172 {
173 if (!ScriptInputUserData.CanStoreInputUserData())
174 {
175 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeEntityToHands input data not sent yet, cannot allow another input action");
176 return;
177 }
178
181 else
183 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
void JunctureTakeEntityToHands(notnull EntityAI item)
hand juncture
void TakeEntityToHandsImpl(InventoryMode mode, EntityAI item)
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.