemoveAudio()
1518 {
1519 m_MakeCookingSounds = false;
1521 }
1522
1523 //================================================================
1524 // SERIALIZATION
1525 //================================================================
1526 override void OnStoreSave(ParamsWriteContext ctx)
1527 {
1528 super.OnStoreSave(ctx);
1529
1530 if (GetFoodStage())
1531 {
1532 GetFoodStage().OnStoreSave(ctx);
1533 }
1534
1535 // food decay
1536 ctx.Write(m_DecayTimer);
1538 }
1539
1540 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1541 {
1542 if (!super.OnStoreLoad(ctx, version))
1543 return false;
1544
1545 if (GetFoodStage())
1546 {
1547 if (!GetFoodStage().OnStoreLoad(ctx, version))
1548 return false;
1549 }
1550
1551 if (version >= 115)
1552 {
1553 if (!ctx.Read(m_DecayTimer))
1554 {
1555 m_DecayTimer = 0.0;
1556 return false;
1557 }
1558 if (!ctx.Read(m_LastDecayStage))
1559 {
1561 return false;
1562 }
1563 }
1564
1565 UpdateVisualsEx(true); //forced init visuals
1566 Synchronize();
1567
1568 return true;
1569 }
1570
1571 override void AfterStoreLoad()
1572 {
1573 super.AfterStoreLoad();
1574
1575 Synchronize();
1576 }
1577
1578 //get food stage
1579 override FoodStage GetFoodStage()
1580 {
1581 return m_FoodStage;
1582 }
1583
1584 //food types
1585 override bool IsMeat()
1586 {
1587 return false;
1588 }
1589
1590 override bool IsCorpse()
1591 {
1592 return false;
1593 }
1594
1595 override bool IsFruit()
1596 {
1597 return false;
1598 }
1599
1600 override bool IsMushroom()
1601 {
1602 return false;
1603 }
1604
1605 //================================================================
1606 // NUTRITIONAL VALUES
1607 //================================================================
1608 //food properties
1609 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1610 {
1611 Edible_Base food_item = Edible_Base.Cast(item);
1612 if (food_item && food_item.GetFoodStage())
1613 {
1614 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1615 }
1616 else if (classname != "" && food_stage)
1617 {
1618 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1619 }
1620 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1621 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1622
1623 }
1624
1625 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1626 {
1627 Edible_Base food_item = Edible_Base.Cast(item);
1628 if (food_item && food_item.GetFoodStage())
1629 {
1630 return FoodStage.GetEnergy(food_item.GetFoodStage());
1631 }
1632 else if (classname != "" && food_stage)
1633 {
1634 return FoodStage.GetEnergy(null, food_stage, classname);
1635 }
1636 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1637 return GetGame().ConfigGetFloat( class_path + " energy" );
1638 }
1639
1640 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1641 {
1642 Edible_Base food_item = Edible_Base.Cast(item);
1643 if (food_item && food_item.GetFoodStage())
1644 {
1645 return FoodStage.GetWater(food_item.GetFoodStage());
1646 }
1647 else if (classname != "" && food_stage)
1648 {
1649 return FoodStage.GetWater(null, food_stage, classname);
1650 }
1651 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1652 return GetGame().ConfigGetFloat( class_path + " water" );
1653 }
1654
1655 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1656 {
1657 Edible_Base food_item = Edible_Base.Cast(item);
1658 if (food_item && food_item.GetFoodStage())
1659 {
1660 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1661 }
1662 else if (classname != "" && food_stage)
1663 {
1664 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1665 }
1666 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1667 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1668
1669 }
1670
1671 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1672 {
1673 Edible_Base food_item = Edible_Base.Cast(item);
1674 if (food_item && food_item.GetFoodStage())
1675 {
1676 return FoodStage.GetToxicity(food_item.GetFoodStage());
1677 }
1678 else if (classname != "" && food_stage)
1679 {
1680 return FoodStage.GetToxicity(null, food_stage, classname);
1681 }
1682 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1683 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1684 }
1685
1686 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1687 {
1688 Edible_Base food_item = Edible_Base.Cast(item);
1689 if (food_item && food_item.GetFoodStage())
1690 {
1691 return FoodStage.GetAgents(food_item.GetFoodStage());
1692 }
1693 else if (classname != "" && food_stage)
1694 {
1695 return FoodStage.GetAgents(null, food_stage, classname);
1696 }
