35 {
36 RegisterNetSyncVariableInt("m_SlotFertilityState");
37 RegisterNetSyncVariableInt("m_SlotWateredState");
38
40
42
43
45 {
46
49
50 if (i < 10)
51 output = output + "0";
52
54
56 }
57
59 {
61 }
62
64
66 }
int GetGardenSlotsCount()
static const string SLOT_SEEDBASE_PREFIX
void SetMaxWaterStateVal()
static ref map< string, string > m_map_slots
static const string SLOT_MEMORY_POINT_PREFIX
proto native CGame GetGame()
EntityEvent
Entity events for event-mask, or throwing event from code.
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.