|
| void | Battery9V () |
| |
| float | GetEfficiency0To1 () |
| | Returns efficiency of this battery. The value is synchronized from server to all clients and is accurate down to 0.1 units.
|
| |
| float | GetEfficiencyDecayStart () |
| | Returns efficiency of this battery. The value is synchronized from server to all clients and is accurate down to 0.1 unit.
|
| |
| override void | OnEnergyConsumed () |
| |
| override void | OnEnergyAdded () |
| |
| override void | SetActions () |
| |
| void | BarbedWire () |
| |
| override void | EEInit () |
| |
| bool | IsMounted () |
| |
| bool | GetSlotLockedState () |
| |
| void | SetMountedState (bool is_mounted) |
| |
| void | UpdateAttachmentSlot () |
| |
| void | LockAttachmentSlot (bool lock_state) |
| |
| void | Synchronize () |
| |
| override void | OnVariablesSynchronized () |
| |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| |
| override void | AfterStoreLoad () |
| |
| override void | OnWorkStart () |
| |
| override void | OnWorkStop () |
| |
| override void | OnWork (float consumed_energy) |
| |
| override void | OnIsPlugged (EntityAI source_device) |
| |
| override void | OnIsUnplugged (EntityAI last_energy_source) |
| |
| override void | OnInventoryEnter (Man player) |
| |
| void | CreateElectrifiedDamageTrigger () |
| |
| void | CreateDamageTrigger () |
| |
| void | DestroyDamageTrigger () |
| |
| void | Spark () |
| |
| void | SoundCut () |
| |
| void | SoundSpark () |
| |
| void | SoundBuzzLoopStart () |
| |
| void | SoundBuzzLoopStop () |
| |
| void | SoundElectricShock () |
| |
| void | SoundCollision () |
| |
| override void | PreAreaDamageActions () |
| |
| override void | PostAreaDamageActions () |
| |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| |
| override string | GetDeploySoundset () |
| |
| override string | GetLoopDeploySoundset () |
| |
| override void | SetActions () |
| |
| void | PlayDeployLoopSound () |
| |
| void | StopDeployLoopSound () |
| | DEPRECATED.
|
| |
| void | BaseBuildingBase () |
| |
| override void | EEDelete (EntityAI parent) |
| |
| override string | GetInvulnerabilityTypeString () |
| |
| override bool | CanObstruct () |
| |
| override int | GetHideIconMask () |
| |
| override void | InitItemSounds () |
| |
| override string | GetFoldSoundset () |
| |
| override string | GetLoopFoldSoundset () |
| |
| void | SynchronizeBaseState () |
| |
| override void | OnVariablesSynchronized () |
| |
| void | OnSynchronizedClient () |
| |
| void | RegisterPartForSync (int part_id) |
| |
| void | UnregisterPartForSync (int part_id) |
| |
| bool | IsPartBuildInSyncData (int part_id) |
| |
| void | RegisterActionForSync (int part_id, int action_id) |
| |
| void | ResetActionSyncData () |
| |
| void | SetActionFromSyncData () |
| |
| void | SetPartFromSyncData (ConstructionPart part) |
| |
| void | SetPartsFromSyncData () |
| |
| ConstructionPart | GetConstructionPartById (int id) |
| |
| bool | HasBase () |
| |
| void | SetBaseState (bool has_base) |
| |
| override bool | IsDeployable () |
| |
| bool | IsOpened () |
| |
| ItemBase | CreateConstructionKit () |
| |
| void | CreateConstructionKitInHands (notnull PlayerBase player) |
| |
| vector | GetKitSpawnPosition () |
| |
| string | GetConstructionKitType () |
| |
| void | DestroyConstructionKit (ItemBase construction_kit) |
| |
| void | DestroyConstruction () |
| |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| |
| override void | AfterStoreLoad () |
| |
| void | SetPartsAfterStoreLoad () |
| |
| override void | OnCreatePhysics () |
| |
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
| |
| override void | EEOnAfterLoad () |
| |
| override void | EEInit () |
| |
| override void | EEItemAttached (EntityAI item, string slot_name) |
| |
| override void | EEItemDetached (EntityAI item, string slot_name) |
| |
| void | OnSetSlotLock (int slotId, bool locked, bool was_locked) |
| |
| override bool | IgnoreOutOfReachCondition () |
| |
| void | OnPartBuiltServer (notnull Man player, string part_name, int action_id) |
| |
| void | OnPartBuiltClient (string part_name, int action_id) |
| |
| void | OnPartDismantledServer (notnull Man player, string part_name, int action_id) |
| |
| void | OnPartDismantledClient (string part_name, int action_id) |
| |
| void | OnPartDestroyedServer (Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) |
| |
| void | OnPartDestroyedClient (string part_name, int action_id) |
| |
| void | HandleItemFalling (ConstructionPart part) |
| | Disconnected temporarily.