1697 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1698 return GetGame().ConfigGetInt( class_path + " agents" );
1699 }
1700
1701 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1702 {
1703 Edible_Base food_item = Edible_Base.Cast(item);
1704 if (food_item && food_item.GetFoodStage())
1705 {
1706 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1707 }
1708 else if (classname != "" && food_stage)
1709 {
1710 return FoodStage.GetDigestibility(null, food_stage, classname);
1711 }
1712 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1713 return GetGame().ConfigGetInt( class_path + " digestibility" );
1714 }
1715
1716 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1717 {
1718 Edible_Base foodItem = Edible_Base.Cast(item);
1719 if (foodItem && foodItem.GetFoodStage())
1720 {
1721 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1722 }
1723 else if (className != "" && foodStage)
1724 {
1725 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1726 }
1727 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1728 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1729 }
1730
1731 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1732 {
1733 NutritionalProfile profile = new NutritionalProfile();
1734 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1735 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1736 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1737 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1738 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1739 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1740 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1741 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1742
1743 return profile;
1744 }
1745
1746 //================================================================
1747 // FOOD STAGING
1748 //================================================================
1750 {
1751 return GetFoodStage().GetFoodStageType();
1752 }
1753
1754 //food stage states
1755 bool IsFoodRaw()
1756 {
1757 if ( GetFoodStage() )
1758 {
1759 return GetFoodStage().IsFoodRaw();
1760 }
1761
1762 return false;
1763 }
1764
1765 bool IsFoodBaked()
1766 {
1767 if ( GetFoodStage() )
1768 {
1769 return GetFoodStage().IsFoodBaked();
1770 }
1771
1772 return false;
1773 }
1774
1775 bool IsFoodBoiled()
1776 {
1777 if ( GetFoodStage() )
1778 {
1779 return GetFoodStage().IsFoodBoiled();
1780 }
1781
1782 return false;
1783 }
1784
1785 bool IsFoodDried()
1786 {
1787 if ( GetFoodStage() )
1788 {
1789 return GetFoodStage().IsFoodDried();
1790 }
1791
1792 return false;
1793 }
1794
1795 bool IsFoodBurned()
1796 {
1797 if ( GetFoodStage() )
1798 {
1799 return GetFoodStage().IsFoodBurned();
1800 }
1801
1802 return false;
1803 }
1804
1805 bool IsFoodRotten()
1806 {
1807 if ( GetFoodStage() )
1808 {
1809 return GetFoodStage().IsFoodRotten();
1810 }
1811
1812 return false;
1813 }
1814
1815 //food stage change
1816 void ChangeFoodStage( FoodStageType new_food_stage_type )
1817 {
1818 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1819 }
1820
1822 {
1823 return GetFoodStage().GetNextFoodStageType( cooking_method );
1824 }
1825
1826 string GetFoodStageName( FoodStageType food_stage_type )
1827 {
1828 return GetFoodStage().GetFoodStageName( food_stage_type );
1829 }
1830
1831 bool CanChangeToNewStage( CookingMethodType cooking_method )
1832 {
1833 return GetFoodStage().CanChangeToNewStage( cooking_method );
1834 }
1835
1836 //Use this to receive food stage from another Edible_Base
1837 void TransferFoodStage( notnull Edible_Base source )
1838 {
1839 if ( !source.GetFoodStage())
1840 return;
1841 m_LastDecayStage = source.GetLastDecayStage();
1842 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1843 m_DecayTimer = source.GetDecayTimer();
1844 m_DecayDelta = source.GetDecayDelta();
1845 }
1846
1848 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1849 {
1850 HandleFoodStageChangeAgents(stageOld,stageNew);
1851 UpdateVisualsEx(); //performed on server only
1852 }
1853
1856 {
1857 switch (stageNew)
1858 {
1859 case FoodStageType.BAKED:
1860 case FoodStageType.BOILED:
1861 case FoodStageType.DRIED:
1862 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1863 break;
1864
1865 case FoodStageType.BURNED:
1866 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1867 break;
1868 }
1869 }
1870
1871 //================================================================
1872 // COOKING
1873 //================================================================
1874 //cooking time
