DayZ 1.29
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ IsActionFlipped()

bool EntityAI::IsActionFlipped ( Man player)
inlineprotected

Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (i.e. only updated when vehicle changes active state)

См. определение в файле Transport.c строка 433

434 {
435 VehicleFlippedContext ctx = GetFlipContext();
436 ctx.m_bIsAction = true;
437 ctx.m_ActionPlayer = player;
438 return DetectFlipped(ctx);
439 }
bool DetectFlipped(VehicleFlippedContext ctx)
Override based on vehicle implementation (Car, Boat, modded, etc.)
Определения Transport.c:418
VehicleFlippedContext GetFlipContext()
Определения Transport.c:328
Man m_ActionPlayer
Определения Transport.c:730
bool m_bIsAction
Определения Transport.c:729

Перекрестные ссылки DetectFlipped(), GetFlipContext(), VehicleFlippedContext::m_ActionPlayer, VehicleFlippedContext::m_bIsAction и Man().