|
| |
| void | ItemFall (vector min, vector max) |
| | Disconnected temporarily.
|
| |
| void | InitBaseState () |
| |
| void | InitVisuals () |
| |
| void | UpdateVisuals () |
| |
| void | UpdateAttachmentVisuals (string slot_name, bool is_locked) |
| |
| void | UpdatePhysics () |
| |
| void | UpdateAttachmentPhysics (string slot_name, bool is_locked) |
| |
| void | UpdateNavmesh () |
| |
| override bool | CanUseConstruction () |
| |
| override bool | CanUseConstructionBuild () |
| |
| bool | IsAttachmentSlotLocked (EntityAI attachment) |
| |
| bool | IsAttachmentSlotLocked (string slot_name) |
| |
| void | GetAttachmentSlots (EntityAI entity, out array< string > attachment_slots) |
| |
| bool | CheckSlotVerticalDistance (int slot_id, PlayerBase player) |
| |
| bool | CheckMemoryPointVerticalDistance (float max_dist, string selection, PlayerBase player) |
| |
| bool | CheckLevelVerticalDistance (float max_dist, string selection, PlayerBase player) |
| |
| void | ConstructionInit () |
| |
| Construction | GetConstruction () |
| |
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
| |
| bool | HasAttachmentsBesidesBase () |
| |
| override bool | ShowZonesHealth () |
| |
| override bool | IsTakeable () |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanRemoveFromCargo (EntityAI parent) |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| override bool | IsFacingPlayer (PlayerBase player, string selection) |
| |
| override bool | IsPlayerInside (PlayerBase player, string selection) |
| |
| bool | MustBeBuiltFromOutside () |
| | Some buildings can only be built from outside.
|
| |
| bool | IsFacingCamera (string selection) |
| |
| bool | PerformRoofCheckForBase (string partName, PlayerBase player, out bool result) |
| |
| bool | HasProperDistance (string selection, PlayerBase player) |
| |
| bool | CanFoldBaseBuildingObject () |
| |
| ItemBase | FoldBaseBuildingObject () |
| |
| void | CreateAreaDamage (string slot_name, float rotation_angle=0) |
| |
| void | CalcDamageAreaRotation (float angle_deg, out vector center, out vector orientation) |
| |
| void | DestroyAreaDamage (string slot_name) |
| |
| override bool | IsIgnoredByConstruction () |
| |
| void | SoundBuildStart (string part_name) |
| |
| void | SoundDismantleStart (string part_name) |
| |
| void | SoundDestroyStart (string part_name) |
| |
| string | GetBuildSoundByMaterial (string part_name) |
| |
| string | GetDismantleSoundByMaterial (string part_name) |
| |
| void | CheckForHybridAttachments (EntityAI item, string slot_name) |
| |
| override int | GetDamageSystemVersionChange () |
| |
| override void | SetActions () |
| |
| void | DebugCustomState () |
| |
| array< string > | OnDebugSpawnBuildExcludes () |
| | Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.