1875 float GetCookingTime()
1876 {
1877 return GetFoodStage().GetCookingTime();
1878 }
1879
1880 void SetCookingTime( float time )
1881 {
1882 GetFoodStage().SetCookingTime( time );
1883
1884 //synchronize when calling on server
1885 Synchronize();
1886 }
1887
1888 void ResetCookingTime()
1889 {
1890 if (GetFoodStage())
1891 {
1892 GetFoodStage().SetCookingTime(0);
1893 Synchronize();
1894 }
1895 }
1896
1897 //replace edible with new item (opening cans)
1898 void ReplaceEdibleWithNew( string typeName )
1899 {
1900 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1901 if (player)
1902 {
1903 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1904 player.ServerReplaceItemInHandsWithNew(lambda);
1905 }
1906 else
1907 Error("ReplaceEdibleWithNew - cannot use edible without player");
1908 }
1909
1911 {
1913 }
1914
1915 override void SetActions()
1916 {
1917 super.SetActions();
1918
1921 }
1922
1923 protected void SoundCookingStart(string sound_name)
1924 {
1925 #ifndef SERVER
1926 if (m_SoundPlaying != sound_name)
1927 {
1929
1930 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1931 m_SoundPlaying = sound_name;
1932 }
1933 #endif
1934 }
1935
1936 protected void SoundCookingStop()
1937 {
1938 #ifndef SERVER
1940 {
1941 m_SoundEffectCooking.Stop();
1942 m_SoundEffectCooking = null;
1943 m_SoundPlaying = "";
1944 }
1945 #endif
1946 }
1947
1948 override bool CanDecay()
1949 {
1950 return false;
1951 }
1952
1953 override bool CanProcessDecay()
1954 {
1955 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1956 }
1957
1958 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1959 {
1960 m_DecayDelta = 0.0;
1961
1962 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1963 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1964 if ( hasRootAsPlayer )
1966
1967 /*Print( "-------------------------" );
1968 Print( this );
1969 Print( m_DecayTimer );
1970 Print( m_DecayDelta );
1971 Print( m_LastDecayStage );*/
1972
1973 if ( IsFruit() || IsMushroom() )
1974 {
1975 // fruit, vegetables and mushrooms
1977 {
1978 switch ( GetFoodStageType() )
1979 {
1980 case FoodStageType.RAW:
1983 break;
1984
1985 case FoodStageType.BOILED:
1988 break;
1989
1990 case FoodStageType.BAKED:
1993 break;
1994
1995 case FoodStageType.DRIED:
1996 case FoodStageType.BURNED:
1997 case FoodStageType.ROTTEN:
1998 default:
1999 m_DecayTimer = -1;
2001 return;
2002 }
2003
2004 //m_DecayTimer = m_DecayTimer / 1000.0;
2005 }
2006
2007 m_DecayTimer -= ( delta * m_DecayDelta );
2008
2009 if ( m_DecayTimer <= 0 )
2010 {
2011 if ( m_LastDecayStage != FoodStageType.NONE )
2012 {
2013 // switch to decayed stage
2014 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2015 {
2017 }
2018 if ( m_LastDecayStage == FoodStageType.RAW )
2019 {
2020 int rng = Math.RandomIntInclusive( 0, 100 );
2022 {
2024 }
2025 else
2026 {
2027 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2028 {
2030 }
2031 else
2032 {
2034 }
2035 }
2036 }
2037 }
2038 }
2039
2040 }
2041 else if ( IsMeat() )
2042 {
2043 // meat
2045 {
2046 switch ( GetFoodStageType() )
2047 {
2048 case FoodStageType.RAW:
2051 break;
2052
2053 case FoodStageType.BOILED:
2056 break;
2057
2058 case FoodStageType.BAKED:
2061 break;
2062
2063 case FoodStageType.DRIED:
2066 break;
2067
2068 case FoodStageType.BURNED:
2069 case FoodStageType.ROTTEN:
2070 default:
2071 m_DecayTimer = -1;
2073 return;
2074 }
2075 }
2076
2077 m_DecayTimer -= ( delta * m_DecayDelta );
2078
2079 if ( m_DecayTimer <= 0 )
2080 {
2081 if ( m_LastDecayStage != FoodStageType.NONE )
2082 {
2083 // switch to decayed stage
2084 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2085 {
2087 }
2088 }
2089 }
2090 }
2091 else if ( IsCorpse() )
2092 {
2093 // corpse
2095 {
2096 switch ( GetFoodStageType() )
2097 {
2098 case FoodStageType.RAW:
2101 break;
2102
2103 case FoodStageType.BURNED:
2104 case FoodStageType.ROTTEN:
2105 default:
2106 m_DecayTimer = -1;
2108 return;
2109 }
2110 }
2111
2112 m_DecayTimer -= ( delta * m_DecayDelta );
2113
2114 if ( m_DecayTimer <= 0 )
2115 {
2116 if ( m_LastDecayStage != FoodStageType.NONE )
2117 {
2118 // switch to decayed stage
2119 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2120 {
2122 }
2123 }
2124 }
2125 }
2126 else
2127 {
2128 // opened cans
2129 m_DecayTimer -= ( delta * m_DecayDelta );
2130
2131 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2132 {
2135 //m_DecayTimer = m_DecayTimer / 1000.0;
2136 }
2137 else
2138 {
2139 if ( m_DecayTimer <= 0 )
2140 {
2141 InsertAgent(eAgents.FOOD_POISON, 1);
2142 m_DecayTimer = -1;
2143 }
2144 }
