941 {
942 string config_path = "CfgVehicles" + " " + entity.GetType() + " " + "attachments";
943 if (
GetGame().ConfigIsExisting( config_path ) )
944 {
946 }
947 }
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native CGame GetGame()