73 {
74
75 int available_planks = needed_planks;
77 {
79 }
80
81
83
84
85 return available_planks;
86 }
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()