Used in BBB objects. Подробнее...
Граф наследования:Construction:Защищенные члены | |
| void | Construction (EntityAI parent) |
| void | Construction (BaseBuildingBase parent) |
| override void | Init () |
| override void | InitBaseState () |
| GetDefaultPartInstanceTypename () | |
| BaseBuildingBase | GetParent () |
| void | SetParent (EntityAI parent) |
| override void | BuildPartServerEx (Man player, string part_name, int action_id) |
| override void | DismantlePartServerEx (Man player, string part_name, int action_id) |
| override void | DestroyPartServer (Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) |
| override void | OnHealthLevelChanged (int oldLevel, int newLevel, string zone) |
| override bool | ExceptionCheck (string part_name) |
| Exceptions from 'dependent parts' hierarchy are handled here. | |
| ConstructionPart | GetGateConstructionPart () |
Защищенные данные | |
| BaseBuildingBase | m_Parent |
Used in BBB objects.
См. определение в файле Construction.c строка 2