| vector position |
См. определение в файле DustKickupEffects.c строка 20
Используется в ActionDigInStash::ActionCondition(), World::AddEnvShootingSource(), AddEnvSoundVariables(), SpawnDataConverter::AddSpawnData(), Human::AlignPositionWS(), VehicleLightsComponent::AttachLightOnObject(), CalculatePositionData(), Inventory_Base::CanBeFilledAtPosition(), CanBePlaced(), Entity::CanBePlaced(), GardenBase::CanBePlaced(), ItemBase::CanBePlaced(), TrapSpawnBase::CanBePlaced(), Entity::CanBePlacedFailMessage(), FlareSimulation::CastFlareAINoise(), FireplaceBase::ContactEvent(), CreateAndSetupActionCallback(), DustEffectCeilingHandlerBase::CreateEffects(), DustEffectCeilingHandlerSynced::CreateEffects(), SEffectManager::CreateSound(), Car::CreateSoundForAnimationSource(), CreateSoundForAnimationSource(), CGame::CreateStaticObjectUsingP3D(), PluginConfigHandler::CustomLocationsAdd(), dBodyComputeImpulseDenominator(), Debug::DrawTextWS(), ActionRepackTentCB::DropDuringRepacking(), UniversalTemperatureSourceLambdaBase::DryItemsInVicinity(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), FloatingCrossHair(), GenerateAINoiseAtPosition(), PluginBase::GetCameraDirections(), PowerGeneratorStatic::GetClosestGenerator(), GetCurrentCameraTransform(), BaseBuildingBase::GetKitSpawnPosition(), Building::GetNearestDoorBySoundPos(), ItemBase::GetNearestSlotIDByState(), CodeLockComponentStatic::GetPosition(), GetProjectedCursorPos3d(), IEntity::GetSurfaceNoise(), GetValidAttGroupPosition(), AttachmentGroupProximityMetadata::GetValidRadialCheckData(), Managed::InitIndicator(), map< int, float >::IsAreaAtDoorFree(), AttachmentCategoriesRow::IsCategoryReachable(), IsPlaceableAtPosition(), ItemBase::IsPlaceableAtPosition(), TrapSpawnBase::IsPlaceableAtPosition(), ActionDigWorms::IsPlayerOnGround(), CCTLiquid::IsPositionNearCurrentCameraRay(), Hologram::IsSurfaceSea(), Hologram::IsSurfaceWater(), ItemBase::IsSurfaceWater(), ActionDigWorms::IsTargetFertile(), ActionDeployBase::MoveEntityToFinalPosition(), ActionDeployHuntingTrap::MoveEntityToFinalPosition(), OnActivatedByItem(), ScriptConsoleGeneralTab::OnClick(), OnDeactivate(), ScriptConsoleGeneralTab::OnDoubleClick(), OnFinishProgressClient(), ActionCreateGreenhouseGardenPlot::OnFinishProgressServer(), ActionDeployBase::OnFinishProgressServer(), ActionDigGardenPlot::OnFinishProgressServer(), OnFinishProgressServer(), ScriptConsoleGeneralTab::OnItemSelected(), ClaymoreMine::OnPlacementComplete(), Entity::OnPlacementComplete(), FireworksLauncher::OnPlacementComplete(), GardenBase::OnPlacementComplete(), GardenPlotGreenhouse::OnPlacementComplete(), ImprovisedExplosive::OnPlacementComplete(), Inventory_Base::OnPlacementComplete(), ItemBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), OnPlacementComplete(), TentBase::OnPlacementComplete(), TrapBase::OnPlacementComplete(), TrapSpawnBase::OnPlacementComplete(), CGame::OnRPC(), DayZPlayer::OnStepEvent(), ManBase::OnStoreLoad(), OrderedPositionNumbersFromGridCoords(), PlayItemSoundClient(), PlayParticleById(), BoatScript::PlaySound(), SEffectManager::PlaySound(), SEffectManager::PlaySoundCachedParams(), SEffectManager::PlaySoundEnviroment(), SEffectManager::PlaySoundParams(), AIWorld::SampleNavmeshPosition(), CGame::SelectSpectator(), SetAreaPosition(), SetDirection(), VehicleVFXComponent::SetEffectDataPosition(), VehicleVFXComponent::SetEffectPosition(), SimpleListboxWidget::SetItem(), Hologram::SetOnGround(), DeveloperTeleport::SetPlayerPosition(), DebugMonitor::SetPosition(), ScriptedWidgetEventHandler::SetPosition(), SetPosition(), SetPosition(), SoundObject::SetPosition(), VehicleVFXData::SetPosition(), Hologram::SetProjectionPosition(), DayZIntroScene::SetScene(), SetStartSoundParams(), EffectSound::SoundPlayEx(), GameplayEffectsData::SpawnBleedingIndicator(), Explosion::SpawnEffect(), ManBase::SpawnEntityOnGroundOnCursorDir(), DayZPhysics::SphereOverlapBullet(), FlammableBase::StandUp(), PluginBase::Teleport(), ScriptConsoleGeneralTab::Teleport(), ThrowAllItemsInInventoryEx(), ThrowEntityFromInventory(), UpdateEnvSoundControllers(), CGame::UpdateSpectatorPosition(), VehicleVFXDataParams(), UniversalTemperatureSourceLambdaBase::WarmAndCoolItemsInVicinity() и UniversalTemperatureSourceLambdaBaseImpl::WarmAndCoolItemsInVicinity().