2276{
2278
2280
2282
2284
2290
2291
2292
2298
2304
2306
2310
2311
2313 {
2315
2316
2317 RegisterNetSyncVariableInt( "m_SyncParts01" );
2318 RegisterNetSyncVariableInt( "m_SyncParts02" );
2319 RegisterNetSyncVariableInt( "m_SyncParts03" );
2320 RegisterNetSyncVariableInt( "m_InteractedPartId" );
2321 RegisterNetSyncVariableInt( "m_PerformedActionId" );
2322 RegisterNetSyncVariableBool( "m_HasBase" );
2323
2324
2326
2327 if (ConfigIsExisting("hybridAttachments"))
2328 {
2331 }
2332 if (ConfigIsExisting("mountables"))
2333 {
2336 }
2337
2339 }
2340
2342 {
2343 super.EEDelete(parent);
2344
2346 {
2347 areaDamage.Destroy();
2348 }
2349
2350 }
2351
2353 {
2354 return "disableBaseDamage";
2355 }
2356
2358 {
2359 return true;
2360 }
2361
2363 {
2364 return EInventoryIconVisibility.HIDE_VICINITY;
2365 }
2366
2368 {
2369 super.InitItemSounds();
2370
2374
2379 }
2380
2382 {
2383 return "putDown_FenceKit_SoundSet";
2384 }
2385
2387 {
2388 return "Shelter_Site_Build_Loop_SoundSet";
2389 }
2390
2391
2393 {
2395 {
2396 SetSynchDirty();
2397 }
2398 }
2399
2401 {
2403 super.OnVariablesSynchronized();
2404
2406 }
2407
2409 {
2410
2412
2413
2415
2416
2418 }
2419
2420
2422 {
2423
2424 int offset;
2425 int mask;
2426
2427 if ( part_id >= 1 && part_id <= 31 )
2428 {
2429 offset = part_id - 1;
2430 mask = 1 << offset;
2431
2433 }
2434 else if ( part_id >= 32 && part_id <= 62 )
2435 {
2436 offset = ( part_id % 32 );
2437 mask = 1 << offset;
2438
2440 }
2441 else if ( part_id >= 63 && part_id <= 93 )
2442 {
2443 offset = ( part_id % 63 );
2444 mask = 1 << offset;
2445
2447 }
2448 }
2449
2451 {
2452
2453 int offset;
2454 int mask;
2455
2456 if ( part_id >= 1 && part_id <= 31 )
2457 {
2458 offset = part_id - 1;
2459 mask = 1 << offset;
2460
2462 }
2463 else if ( part_id >= 32 && part_id <= 62 )
2464 {
2465 offset = ( part_id % 32 );
2466 mask = 1 << offset;
2467
2469 }
2470 else if ( part_id >= 63 && part_id <= 93 )
2471 {
2472 offset = ( part_id % 63 );
2473 mask = 1 << offset;
2474
2476 }
2477 }
2478
2480 {
2481
2482 int offset;
2483 int mask;
2484
2485 if ( part_id >= 1 && part_id <= 31 )
2486 {
2487 offset = part_id - 1;
2488 mask = 1 << offset;
2489
2491 {
2492 return true;
2493 }
2494 }
2495 else if ( part_id >= 32 && part_id <= 62 )
2496 {
2497 offset = ( part_id % 32 );
2498 mask = 1 << offset;
2499
2501 {
2502 return true;
2503 }
2504 }
2505 else if ( part_id >= 63 && part_id <= 93 )
2506 {
2507 offset = ( part_id % 63 );
2508 mask = 1 << offset;
2509
2511 {
2512 return true;
2513 }
2514 }
2515
2516 return false;
2517 }
2518
2520 {
2523 }
2524
2526 {
2527
2530 }
2531
2533 {
2535 {
2538
2539 switch( build_action_id )
2540 {
2544 }
2545 }
2546 }
2547
2548
2550 {
2552 bool is_base = part.
