just declared for module 3 use Подробнее...
Защищенные члены | |
| bool | HandleStorageEvents () |
| already handled for BBB inside script class, overriden for Rebuilding later | |
| void | HandleStoreSave (ParamsWriteContext ctx) |
| void | HandleStoreLoad (ParamsReadContext ctx, int version) |
| void | ProcessConstructionDecay (float dTime) |
| void | OnConstructionDoorOpenStart (DoorStartParams params) |
| void | OnConstructionDoorCloseStart (DoorStartParams params) |
Защищенные статические члены | |
| static bool | CanConstructionDecay () |
Закрытые члены | |
| void | ConstructionBasic (EntityAI parent) |
| void | Init () |
| void | EEInitConstruction () |
| void | InitBaseState () |
| void | OnConstructionVariablesSynchronized () |
| void | OnHealthLevelChanged (int oldLevel, int newLevel, string zone) |
| bool | CanDisplayAttachmentCategoryConstruction (string categoryName) |
| bool | IsPartFacingPlayer (DayZPlayer player, string partName) |
| Default return value is set so actions from the "inside" are always possible. | |
| bool | CanUseHandConstruction () |
| true if any part is buildable by hands | |
just declared for module 3 use
См. определение в файле Construction_Basic.c строка 2