DayZ 1.27
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◆ TrapSpawnBase()

void ItemBase::TrapSpawnBase ( )
inlineprotected

См. определение в файле TrapSpawnBase.c строка 51

52 {
54
55 RegisterNetSyncVariableBool("m_IsActive");
56 RegisterNetSyncVariableBool("m_IsDeployed");
57 RegisterNetSyncVariableInt("m_YieldItemIdx");
58
59 //DEPRECATED stuff below, legacy reasons only
60 m_CatchesPond = new multiMap<string, float>; //yields now in WorldData.InitYieldBank
61 m_CatchesSea = new multiMap<string, float>; //yields now in WorldData.InitYieldBank
62 m_CatchesGroundAnimal = new multiMap<string, float>; //yields now in WorldData.InitYieldBank
63 }
ref multiMap< string, float > m_CatchesGroundAnimal
DEPRECATED.
Определения TrapSpawnBase.c:866
void InitTrapValues()
Определения TrapSpawnBase.c:76
ref multiMap< string, float > m_CatchesSea
DEPRECATED.
Определения TrapSpawnBase.c:865
ref multiMap< string, float > m_CatchesPond
DEPRECATED.
Определения TrapSpawnBase.c:864

Перекрестные ссылки TrapSpawnBase::InitTrapValues(), m_CatchesGroundAnimal, m_CatchesPond и m_CatchesSea.