DayZ 1.27
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◆ OnIsCharged()

void ItemBase::OnIsCharged ( )
inlineprivate

См. определение в файле Defibrillator.c строка 69

70 {
71 if ( GetCompEM().IsWorking() )
72 {
73 if (!GetGame().IsMultiplayer() || GetGame().IsClient())
74 {
75 //m_ChargedAlarm = PlaySoundLoop(CHARGED_AND_READY_SOUND, 40);
76 m_ChargedAlarm = SEffectManager.PlaySoundOnObject(CHARGED_AND_READY_SOUND, this);
77 m_ChargingSound.SoundStop();
78 }
79 GetCompEM().ResetEnergyUsage();
80 m_IsCharged = true;
81 }
82 }
EffectSound m_ChargingSound
Определения Defibrillator.c:14
EffectSound m_ChargedAlarm
Определения Defibrillator.c:13
static const string CHARGED_AND_READY_SOUND
Определения Defibrillator.c:4
bool m_IsCharged
Определения Defibrillator.c:7
proto native CGame GetGame()

Перекрестные ссылки CHARGED_AND_READY_SOUND, GetGame(), m_ChargedAlarm, m_ChargingSound, m_IsCharged и SEffectManager::PlaySoundOnObject().