119 {
120 if (!ScriptInputUserData.CanStoreInputUserData())
121 {
122 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveDropEntity input data not sent yet, cannot allow another input action");
123 return false;
124 }
125
128 else
130 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureDropEntity(notnull EntityAI item)
drop juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
bool DropEntityImpl(InventoryMode mode, notnull EntityAI owner, notnull EntityAI item)
proto void Print(void var)
Prints content of variable to console/log.