Returns smaller of two given values.
| x | float Value |
| y | float Value |
float - min value Используется в Container::AddedToCargoEx(), BleedingIndicatorDropData::AdjustColorSaturation(), StaminaHandler::ApplyExhaustion(), StaminaHandler::CalcStaminaGainBonus(), BleedChanceData::CalculateBleedChance(), BroomBase::CalculateQuantity(), CalculateVisibleBars(), StaminaHandler::DepleteStaminaEx(), InjuredLegNotfr::DisplayBadge(), CGame::GetFOVByZoomType(), GetParentMinSize(), OnGUI_AnimEvents(), Car::OnInput(), PPERequester_SandstormEffect::ProcessEffect(), StaminaHandler::ProcessStaminaChanges(), Container::RemovedFromCargo(), RGBToHSV(), vector::SanitizeMinsMaxs(), VehicleVFXComponent::SetEffectGroupPositions(), ComponentEnergyManager::SetEnergy(), CAContinuousRepeatFishing::SetNewSignalData(), CAContinuousDisinfectPlant::Setup(), CAContinuousFill::Setup(), CAContinuousFillCoolant::Setup(), CAContinuousFillFuel::Setup(), CAContinuousFillPowerGenerator::Setup(), CAContinuousQuantityLiquidTransfer::Setup(), CAContinuousTransferQuantity::Setup(), CAContinuousWaterPlant::Setup(), CAContinuousWaterSlot::Setup(), ServerBrowserTab::SortedInsertEx(), MissionBase::TickScheduler(), Transfer(), HudDebugWinBase::Update(), PPEMatClassParameterCommandData::Update(), Update(), PPERequester_SandstormEffect::UpdateEffect(), updateSlotsCount(), FlammableBase::Upgrade() и PlayerRestrictedAreaInstance::ValidatePlayerRestrictedAreaPositions().