120 {
121 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
122 ActionBase action = player.GetActionManager().GetAction(actionName);
123 typename ai = action.GetInputType();
125
126 if (action_array)
127 {
128 action_array.RemoveItem(action);
129 }
130 }
TInputActionMap m_InputActionMap