DayZ 1.27
DayZ Explorer by KGB
 
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Класс UniversalTemperatureSourceSettings

Закрытые данные

float m_UpdateInterval = 1.0
 
float m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
 how often the Update is ticking
 
float m_TemperatureItemCoef = GameConstants.TEMP_COEF_UTS
 max temperature 'non-IsSelfAdjustingTemperature' entity in vicinity will get per update (cap);
 
float m_TemperatureCap = float.MAX
 used to determine speed of temperature change, and some temperature subsystems
 
float m_RangeFull = 1
 temperature cap that will limit the return value from GetTemperature method
 
float m_RangeMax = 2
 range where the full temperature is given to receiver
 
bool m_EnableOnTemperatureControl = false
 maximum range where the receiver can get some temperature
 
float m_ActiveTemperatureThreshold = 0.0
 enable or disable activation/deactivation on set temperature
 
float m_InactiveTemperatureThreshold = 0.0
 UTS will be active on temperature >= to this value.
 
bool m_Updateable = false
 UTS will be inactive on temperature < to this value.
 
bool m_ManualUpdate = false
 if the Update is running periodically
 
bool m_IsWorldOverriden = true
 update is called manually (ex. own tick of parent entity)
 
vector m_Position = vector.Zero
 if the stats can be overriden by coefficient/variables from WorldData (currently TemperatureCap only)
 
EntityAI m_Parent = null
 
bool m_AffectStat = false
 parent Entity of the UTS
 
float m_TemperatureMin = 0
 
float m_TemperatureMax = 100
 

Подробное описание

См. определение в файле UniversalTemperatureSource.c строка 1