DayZ 1.29
DayZ Explorer by KGB
 
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◆ IsFlipped()

bool EntityAI::IsFlipped ( )
inlineprotected

Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (i.e. only updated when vehicle changes active state)

См. определение в файле Transport.c строка 424

425 {
426 VehicleFlippedContext ctx = GetFlipContext();
427 ctx.m_bIsAction = false;
428 ctx.m_ActionPlayer = null;
429 return DetectFlipped(ctx);
430 }
bool DetectFlipped(VehicleFlippedContext ctx)
Override based on vehicle implementation (Car, Boat, modded, etc.)
Определения Transport.c:418
VehicleFlippedContext GetFlipContext()
Определения Transport.c:328
Man m_ActionPlayer
Определения Transport.c:730
bool m_bIsAction
Определения Transport.c:729

Перекрестные ссылки DetectFlipped(), GetFlipContext(), VehicleFlippedContext::m_ActionPlayer и VehicleFlippedContext::m_bIsAction.