179 {
180 if (!ScriptInputUserData.CanStoreInputUserData())
181 {
182 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeEntityToHands input data not sent yet, cannot allow another input action");
183 return;
184 }
185
188 else
190 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
void JunctureTakeEntityToHands(notnull EntityAI item)
hand juncture
void TakeEntityToHandsImpl(InventoryMode mode, EntityAI item)
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.