812 {
813 if (!ScriptInputUserData.CanStoreInputUserData())
814 {
815 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeToDst input data not sent yet, cannot allow another input action");
816 return false;
817 }
818
821 else
823 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)
to dst juncture
bool TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.