IsBase();
2555 if ( is_part_built_sync )
2556 {
2558 {
2562
2563 if (is_base)
2564 {
2567 }
2568 }
2569 }
2570 else
2571 {
2573 {
2577
2578 if (is_base)
2579 {
2582 }
2583 }
2584 }
2585
2586
2588 }
2589
2590
2592 {
2595
2596 for ( int i = 0; i < construction_parts.Count(); ++i )
2597 {
2598 string key = construction_parts.GetKey( i );
2601 }
2602
2603
2605 }
2606
2608 {
2611
2612 for ( int i = 0; i < construction_parts.Count(); ++i )
2613 {
2614 string key = construction_parts.GetKey( i );
2616
2617 if ( value.
GetId() ==
id )
2618 {
2619 return value;
2620 }
2621 }
2622
2623 return NULL;
2624 }
2625
2626
2627
2629 {
2631 }
2632
2634 {
2636 }
2637
2639 {
2640 return true;
2641 }
2642
2644 {
2645 return false;
2646 }
2647
2648
2650 {
2653 {
2655 }
2656
2657 return construction_kit;
2658 }
2659
2661 {
2664 {
2666 }
2667 }
2668
2670 {
2672 }
2673
2675 {
2676 return "";
2677 }
2678
2680 {
2683 }
2684
2685
2687 {
2690 }
2691
2692
2694 {
2695 super.OnStoreSave( ctx );
2696
2697
2701
2703 }
2704
2706 {
2707 if ( !super.OnStoreLoad( ctx, version ) )
2708 return false;
2709
2710
2711
2713 {
2715 return false;
2716 }
2718 {
2720 return false;
2721 }
2723 {
2725 return false;
2726 }
2727
2728
2730 {
2732 return false;
2733 }
2734
2735
2736 return true;
2737 }
2738
2740 {
2741 super.AfterStoreLoad();
2742
2744 {
2746 }
2747 }
2748
2750 {
2751
2753
2754
2757
2758
2760 }
2761
2763 {
2764 super.OnCreatePhysics();
2767 }
2768
2770 {
2772 return;
2773
2774 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
2775
2777 return;
2778
2780 string part_name = zone;
2782
2784 {
2785 ConstructionPart construction_part = construction.GetConstructionPart( part_name );
2786
2787 if ( construction_part && construction.IsPartConstructed( part_name ) )
2788 {
2790 construction.DestroyConnectedParts(part_name);
2791 }
2792
2793
2794 if ( part_name.
Contains(
"barbed") )
2795 {
2796 BarbedWire barbed_wire = BarbedWire.Cast( FindAttachmentBySlotName( zone ) );
2797 if (barbed_wire)
2798 barbed_wire.SetMountedState( false );
2799 }
2800 }
2801 }
2802
2804 {
2806 {
2808 }
2809
2810 super.EEOnAfterLoad();
2811 }
2812
2814 {
2815 super.EEInit();
2816
2817
2819
2820
2821 #ifdef DEVELOPER
2823 #endif
2824 }
2825
2827 {
2828 super.EEItemAttached( item, slot_name );
2829
2833 }
2834
2836 {
2837 super.EEItemDetached( item, slot_name );
2838
2841 }
2842
2843 protected void OnSetSlotLock(
int slotId,
bool locked,
bool was_locked )
2844 {
2847
2850 }
2851
2852
2854 {
2855 return true;
2856 }
2857
2858
2859
2861 {
2863
2864
2865 if (construtionPart.
IsBase())
2866 {
2868
2869
2871 }
2872
2873
2875
2876
2878
2879
2881
2883
2885
2886
2888
2889
2891 }
2892
2894 {
2895
2897 }
2898
2899
2901 {
2904
2905
2907
2908
2910
2911
2913
2914
2916
2918
2919
2921
2922
2924
2925
2926 if (construtionPart.
