129 {
130 if (!ScriptInputUserData.CanStoreInputUserData())
131 {
132 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveDropEntity input data not sent yet, cannot allow another input action");
133 return false;
134 }
135
138 else
140 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureDropEntity(notnull EntityAI item)
drop juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
bool DropEntityImpl(InventoryMode mode, notnull EntityAI owner, notnull EntityAI item)
proto void Print(void var)
Prints content of variable to console/log.