829 {
830 if (!ScriptInputUserData.CanStoreInputUserData())
831 {
832 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveTakeToDst input data not sent yet, cannot allow another input action");
833 return false;
834 }
835
838 else
840 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool JunctureTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)
to dst juncture
bool TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.