591 {
593
595
596 ShowSelection( str_digged );
597 string texture = textures.Get(0);
598 SetObjectTexture( slot_index, texture );
599
600 Slot slot =
m_Slots.Get( slot_index );
601
602 if ( slot.GetWateredState() == 0 )
603 {
604
606 }
607 else
608 {
609
611 }
612 }
string ToStringLen(int len)
Integer to string with fixed length, padded with zeroes.
static const string SLOT_MATERIAL_DRY
ref array< ref Slot > m_Slots
static const string SLOT_MATERIAL_WET
static const string SLOT_SELECTION_DIGGED_PREFIX
array< string > TStringArray