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class BaseBuildingBase extends ItemBase | bsbDebugPrint (string s) |
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void | BaseBuildingBase () |
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override void | EEDelete (EntityAI parent) |
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override string | GetInvulnerabilityTypeString () |
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override bool | CanObstruct () |
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override int | GetHideIconMask () |
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void | SynchronizeBaseState () |
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override void | OnVariablesSynchronized () |
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void | OnSynchronizedClient () |
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void | RegisterPartForSync (int part_id) |
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void | UnregisterPartForSync (int part_id) |
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bool | IsPartBuildInSyncData (int part_id) |
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void | RegisterActionForSync (int part_id, int action_id) |
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void | ResetActionSyncData () |
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void | SetActionFromSyncData () |
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void | SetPartFromSyncData (ConstructionPart part) |
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void | SetPartsFromSyncData () |
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ConstructionPart | GetConstructionPartById (int id) |
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bool | HasBase () |
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void | SetBaseState (bool has_base) |
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override bool | IsDeployable () |
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bool | IsOpened () |
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ItemBase | CreateConstructionKit () |
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void | CreateConstructionKitInHands (notnull PlayerBase player) |
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vector | GetKitSpawnPosition () |
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string | GetConstructionKitType () |
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void | DestroyConstructionKit (ItemBase construction_kit) |
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void | DestroyConstruction () |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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override void | AfterStoreLoad () |
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void | SetPartsAfterStoreLoad () |
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override void | OnCreatePhysics () |
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override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
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override void | EEOnAfterLoad () |
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override void | EEInit () |
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override void | EEItemAttached (EntityAI item, string slot_name) |
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override void | EEItemDetached (EntityAI item, string slot_name) |
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void | OnSetSlotLock (int slotId, bool locked, bool was_locked) |
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override bool | IgnoreOutOfReachCondition () |
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void | OnPartBuiltServer (notnull Man player, string part_name, int action_id) |
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void | OnPartBuiltClient (string part_name, int action_id) |
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void | OnPartDismantledServer (notnull Man player, string part_name, int action_id) |
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void | OnPartDismantledClient (string part_name, int action_id) |
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void | OnPartDestroyedServer (Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) |
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void | OnPartDestroyedClient (string part_name, int action_id) |
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void | HandleItemFalling (ConstructionPart part) |
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void | ItemFall (vector min, vector max) |
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void | InitBaseState () |
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void | InitVisuals () |
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void | UpdateVisuals () |
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void | UpdateAttachmentVisuals (string slot_name, bool is_locked) |
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void | UpdatePhysics () |
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void | UpdateAttachmentPhysics (string slot_name, bool is_locked) |
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void | UpdateNavmesh () |
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override bool | CanUseConstruction () |
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override bool | CanUseConstructionBuild () |
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bool | IsAttachmentSlotLocked (EntityAI attachment) |
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bool | IsAttachmentSlotLocked (string slot_name) |
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void | GetAttachmentSlots (EntityAI entity, out array< string > attachment_slots) |
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bool | CheckSlotVerticalDistance (int slot_id, PlayerBase player) |
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bool | CheckMemoryPointVerticalDistance (float max_dist, string selection, PlayerBase player) |
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bool | CheckLevelVerticalDistance (float max_dist, string selection, PlayerBase player) |
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void | ConstructionInit () |
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Construction | GetConstruction () |
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override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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bool | HasAttachmentsBesidesBase () |
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override bool | ShowZonesHealth () |
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override bool | IsTakeable () |
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override bool | CanPutInCargo (EntityAI parent) |
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override bool | CanRemoveFromCargo (EntityAI parent) |
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override bool | CanPutIntoHands (EntityAI parent) |
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override bool | IsFacingPlayer (PlayerBase player, string selection) |
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override bool | IsPlayerInside (PlayerBase player, string selection) |
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bool | MustBeBuiltFromOutside () |
| Some buildings can only be built from outside.
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bool | IsFacingCamera (string selection) |
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bool | PerformRoofCheckForBase (string partName, PlayerBase player, out bool result) |
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bool | HasProperDistance (string selection, PlayerBase player) |
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bool | CanFoldBaseBuildingObject () |
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ItemBase | FoldBaseBuildingObject () |
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void | CreateAreaDamage (string slot_name, float rotation_angle=0) |
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void | CalcDamageAreaRotation (float angle_deg, out vector center, out vector orientation) |
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void | DestroyAreaDamage (string slot_name) |
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override bool | IsIgnoredByConstruction () |
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void | SoundBuildStart (string part_name) |
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void | SoundDismantleStart (string part_name) |
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void | SoundDestroyStart (string part_name) |
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string | GetBuildSoundByMaterial (string part_name) |
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string | GetDismantleSoundByMaterial (string part_name) |
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void | CheckForHybridAttachments (EntityAI item, string slot_name) |
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override int | GetDamageSystemVersionChange () |
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override void | SetActions () |
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void | DebugCustomState () |
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array< string > | OnDebugSpawnBuildExcludes () |
| Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.
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override void | OnDebugSpawn () |
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void | FullyBuild () |
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void | bsbDebugSpam (string s) |
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