DayZ 1.28
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◆ OnInput()

void EntityAI::OnInput ( float dt)
inlineprotected

Called after every input simulation step.

Note that the player character and other systems can always change the internal state. It is highly recommended to store state of custom inputs elsewhere and call Setters here.

Аргументы
[in]dtdelta time since last called in seconds

См. определение в файле Transport.c строка 206

206{}