IsBase())
2927 {
2928
2930 }
2931 }
2932
2934 {
2935
2937 }
2938
2939
2940 void OnPartDestroyedServer(Man player,
string part_name,
int action_id,
bool destroyed_by_connected_part =
false)
2941 {
2944
2945
2947
2948
2950
2951
2953
2954
2956
2958
2959
2961
2962
2964
2965
2966 if (construtionPart.
IsBase())
2967 {
2968
2970 }
2971 }
2972
2974 {
2975
2977 }
2978
2981 {
2982 bool process = false;
2983
2984
2988
2989 if (process)
2990 {
2991 if (!MemoryPointExists(part.
m_PartName +
"_min") || !MemoryPointExists(part.
m_PartName +
"_max"))
2992 {
2994 return;
2995 }
2996
2998 mins = ModelToWorld(GetMemoryPointPos(part.
m_PartName +
"_min"));
2999 maxs = ModelToWorld(GetMemoryPointPos(part.
m_PartName +
"_max"));
3000
3001
3003 minTmp[0] =
Math.
Min(mins[0],maxs[0]);
3004 maxTmp[0] =
Math.
Max(mins[0],maxs[0]);
3005 minTmp[1] =
Math.
Min(mins[1],maxs[1]);
3006 maxTmp[1] =
Math.
Max(mins[1],maxs[1]);
3007 minTmp[2] =
Math.
Min(mins[2],maxs[2]);
3008 maxTmp[2] =
Math.
Max(mins[2],maxs[2]);
3009 mins = minTmp;
3010 maxs = maxTmp;
3011
3012 maxs[1] = maxs[1] + 0.35;
3013
3015 }
3016 }
3017
3020 {
3023
3024
3026 foreach (
EntityAI entity : foundEntities)
3027 {
3030 }
3031 }
3032
3033
3035 {
3037
3041 }
3042
3044 {
3046
3048 {
3050 }
3051 else
3052 {
3054 }
3055
3057 }
3058
3060 {
3062
3064 foreach (
string slotName : attachmentSlots)
3065 {
3067 }
3068
3069
3072 else
3074
3076 }
3077
3079 {
3080 string slotNameMounted = slot_name + "_Mounted";
3081 EntityAI attachment = FindAttachmentBySlotName(slot_name);
3082
3083 if (attachment)
3084 {
3085 BarbedWire barbedWire = BarbedWire.Cast(attachment);
3086 if (barbedWire && barbedWire.IsMounted())
3088 else
3090
3091 if (is_locked)
3092 {
3093 SetAnimationPhase(slotNameMounted, 0);
3094 SetAnimationPhase(slot_name, 1);
3095 }
3096 else
3097 {
3098 SetAnimationPhase(slotNameMounted, 1);
3099 SetAnimationPhase(slot_name, 0);
3100 }
3101 }
3102 else
3103 {
3104 SetAnimationPhase(slotNameMounted, 1);
3105 SetAnimationPhase(slot_name, 1);
3106
3108 }
3109 }
3110
3111
3113 {
3116
3119
3122
3123 foreach (
string slotName : attachmentSlots)
3124 {
3126 }
3127
3128
3130 {
3133
3135 }
3136 else
3137 {
3140
3142 }
3143
3146 }
3147
3149 {
3150
3152 return;
3153
3154 string slot_name_mounted = slot_name + "_Mounted";
3155 EntityAI attachment = FindAttachmentBySlotName( slot_name );
3156
3157
3159 RemoveProxyPhysics( slot_name_mounted );
3160 RemoveProxyPhysics( slot_name );
3161
3162 if ( attachment )
3163 {
3165 if ( is_locked )
3166 {
3168 AddProxyPhysics( slot_name_mounted );
3169 }
3170 else
3171 {
3173 AddProxyPhysics( slot_name );
3174 }
3175 }
3176 }
3177
3179 {
3180 SetAffectPathgraph( true, false );
3182 }
3183
3185 {
3186 return true;
3187 }
3188
3190 {
3191 return true;
3192 }
3193
3195 {
3196 if ( attachment )
3197 {
3199 attachment.GetInventory().GetCurrentInventoryLocation( inventory_location );
3200
3201 return GetInventory().GetSlotLock( inventory_location.
