43 {
44 super.OnEnergyAdded();
45
47 {
48 float energyCoef = GetCompEM().GetEnergy0To1();
49 if (energyCoef < m_EfficiencyDecayStart && m_EfficiencyDecayStart > 0)
50 {
52 SetSynchDirty();
53 }
54 else
55 {
57 SetSynchDirty();
58 }
59 }
60 }
float m_EfficiencyDecayStart
proto native CGame GetGame()