|
| |
| override void | OnDebugSpawn () |
| |
| void | FullyBuild () |
| |
| void | BatteryCharger () |
| |
| override bool | IsElectricAppliance () |
| |
| override void | OnWork (float consumed_energy) |
| |
| override void | OnWorkStart () |
| |
| override void | OnWorkStop () |
| |
| void | UpdateStatusLights () |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| override void | OnOwnSocketTaken (EntityAI device) |
| |
| override void | OnOwnSocketReleased (EntityAI device) |
| |
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
| |
| override bool | CanLoadAttachment (EntityAI attachment) |
| |
| void | HideAttachedClipsStates () |
| |
| void | RedLightOn () |
| |
| void | GreenLightOn () |
| |
| void | YellowLightOn () |
| |
| void | SwitchLightOn () |
| |
| void | RedLightOff () |
| |
| void | GreenLightOff () |
| |
| void | YellowLightOff () |
| |
| void | SwitchLightOff () |
| |
| override void | OnSwitchOn () |
| |
| override void | OnSwitchOff () |
| |
| override void | OnInventoryExit (Man player) |
| |
| override void | OnInventoryEnter (Man player) |
| |
| override void | RefreshPhysics () |
| |
| override void | OnPlacementStarted (Man player) |
| |
| override bool | IsDeployable () |
| |
| override string | GetDeploySoundset () |
| |
| override void | SetActions () |
| |
| override void | OnWorkStart () |
| |
| override void | OnWorkStop () |
| |
| void | RefreshFlameVisual (bool working=false) |
| |
| void | SoundBurningStart () |
| |
| void | SoundBurningStop () |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanRemoveFromCargo (EntityAI parent) |
| |
| override bool | IsIgnited () |
| |
| override void | OnIgnitedTarget (EntityAI target_item) |
| |
| override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
| |
| override void | SetActions () |
| |
| EntityAI | GetGasCanister () |
| |
| bool | HasEnoughEnergyForRepair (float pTime) |
| |
| override void | OnDebugSpawn () |
| |
| override bool | IsBasebuildingKit () |
| |
| override bool | HasProxyParts () |
| |
| override bool | CanProxyObstruct () |
| |
| override void | EEInit () |
| |
| override bool | DisassembleOnLastDetach () |
| |
| override void | EEItemDetached (EntityAI item, string slot_name) |
| |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| |
| override void | OnEndPlacement () |
| |
| override void | OnPlacementCancelled (Man player) |
| |
| override bool | IsDeployable () |
| |
| override bool | CanAssignAttachmentsToQuickbar () |
| |
| override string | GetDeploySoundset () |
| |
| override string | GetLoopDeploySoundset () |
| |
| override void | RefreshPhysics () |
| |
| void | UpdateVisuals () |
| |
| void | UpdatePhysics () |
| |
| void | AssembleKit () |
| |
| void | DisassembleKit (ItemBase item) |
| |
| void | CreateRope (Rope rope) |
| |
| override void | SetActions () |
| |
| void | PlayDeployLoopSound () |
| |
| void | StopDeployLoopSound () |
| | DEPRECATED.
