650 {
651 if (!ScriptInputUserData.CanStoreInputUserData())
652 {
653 Print(
"[inv] " +
GetDebugName(
this) +
" STS = " + GetSimulationTimeStamp() +
" ::PredictiveTakeEntityToTargetCargoEx input data not sent yet, cannot allow another input action");
654 return false;
655 }
656
659 else
661 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)
to target cgo ex juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
bool TakeEntityToTargetCargoExImpl(InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col)
override string GetDebugName()
proto void Print(void var)
Prints content of variable to console/log.