683 {
684 if (!ScriptInputUserData.CanStoreInputUserData())
685 {
686 Print(
"[inv] " +
GetDebugName(
this) +
" STS = " + GetSimulationTimeStamp() +
" ::PredictiveTakeEntityToTargetCargoEx input data not sent yet, cannot allow another input action");
687 return false;
688 }
689
692 else
694 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)
to target cgo ex juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
bool TakeEntityToTargetCargoExImpl(InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col)
override string GetDebugName()
proto void Print(void var)
Prints content of variable to console/log.