2145 }
2146 }
2147
2148 protected void UpdateVaporParticle()
2149 {
2150 if (GetGame().IsDedicatedServer())
2151 return;
2152
2153 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2154 {
2155 InventoryLocation invLoc = new InventoryLocation();
2156 GetInventory().GetCurrentInventoryLocation(invLoc);
2157 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2158 {
2159 ParticleManager ptcMgr = ParticleManager.GetInstance();
2160 if (ptcMgr)
2161 {
2162 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2163 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2164 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2165 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2166 }
2167 }
2168 }
2169 else if (m_HotVaporParticle)
2170 {
2171 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2172 {
2173 m_HotVaporParticle.Stop();
2174 m_HotVaporParticle = null;
2175 return;
2176 }
2177
2178 InventoryLocation inventoryLoc = new InventoryLocation();
2179 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2180 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2181 {
2182 m_HotVaporParticle.Stop();
2183 m_HotVaporParticle = null;
2184 }
2185 }
2186 }
2187
2188 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2189 {
2190 super.GetDebugActions(outputList);
2191
2192 if (GetFoodStage())
2193 {
2194 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2195 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2196 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2197 }
2198 }
2199
2200 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2201 {
2202 super.OnAction(action_id, player, ctx);
2203
2204 if ( GetGame().IsServer() )
2205 {
2206 if ( action_id == EActions.FOOD_STAGE_PREV )
2207 {
2208 int food_stage_prev = GetFoodStageType() - 1;
2209 if (food_stage_prev <= 0)
2210 {
2211 food_stage_prev = FoodStageType.COUNT - 1;
2212 }
2213 ChangeFoodStage(food_stage_prev);
2214 return true;
2215 }
2216 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2217 {
2218 int food_stage_next = GetFoodStageType() + 1;
2219 if (food_stage_next >= FoodStageType.COUNT )
2220 {
2221 food_stage_next = FoodStageType.RAW;
2222 }
2223 ChangeFoodStage(food_stage_next);
2224 return true;
2225 }
2226
2227 }
2228
2229 #ifdef DIAG_DEVELOPER
2230 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2231 {
2232 PrintNutritionsData();
2233 return true;
2234 }
2235 #endif
2236
2237 return false;
2238 }
2239
2240 override string GetDebugText()
2241 {
2242 string debug_output;
2243
2244 debug_output = super.GetDebugText();
2245
2246 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2247 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2248
2249 return debug_output;
2250 }
2251
2252 //================================================================
2253 // GENERAL GETTERS
2254 //================================================================
2255
2256 override float GetBaitEffectivity()
2257 {
2258 float ret = super.GetBaitEffectivity();
2259
2260 if (IsFoodRotten())
2261 {
2262 ret *= 0.5;
2263 }
2264
2265 return ret;
2266 }
2267
2268 float GetDecayTimer()
2269 {
2270 return m_DecayTimer;
2271 }
2272
2273 float GetDecayDelta()
2274 {
2275 return m_DecayDelta;
2276 }
2277
2279 {
2280 return m_LastDecayStage;
2281 }
2282
2283 #ifdef DIAG_DEVELOPER
2284 private void PrintNutritionsData()
2285 {
2286 string nutritionsData = "";
2287
2288 FoodStage stage = GetFoodStage();
2289 FoodStageType stageType = stage.GetFoodStageType();
2290
2291 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2292 if (profile)
2293 {
2294 nutritionsData = string.Format("Item: %1\n\n", this);
2295 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2296 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2297 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2298 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2299 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2300 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2301 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2302
2303 if (profile.IsLiquid())
2304 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2305
2306 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2307 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2308 }
2309
2310 nutritionsData += "-----\n";
2311
2312 Debug.Log(nutritionsData);
2313 }
2314 #endif
2315
2317 //DEPRECATED
2319 void UpdateVisuals()
2320 {
2322 }
2323}
2324
2326{
2327 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2328};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.