765 {
766 if (!ScriptInputUserData.CanStoreInputUserData())
767 {
768 Print(
"[inv] " +
GetDebugName(
this) +
" STS = " + GetSimulationTimeStamp() +
" ::PredictiveTakeEntityToTargetAttachmentEx input data not sent yet, cannot allow another input action");
769 return false;
770 }
771
774 else
776 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool TakeEntityToTargetAttachmentExImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot)
bool JunctureTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)
to target att ex juncture
bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)
override string GetDebugName()
proto void Print(void var)
Prints content of variable to console/log.