612 {
613 if (!ScriptInputUserData.CanStoreInputUserData())
614 {
615 Print(
"[inv] " + GetSimulationTimeStamp() +
" ::PredictiveTakeEntityToTargetInventory input data not sent yet, cannot allow another input action");
616 return false;
617 }
618
621 else
623 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
to target inv juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
bool TakeEntityToTargetInventoryImpl(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
proto void Print(void var)
Prints content of variable to console/log.