127 {
128 if (!rope)
129 return;
130
131 InventoryLocation targetLoc = rope.GetTargetLocation();
133 {
134 MiscGameplayFunctions.TransferItemProperties(this, rope);
135 return;
136 }
137
139
140 if (newRope)
141 MiscGameplayFunctions.TransferItemProperties(this, newRope);
142
143 rope.Delete();
144 }
const int ECE_PLACE_ON_SURFACE
InventoryLocationType
types of Inventory Location
proto native int GetType()
returns type of InventoryLocation
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition