588 {
589 string proxy_selection_name;
590 string animation_name;
591
593 {
595 {
597
598 proxy_selection_name = animation_name;
599 proxy_selection_name.
ToLower();
600 AddProxyPhysics(proxy_selection_name);
601 }
602
604 }
605 else
606 {
608 {
610
611 proxy_selection_name = animation_name;
612 proxy_selection_name.
ToLower();
613 AddProxyPhysics(proxy_selection_name);
614 }
615 }
616 }
override ScriptCallQueue GetCallQueue(int call_category)
void HandleOpeningsPhysics()
ref array< string > m_ShowAnimationsWhenPacked
ref array< string > m_ShowAnimationsWhenPitched
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
proto int ToLower()
Changes string to lowercase. Returns length.