DayZ 1.27
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◆ InitTrapValues()

void ItemBase::InitTrapValues ( )
inlineprotected

См. определение в файле TrapSpawnBase.c строка 76

77 {
78 m_DefectRate = 10; //Added damage after trap activation
84 m_MaxActiveTime = 1200;
85 m_NeedInstalation = true;
86 m_IsFoldable = false;
87 m_IsCatchSuccessful = false;
89
93
94 m_PlaceableWaterSurfaceList = new array<string>();
95 m_PlaceableWaterSurfaceList.Insert(UAWaterType.SEA);
96 m_PlaceableWaterSurfaceList.Insert(UAWaterType.FRESH);
97 }
string m_AnimationPhaseTriggered
Определения TrapSpawnBase.c:40
float m_MinimalDistanceFromPlayersToCatch
Absolute damage dealt to trap when used.
Определения TrapSpawnBase.c:15
int m_SpawnUpdateWaitTime
Catch evaluation interval.
Определения TrapSpawnBase.c:11
bool m_IsCatchSuccessful
Определения TrapSpawnBase.c:25
int m_MaxActiveTime
Catch spawn and player check interval (expensive-ish)
Определения TrapSpawnBase.c:12
float m_BaitLossFraction
Max time of trap activity (seconds)
Определения TrapSpawnBase.c:13
int m_InitWaitTimeMin
Определения TrapSpawnBase.c:8
int m_InitWaitTimeMax
Определения TrapSpawnBase.c:9
int m_UpdateWaitTime
Определения TrapSpawnBase.c:10
string m_AnimationPhaseSet
Определения TrapSpawnBase.c:39
bool m_NeedInstalation
Определения TrapSpawnBase.c:7
float m_DefectRate
Normalized bait qty reduction on unsuccessful catch.
Определения TrapSpawnBase.c:14
bool m_IsFoldable
Определения TrapSpawnBase.c:3
string m_AnimationPhaseUsed
Определения TrapSpawnBase.c:41
ref array< string > m_PlaceableWaterSurfaceList
Определения TrapSpawnBase.c:43

Перекрестные ссылки UAWaterType::FRESH, m_AnimationPhaseSet, m_AnimationPhaseTriggered, m_AnimationPhaseUsed, m_BaitLossFraction, m_DefectRate, m_InitWaitTimeMax, m_InitWaitTimeMin, m_IsCatchSuccessful, m_IsFoldable, m_MaxActiveTime, m_MinimalDistanceFromPlayersToCatch, m_NeedInstalation, m_PlaceableWaterSurfaceList, m_SpawnUpdateWaitTime, m_UpdateWaitTime и UAWaterType::SEA.