1082 {
1083 for (
int i = 0; i <
m_Slots.Count(); i++)
1084 {
1086 if (!slot)
1087 continue;
1088
1089 slot.SetWateredState(eWateredState.WET);
1092 }
1093 }
ref array< ref Slot > m_Slots
void UpdateSlotTexture(int slot_index)
This should be only called on server as the selections are synced to clients in C++.