DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsActionFlipped()

bool EntityAI::IsActionFlipped ( Man player)
inlineprotected

Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (i.e. only updated when vehicle changes active state)

См. определение в файле Transport.c строка 306

307 {
308 VehicleFlippedContext ctx = GetFlipContext();
309 ctx.m_bIsAction = true;
310 ctx.m_ActionPlayer = player;
311 return DetectFlipped(ctx);
312 }
bool DetectFlipped(VehicleFlippedContext ctx)
Override based on vehicle implementation (Car, Boat, modded, etc.)
Определения Transport.c:291
VehicleFlippedContext GetFlipContext()
Определения Transport.c:201
Man m_ActionPlayer
Определения Transport.c:575
bool m_bIsAction
Определения Transport.c:574

Перекрестные ссылки DetectFlipped(), GetFlipContext(), VehicleFlippedContext::m_ActionPlayer, VehicleFlippedContext::m_bIsAction и Man().