139 {
141 if (soundEvent)
142 {
145 if (soundObject)
147 }
148 }
proto native InventoryItemType GetInventoryItemType()
AnimSoundEvent GetSoundEvent(int event_id)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
proto native SoundObject BuildSoundObject(SoundObjectBuilder soundObjectbuilder)