88 {
90
91 if (!action)
92 {
93 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
94 return;
95 }
96
97 typename ai = action.GetInputType();
98 if (!ai)
99 {
101 return;
102 }
103
105
106 if (!action_array)
107 {
108 action_array = new array<ActionBase_Basic>;
110 }
111
112 if ( LogManager.IsActionLogEnable() )
113 {
114 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action" );
115 }
116 action_array.Insert(action);
117 }
void ActionManagerBase(PlayerBase player)
TInputActionMap m_InputActionMap