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void | UAInterface () |
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void | ~UAInterface () |
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proto native float | SyncedValue_ID (int action, bool check_focus=true) |
| Get action state.
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proto native float | SyncedValue (string action, bool check_focus=true) |
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proto native bool | SyncedPress_ID (int action, bool check_focus=true) |
| Returns true just in frame, when action was invoked (button was pressed)
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proto native bool | SyncedPress (string action, bool check_focus=true) |
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proto native bool | SyncedRelease_ID (int action, bool check_focus=true) |
| Returns true just in frame, when release action happened (button was released)
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proto native bool | SyncedRelease (string action, bool check_focus=true) |
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proto native bool | SyncedHold_ID (int action, bool check_focus=true) |
| Returns true just in frame, when hold action invoked (button is hold)
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proto native bool | SyncedHold (string action, bool check_focus=true) |
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proto native bool | SyncedDbl_ID (int action, bool check_focus=true) |
| Returns true just in frame, when double click action invoked (button double clicked)
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proto native bool | SyncedDbl (string action, bool check_focus=true) |
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proto native bool | SyncedClick_ID (int action, bool check_focus=true) |
| Returns true just in frame, when single click action invoked (button pressed and released before hold timer)
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proto native bool | SyncedClick (string action, bool check_focus=true) |
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См. определение в файле UAInput.c строка 96