DayZ 1.27
DayZ Explorer by KGB
 
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Класс UAInterface

Закрытые члены

void UAInterface ()
 
void ~UAInterface ()
 
proto native float SyncedValue_ID (int action, bool check_focus=true)
 Get action state.
 
proto native float SyncedValue (string action, bool check_focus=true)
 
proto native bool SyncedPress_ID (int action, bool check_focus=true)
 Returns true just in frame, when action was invoked (button was pressed)
 
proto native bool SyncedPress (string action, bool check_focus=true)
 
proto native bool SyncedRelease_ID (int action, bool check_focus=true)
 Returns true just in frame, when release action happened (button was released)
 
proto native bool SyncedRelease (string action, bool check_focus=true)
 
proto native bool SyncedHold_ID (int action, bool check_focus=true)
 Returns true just in frame, when hold action invoked (button is hold)
 
proto native bool SyncedHold (string action, bool check_focus=true)
 
proto native bool SyncedDbl_ID (int action, bool check_focus=true)
 Returns true just in frame, when double click action invoked (button double clicked)
 
proto native bool SyncedDbl (string action, bool check_focus=true)
 
proto native bool SyncedClick_ID (int action, bool check_focus=true)
 Returns true just in frame, when single click action invoked (button pressed and released before hold timer)
 
proto native bool SyncedClick (string action, bool check_focus=true)
 

Подробное описание

См. определение в файле UAInput.c строка 96