412 {
413 if (!ScriptInputUserData.CanStoreInputUserData())
414 {
415 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeEntityToCargo input data not sent yet, cannot allow another input action");
416 return false;
417 }
418
421 else
423 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item)
bool JunctureTakeEntityToCargo(notnull EntityAI item)
to cgo juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.