788 {
789 if (!ScriptInputUserData.CanStoreInputUserData())
790 {
791 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeEntityToTargetAttachment input data not sent yet, cannot allow another input action");
792 return false;
793 }
794
797 else
799 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)
to target att juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
bool TakeEntityToTargetAttachmentImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)
proto void Print(void var)
Prints content of variable to console/log.