A particular version of the deferred loop used to not damage players inside vehicles. Подробнее...
Закрытые члены | |
override bool | OnEvaluateDamageEx (TriggerInsider insider, float deltaTime) |
![]() | |
override void | SetDeferDuration (float time) |
float | CalculateDamageScale (TriggerInsider insider, float deltaTime) |
Дополнительные унаследованные члены | |
![]() | |
float | m_DeferDuration = 1.0 |
Time the damage should be deferred in seconds. | |
A particular version of the deferred loop used to not damage players inside vehicles.
См. определение в файле AreaDamageLoopedDeferred_NoVehicle.c строка 2