519 {
520 if (!ScriptInputUserData.CanStoreInputUserData())
521 {
522 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveSwapEntities input data not sent yet, cannot allow another input action");
523 return false;
524 }
525
528 if (need_j1 || need_j2)
530 else
532 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool SwapEntitiesImpl(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2)
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.