DayZ 1.28
DayZ Explorer by KGB
 
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◆ CreateAreaDamage()

void CreateAreaDamage ( )
protected

См. определение в файле FireplaceBase.c строка 2329

2330 {
2331 //destroy area damage if some already exists
2333
2334 //create new area damage
2336 m_AreaDamage.SetDamageComponentType(AreaDamageComponentTypes.HITZONE);
2337 m_AreaDamage.SetExtents("-0.30 0 -0.30", "0.30 0.75 0.30");
2338 m_AreaDamage.SetLoopInterval(0.5);
2339 m_AreaDamage.SetDeferDuration(0.5);
2340 m_AreaDamage.SetHitZones({ "Head","Torso","LeftHand","LeftLeg","LeftFoot","RightHand","RightLeg","RightFoot" });
2341 m_AreaDamage.SetAmmoName("FireDamage");
2342 m_AreaDamage.Spawn();
2343 }
ref AreaDamageManager m_AreaDamage
Определения FireplaceBase.c:209
void DestroyAreaDamage()
Определения FireplaceBase.c:2345
const int HITZONE
Определения AreaDamageManager.c:4
Deferred version of AreaDamageLooped.
Определения AreaDamageLoopedDeferred.c:3

Перекрестные ссылки DestroyAreaDamage(), AreaDamageComponentTypes::HITZONE и m_AreaDamage.

Используется в ItemBase::UpdateAttachmentVisuals().