|
| |
| void | Paper () |
| |
| void | ~Paper () |
| |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| |
| override WrittenNoteData | GetWrittenNoteData () |
| |
| override bool | HasFlammableMaterial () |
| |
| override bool | CanBeIgnitedBy (EntityAI igniter=null) |
| |
| override bool | CanIgniteItem (EntityAI ignite_target=null) |
| |
| override void | OnIgnitedTarget (EntityAI target_item) |
| |
| override void | OnIgnitedThis (EntityAI fire_source) |
| |
| override bool | IsThisIgnitionSuccessful (EntityAI item_source=null) |
| |
| override void | SetActions () |
| |
| void | ParticleTest () |
| |
| override void | EEDelete (EntityAI parent) |
| |
| override void | OnSwitchOn () |
| |
| override void | OnSwitchOff () |
| |
| override void | OnWorkStart () |
| |
| override void | OnWorkStop () |
| |
| void | SoundBurningStart () |
| |
| void | SoundBurningStop () |
| |
| void | SoundTurnOn () |
| |
| void | SoundTurnOff () |
| |
| override void | SetActions () |
| |
| ItemBase | GetCookingEquipment () |
| |
| void | SetCookingEquipment (ItemBase equipment) |
| |
| void | ClearCookingEquipment (ItemBase pItem) |
| |
| void | DestroyFireplace () |
| |
| override void | EEInit () |
| |
| override void | EEItemAttached (EntityAI item, string slot_name) |
| |
| override void | EEItemDetached (EntityAI item, string slot_name) |
| |
| override void | OnSwitchOn () |
| |
| override void | OnSwitchOff () |
| |
| override void | OnWorkStart () |
| |
| override void | OnWorkStop () |
| |
| override void | OnWork (float consumed_energy) |
| |
| void | CookWithEquipment () |
| |
| override bool | GetCookingTargetTemperature (out float temperature) |
| |
| void | RefreshFlameVisual (bool working=false, bool hasAttachment=false) |
| |
| void | RemoveCookingAudioVisuals () |
| |
| void | SoundBurningStart () |
| |
| void | SoundBurningStop () |
| |
| void | SoundTurnOn () |
| |
| void | SoundTurnOff () |
| |
| override bool | IsSelfAdjustingTemperature () |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanRemoveFromCargo (EntityAI parent) |
| |
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
| |
| override bool | CanLoadAttachment (EntityAI attachment) |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| override bool | IsIgnited () |
| |
| override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
| |
| override void | SetActions () |
| |
| override void | OnDebugSpawn () |
| |
| void | PowerGeneratorBase () |
| |
| void | ~PowerGeneratorBase () |
| |
| override void | EEInit () |
| |
| override void | EOnInit (IEntity other, int extra) |
| |
| override float | GetLiquidThroughputCoef () |
| |
| vector | GetSmokeParticlePosition () |
| |
| vector | GetSmokeParticleOrientation () |
| |
| void | StartLoopSound () |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| bool | CanManipulate () |
| |
| override void | OnInitEnergy () |
| |
| override void | OnWorkStart () |
| |
| override void | OnWork (float consumed_energy) |
| |
| override void | OnWorkStop () |
| |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| |
| override void | EEItemAttached (EntityAI item, string slot_name) |
| |
| override void | EEItemDetached (EntityAI item, string slot_name) |
| |
| void | SetLowEnergyState (bool state) |
| |
| void | UpdateFuelMeter () |
| |
| void | SetFuel (float fuel_amount) |
| |
| float | AddFuel (float available_fuel) |
| |
| bool | CanAddFuel (ItemBase container) |
| |
| float | GetFuel () |
| |
| float | GetMaxFuel () |
| |
| float | GetFuelPercentage () |
| |
| bool | HasSparkplug () |
| |
| override void | OnVariablesSynchronized () |
| |
| override string | GetDeploySoundset () |
| |
| override void | SetActions () |
| |
| override void | OnDebugSpawn () |
| |
| override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
| |
| override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
| |
| override void | OnWorkStart () |
| |
| void | StartPeriodicMeasurement () |
| |
| void | PrepareMeasurement () |
| |
| void | DoMeasurement () |
| |
| void | StopPeriodicMeasurement () |
| |
| override void | OnWorkStop () |
| |
| override void | SetActions () |
| |
| void | Spotlight () |
| |
| override bool | IsElectricAppliance () |
| |
| override void | OnInitEnergy () |
| |
| override void | EOnInit (IEntity other, int extra) |
| |
| override void | OnSwitchOn () |
| |
| override void | OnSwitchOff () |
| |
| override void | OnWorkStart () |
| |
| override void | OnWorkStop () |
| |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| |
| override void | OnIsPlugged (EntityAI source_device) |
| |
| void | UpdateAllSelections () |
| |
| override void | OnIsUnplugged (EntityAI last_energy_source) |
| |
| void | Fold (bool keep_connected=false) |
| |
| void | Unfold () |
| |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| bool | IsFolded () |
| |
| void | SoundTurnOn () |
| |
| void | SoundTurnOff () |
| |
| override void | OnPlacementStarted (Man player) |
| |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| |
| override void | OnPlacementCancelled (Man player) |
| |
| override bool | IsDeployable () |
| |
| override string | GetDeploySoundset () |
| |
| override string | GetLoopDeploySoundset () |
| |
| override int | GetViewIndex () |
| |
| override void | SetActions () |
| |
| void | PlayDeployLoopSound () |
| |
| void | StopDeployLoopSound () |
| | DEPRECATED.
