DayZ 1.26
DayZ Explorer by KGB
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Класс UniversalTemperatureSourceSettings

Закрытые данные

float m_UpdateInterval = 1.0
 
float m_TemperatureMin = 0
 how often the Update is ticking
 
float m_TemperatureMax = 100
 min temperature you can get from the TemperatureSource
 
float m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
 max temperature you can get from the TemperatureSource
 
float m_TemperatureItemCoef = GameConstants.TEMP_COEF_UTS
 max temperature 'non-IsSelfAdjustingTemperature' entity in vicinity will get per update (cap);
 
float m_TemperatureCap = float.MAX
 used to determine speed of temperature change, and some temperature subsystems
 
float m_RangeFull = 1
 temperature cap that will limit the return value from GetTemperature method
 
float m_RangeMax = 2
 range where the full temperature is given to receiver
 
bool m_Updateable = false
 maximum range where the receiver can get some temperature
 
bool m_ManualUpdate = false
 if the Update is running periodically
 
bool m_AffectStat = false
 update is called manually (ex. own tick of parent entity)
 
bool m_IsWorldOverriden = true
 if the temperature generated is also set as Temperature Stat on Item itself
 
vector m_Position = vector.Zero
 if the stats can be overriden by coefficient/variables from WorldData (currently TemperatureCap only)
 
EntityAI m_Parent = null
 

Подробное описание

Поля

◆ m_AffectStat

bool m_AffectStat = false
private

update is called manually (ex. own tick of parent entity)

◆ m_IsWorldOverriden

bool m_IsWorldOverriden = true
private

if the temperature generated is also set as Temperature Stat on Item itself

◆ m_ManualUpdate

bool m_ManualUpdate = false
private

if the Update is running periodically

◆ m_Parent

EntityAI m_Parent = null
private

◆ m_Position

vector m_Position = vector.Zero
private

if the stats can be overriden by coefficient/variables from WorldData (currently TemperatureCap only)

◆ m_RangeFull

float m_RangeFull = 1
private

temperature cap that will limit the return value from GetTemperature method

◆ m_RangeMax

float m_RangeMax = 2
private

range where the full temperature is given to receiver

◆ m_TemperatureCap

float m_TemperatureCap = float.MAX
private

used to determine speed of temperature change, and some temperature subsystems

◆ m_TemperatureItemCap

max temperature you can get from the TemperatureSource

◆ m_TemperatureItemCoef

float m_TemperatureItemCoef = GameConstants.TEMP_COEF_UTS
private

max temperature 'non-IsSelfAdjustingTemperature' entity in vicinity will get per update (cap);

◆ m_TemperatureMax

float m_TemperatureMax = 100
private

min temperature you can get from the TemperatureSource

◆ m_TemperatureMin

float m_TemperatureMin = 0
private

how often the Update is ticking

◆ m_Updateable

bool m_Updateable = false
private

maximum range where the receiver can get some temperature

◆ m_UpdateInterval

float m_UpdateInterval = 1.0
private

Объявления и описания членов класса находятся в файле: