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void | UAInterface () |
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void | ~UAInterface () |
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proto native float | SyncedValue_ID (int action, bool check_focus=true) |
| Get action state.
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proto native float | SyncedValue (string action, bool check_focus=true) |
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proto native bool | SyncedPress_ID (int action, bool check_focus=true) |
| Returns true just in frame, when action was invoked (button was pressed)
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proto native bool | SyncedPress (string action, bool check_focus=true) |
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proto native bool | SyncedRelease_ID (int action, bool check_focus=true) |
| Returns true just in frame, when release action happened (button was released)
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proto native bool | SyncedRelease (string action, bool check_focus=true) |
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proto native bool | SyncedHold_ID (int action, bool check_focus=true) |
| Returns true just in frame, when hold action invoked (button is hold)
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proto native bool | SyncedHold (string action, bool check_focus=true) |
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proto native bool | SyncedDbl_ID (int action, bool check_focus=true) |
| Returns true just in frame, when double click action invoked (button double clicked)
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proto native bool | SyncedDbl (string action, bool check_focus=true) |
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proto native bool | SyncedClick_ID (int action, bool check_focus=true) |
| Returns true just in frame, when single click action invoked (button pressed and released before hold timer)
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proto native bool | SyncedClick (string action, bool check_focus=true) |
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◆ UAInterface()
◆ ~UAInterface()
◆ SyncedClick()
◆ SyncedClick_ID()
Returns true just in frame, when single click action invoked (button pressed and released before hold timer)
- Аргументы
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- Возвращает
- true if action was released in that frame, false otherwise
- См. также
- SyncedClick()
◆ SyncedDbl()
◆ SyncedDbl_ID()
Returns true just in frame, when double click action invoked (button double clicked)
- Аргументы
-
- Возвращает
- true if action was released in that frame, false otherwise
- См. также
- SyncedDbl()
◆ SyncedHold()
◆ SyncedHold_ID()
Returns true just in frame, when hold action invoked (button is hold)
- Аргументы
-
- Возвращает
- true if action was released in that frame, false otherwise
- См. также
- SyncedHold()
◆ SyncedPress()
◆ SyncedPress_ID()
Returns true just in frame, when action was invoked (button was pressed)
- Аргументы
-
- Возвращает
- true if action was invoked in that frame, false otherwise
- См. также
- SyncedPress()
◆ SyncedRelease()
◆ SyncedRelease_ID()
Returns true just in frame, when release action happened (button was released)
- Аргументы
-
- Возвращает
- true if action was released in that frame, false otherwise
- См. также
- SyncedRelease()
◆ SyncedValue()
◆ SyncedValue_ID()
Get action state.
- Аргументы
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- Возвращает
- actual action state as float, for regular two state buttons returns 0 or 1, for analog buttons/axes returns value in interval <0, 1> with consideration of defined deadzones
- См. также
- SyncedValue()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/3_Game/InputAPI/UAInput.c