См. определение в файле TrapSpawnBase.c строка 76
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string m_AnimationPhaseTriggered
float m_MinimalDistanceFromPlayersToCatch
Absolute damage dealt to trap when used.
int m_SpawnUpdateWaitTime
Catch evaluation interval.
int m_MaxActiveTime
Catch spawn and player check interval (expensive-ish)
float m_BaitLossFraction
Max time of trap activity (seconds)
string m_AnimationPhaseSet
float m_DefectRate
Normalized bait qty reduction on unsuccessful catch.
string m_AnimationPhaseUsed
ref array< string > m_PlaceableWaterSurfaceList
Перекрестные ссылки UAWaterType::FRESH, m_AnimationPhaseSet, m_AnimationPhaseTriggered, m_AnimationPhaseUsed, m_BaitLossFraction, m_DefectRate, m_InitWaitTimeMax, m_InitWaitTimeMin, m_IsCatchSuccessful, m_IsFoldable, m_MaxActiveTime, m_MinimalDistanceFromPlayersToCatch, m_NeedInstalation, m_PlaceableWaterSurfaceList, m_SpawnUpdateWaitTime, m_UpdateWaitTime и UAWaterType::SEA.