226 {
228 {
229 if ( set_position )
230 {
231 vector trapPos = player.GetPosition() + ( player.GetDirection() * 0.5 );
234 }
235
237 }
238 }
proto native float SurfaceRoadY(float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY)
void SetDeployed(bool newState)
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.