6 {
9 pos[1] = pos[1] + 0.22;
11 }
proto native float SurfaceRoadY(float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY)
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.
class JsonUndergroundAreaTriggerData GetPosition