DayZ 1.28
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◆ GetDebugActions() [2/2]

override void EntityAI::GetDebugActions ( out TSelectableActionInfoArrayEx outputList)
inlineprotected

См. определение в файле Transport.c строка 531

532 {
533 super.GetDebugActions(outputList);
534
535 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
536 if (Gizmo_IsSupported())
537 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
538 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
539 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
540 }
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
EActions
Определения EActions.c:2
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454

Перекрестные ссылки SAT_DEBUG_ACTION.