921 {
922 string config_path = "CfgVehicles" + " " + entity.GetType() + " " + "attachments";
923 if (
GetGame().ConfigIsExisting( config_path ) )
924 {
926 }
927 }
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native CGame GetGame()