909 {
910 if (LogManager.IsSyncLogEnable())
syncDebugPrint(
"[inv] " +
GetDebugName(
this) +
" STS = " + GetSimulationTimeStamp() +
" ::Take2Att(" +
typename.EnumToString(
InventoryMode, mode) +
") item=" +
Object.GetDebugName(item));
913 return code;
914 }
void syncDebugPrint(string s)
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
void UpdateInventoryMenu()
proto native HumanInventory GetHumanInventory()
bool TakeEntityAsAttachment(InventoryMode mode, notnull EntityAI item)
override string GetDebugName()