DayZ 1.30
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◆ TentBase()

void ItemBase::TentBase ( )
inlineprotected

См. определение в файле TentBase.c строка 42

43 {
44 m_ToggleAnimations = new map<ref ToggleAnimations, bool>;
45 m_ShowAnimationsWhenPitched = new array<string>;
46 m_ShowAnimationsWhenPacked = new array<string>;
47
48 m_HalfExtents = vector.Zero;
49 RegisterNetSyncVariableInt("m_State");
50 RegisterNetSyncVariableBool("m_IsEntrance");
51 RegisterNetSyncVariableBool("m_IsWindow");
52 RegisterNetSyncVariableBool("m_IsToggle");
53 RegisterNetSyncVariableInt("m_OpeningMask");
54 RegisterNetSyncVariableBool("m_IsBeingPacked");
55
56 ProcessInvulnerabilityCheck(GetInvulnerabilityTypeString());
57 }
override string GetInvulnerabilityTypeString()
Определения BaseBuildingBase.c:68
ref array< string > m_ShowAnimationsWhenPacked
Определения TentBase.c:35
vector m_HalfExtents
Определения TentBase.c:38
ref array< string > m_ShowAnimationsWhenPitched
Определения TentBase.c:34
ref map< ref ToggleAnimations, bool > m_ToggleAnimations
Определения TentBase.c:33

Перекрестные ссылки GetInvulnerabilityTypeString(), m_HalfExtents, m_ShowAnimationsWhenPacked, m_ShowAnimationsWhenPitched, m_ToggleAnimations и vector::Zero.