|
| |
| void | TentBase () |
| |
| void | ~TentBase () |
| |
| override string | GetInvulnerabilityTypeString () |
| |
| override bool | HasProxyParts () |
| |
| override bool | CanProxyObstructSelf () |
| | prevents showing cargo when outside the tent geometry
|
| |
| override bool | IsItemTent () |
| |
| override bool | CanBeRepairedByCrafting () |
| |
| override int | GetMeleeTargetType () |
| |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| |
| override void | RefreshPhysics () |
| |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| |
| override void | OnVariablesSynchronized () |
| |
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
| |
| void | HideAllAnimationsAndProxyPhysics (bool hide_animations=true, bool hide_physics=true) |
| |
| bool | ConditionIntoInventory (EntityAI player) |
| |
| override bool | IsTakeable () |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanRemoveFromCargo (EntityAI parent) |
| |
| override bool | CanRemoveFromHands (EntityAI parent) |
| |
| bool | ConditionOutOfHands (EntityAI player) |
| |
| override bool | CanBeRepairedToPristine () |
| |
| void | RefreshAttachements () |
| |
| override void | EEItemAttached (EntityAI item, string slot_name) |
| |
| override void | EEItemDetached (EntityAI item, string slot_name) |
| |
| override int | GetViewIndex () |
| |
| int | GetState () |
| |
| int | GetStateLocal () |
| |
| bool | CanBePacked () |
| |
| bool | CanBeManipulated () |
| |
| bool | CanAttach (ItemBase item) |
| |
| override bool | IsIgnoredByConstruction () |
| |
| void | Pack (bool update_navmesh, bool init=false) |
| |
| void | Pitch (bool update_navmesh, bool init=false) |
| |
| void | TryPitch (bool update_navmesh, bool init=false) |
| |
| void | UpdateVisuals () |
| |
| void | UpdatePhysics () |
| |
| void | Refresh () |
| |
| bool | CanToggleAnimations (string selection) |
| |
| void | ResetToggle () |
| |
| void | ManipulateEntrance () |
| |
| void | ManipulateWindow () |
| |
| bool | IsManipulatedEntrance () |
| |
| bool | IsManipulatedWindow () |
| |
| void | ToggleAnimation (string selection) |
| |
| void | HandleCamoNetAttachment (bool hide) |
| |
| void | AnimateCamonetToggle (ToggleAnimations toggle) |
| |
| void | AnimateCamonetByOpeningSelection (string opening_selection) |
| |
| string | GetSoundOpen () |
| |
| string | GetSoundClose () |
| |
| string | GetSoundOpenWindow () |
| |
| string | GetSoundCloseWindow () |
| |
| void | RegenerateNavmesh () |
| |
| bool | HasClutterCutter () |
| |
| string | GetClutterCutter () |
| |
| void | DestroyClutterCutter () |
| |
| override bool | IsDeployable () |
| |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| |
| override void | InitItemSounds () |
| |
| override void | SetActions () |
| |
| void | HandleOpeningsVisuals () |
| |
| void | HandleOpeningsPhysics () |
| |
| override int | GetDamageSystemVersionChange () |
| |
| override bool | CanReceiveItemIntoCargo (EntityAI item) |
| |
| override bool | CanLoadItemIntoCargo (EntityAI item) |
| |
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
| |
| override bool | CanLoadAttachment (EntityAI attachment) |
| |
| override bool | CanBePlaced (Man player, vector position) |
| |
| void | SetIsBeingPacked (bool isBeingPacked) |
| |
| void | PlayDeployLoopSound () |
| |
| void | StopDeployLoopSound () |
| | DEPRECATED.
