385 {
386 if (!ScriptInputUserData.CanStoreInputUserData())
387 {
388 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeEntityToCargo input data not sent yet, cannot allow another input action");
389 return false;
390 }
391
394 else
396 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item)
bool JunctureTakeEntityToCargo(notnull EntityAI item)
to cgo juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.