DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ IsActionFlipped()

bool EntityAI::IsActionFlipped ( Man player)
inlineprotected

Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (i.e. only updated when vehicle changes active state)

См. определение в файле Transport.c строка 374

375 {
376 VehicleFlippedContext ctx = GetFlipContext();
377 ctx.m_bIsAction = true;
378 ctx.m_ActionPlayer = player;
379 return DetectFlipped(ctx);
380 }
bool DetectFlipped(VehicleFlippedContext ctx)
Override based on vehicle implementation (Car, Boat, modded, etc.)
Определения Transport.c:359
VehicleFlippedContext GetFlipContext()
Определения Transport.c:269
Man m_ActionPlayer
Определения Transport.c:669
bool m_bIsAction
Определения Transport.c:668

Перекрестные ссылки DetectFlipped(), GetFlipContext(), VehicleFlippedContext::m_ActionPlayer, VehicleFlippedContext::m_bIsAction и Man().