164 {
165 if (!ScriptInputUserData.CanStoreInputUserData())
166 {
167 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeEntityToHands input data not sent yet, cannot allow another input action");
168 return;
169 }
170
173 else
175 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
void JunctureTakeEntityToHands(notnull EntityAI item)
hand juncture
void TakeEntityToHandsImpl(InventoryMode mode, EntityAI item)
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.