547 {
548 string slot_name = InventorySlots.GetSlotName( slotId );
549 if (LogManager.IsBaseBuildingLogEnable())
bsbDebugPrint(
"inv: OnSetSlotLock " +
GetDebugName(
this ) +
" slot=" + slot_name +
" locked=" + locked +
" was_locked=" + was_locked );
550
553 }
class BaseBuildingBase extends ItemBase bsbDebugPrint(string s)
void UpdateAttachmentVisuals(string slot_name, bool is_locked)
void UpdateAttachmentPhysics(string slot_name, bool is_locked)
override string GetDebugName()