|
| |
| void | SoundTentOpenPlay () |
| | DEPRECATED.
|
| |
| void | SoundTentClosePlay () |
| |
| void | SoundTentOpenWindowPlay () |
| |
| void | SoundTentCloseWindowPlay () |
| |
| void | ToolBase () |
| |
| int | GetKeyCompatibilityType () |
| | If used to un/lock doors, which does it open. Bitwise.
|
| |
| int | GetDisarmRate () |
| |
| override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
| |
| void | TrapSpawnBase () |
| |
| void | ~TrapSpawnBase () |
| |
| void | InitTrapValues () |
| |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| |
| override void | OnVariablesSynchronized () |
| | this event is called all variables are synchronized on client
|
| |
| bool | IsActive () |
| |
| bool | IsDeployed () |
| |
| void | SetDeployed (bool newState) |
| |
| override bool | IsTakeable () |
| |
| bool | IsPlaceableAtPosition (vector position) |
| |
| void | SetupTrap () |
| |
| void | SetupTrapPlayer (PlayerBase player, bool set_position=true) |
| |
| void | UpdatePreyPos () |
| |
| void | Fold () |
| |
| void | AddDefect () |
| |
| void | StartActivate (PlayerBase player) |
| |
| bool | CanBeTaken () |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| void | ResetActiveProgress () |
| |
| void | ResetRunningTimerProgress () |
| |
| void | RunTrappingTimer (float duration, string fnName) |
| | generic trapping launcher for traps, use this to store delta info
|
| |
| void | SetActive () |
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| void | SetInactive () |
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| void | SetUsed () |
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| void | IncreaseElapsedTime () |
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| void | AdjustDetectionRange () |
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| void | EvaluateCatch () |
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| bool | IsPlayerInVicinity () |
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| void | TrySpawnCatch () |
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| void | SpawnCatch () |
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| void | SetCatchSuccessful (bool successful) |
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| void | OnCatchSpawnServer () |
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| void | OnCatchSpawnClient () |
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| void | PlayCatchEffectsServer () |
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| void | PlayCatchEffectsClient () |
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| void | PlayCatchSound (YieldItemBase yItem) |
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| void | PlayCatchNoise (YieldItemBase yItem) |
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| void | PlayCatchParticleSynced (YieldItemBase yItem) |
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| bool | SetCanCatch (out EntityAI bait) |
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| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
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| bool | IsSurfaceWater (vector position) |
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| override bool | CanDisplayAttachmentSlot (int slot_id) |
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| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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| override void | EEItemAttached (EntityAI item, string slot_name) |
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| override void | EEItemDetached (EntityAI item, string slot_name) |
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| void | InitCatchingComponent () |
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| void | ClearCatchingComponent () |
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| void | UpdateTrapEnviroMask () |
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| void | SetTrapEnviroMask (int value) |
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| void | HandleBaitLoss () |
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| void | DetachAllAttachments () |
| | detaches everything on catching end (some slots may not be accessible when folded)
|
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| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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| bool | IsPlaceable () |
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| override bool | CanBePlaced (Man player, vector position) |
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| override void | SetActions () |
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| bool | CanPutInInventory (EntityAI player) |
| | DEPRECATED.
|
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| void | AlignCatch (ItemBase obj, string catch_name) |
| | DEPRECATED.
|
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| void | CatchSetQuant (ItemBase catch) |
| | !DEPRECATED
|
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| void | PlayDeployLoopSound () |
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| void | StopDeployLoopSound () |
| | DEPRECATED.
|
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