502 {
503 if (!ScriptInputUserData.CanStoreInputUserData())
504 {
505 Print(
"[inv] " + GetSimulationTimeStamp() +
" Man@" +
this +
" ::PredictiveSwapEntities input data not sent yet, cannot allow another input action");
506 return false;
507 }
508
511 if (need_j1 || need_j2)
513 else
515 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool SwapEntitiesImpl(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2)
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
proto void Print(void var)
Prints content of variable to console/log.