GetSlot() );
3202 }
3203
3204 return false;
3205 }
3206
3208 {
3210 }
3211
3212
3214 {
3215 string config_path = "CfgVehicles" + " " + entity.GetType() + " " + "attachments";
3216 if (
GetGame().ConfigIsExisting( config_path ) )
3217 {
3219 }
3220 }
3221
3223 {
3224 return true;
3225 }
3226
3228 {
3229 return true;
3230 }
3231
3233 {
3234 return true;
3235 }
3236
3237
3239 {
3241 {
3243 }
3244
3246 }
3247
3249 {
3251 }
3252
3253
3254
3256 {
3257 return super.CanReceiveAttachment(attachment, slotId);
3258 }
3259
3261 {
3262 int attachment_count = GetInventory().AttachmentCount();
3263 if ( attachment_count > 0 )
3264 {
3265 if (
HasBase() && attachment_count == 1 )
3266 {
3267 return false;
3268 }
3269
3270 return true;
3271 }
3272
3273 return false;
3274 }
3275
3277 {
3278 return true;
3279 }
3280
3282 {
3283 return false;
3284 }
3285
3286
3288 {
3289 return false;
3290 }
3291
3293 {
3294 return false;
3295 }
3296
3297
3299 {
3300 return false;
3301 }
3302
3303
3304
3306 {
3307 return true;
3308 }
3309
3311 {
3312 return true;
3313 }
3314
3317 {
3318 return false;
3319 }
3320
3321
3323 {
3324 return true;
3325 }
3326
3327
3329 {
3330 return false;
3331 }
3332
3333
3335 {
3336 return true;
3337 }
3338
3339
3341 {
3342 if (
HasBase() || GetInventory().AttachmentCount() > 0 )
3343 {
3344 return false;
3345 }
3346
3347 return true;
3348 }
3349
3351 {
3354
3355 return item;
3356 }
3357
3358
3360 {
3362 {
3363
3365
3366
3369
3371 if ( MemoryPointExists( slot_name + "_min" ) )
3372 {
3373 min_max[0] = GetMemoryPointPos( slot_name + "_min" );
3374 }
3375 if ( MemoryPointExists( slot_name + "_max" ) )
3376 {
3377 min_max[1] = GetMemoryPointPos( slot_name + "_max" );
3378 }
3379
3380
3383
3384
3387 center = ModelToWorld( center );
3388
3389
3392
3393 areaDamage.SetExtents( extents[0], extents[1] );
3394 areaDamage.SetAreaPosition( center );
3395 areaDamage.SetAreaOrientation( orientation );
3398 areaDamage.SetHitZones( { "Torso","LeftHand","LeftLeg","LeftFoot","RightHand","RightLeg","RightFoot" } );
3399 areaDamage.SetAmmoName( "BarbedWireHit" );
3400 areaDamage.Spawn();
3401
3403 }
3404 }
3405
3407 {
3408 if ( angle_deg != 0 )
3409 {
3410
3411 orientation[0] = orientation[0] - angle_deg;
3412
3413
3415 if ( MemoryPointExists( "rotate_axis" ) )
3416 {
3417 rotate_axis = ModelToWorld( GetMemoryPointPos( "rotate_axis" ) );
3418 }
3419 float r_center_x = (
Math.
Cos( angle_deg *
Math.
DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) - (
Math.
Sin( angle_deg *
Math.
DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[0];
3420 float r_center_z = (
Math.
Sin( angle_deg *
Math.
DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) + (
Math.
Cos( angle_deg *
Math.
DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[2];
3421 center[0] = r_center_x;
3422 center[2] = r_center_z;
3423 }
3424 }
3425
3427 {
3429 {
3432 {
3433 if (areaDamage)
3434 {
3435 areaDamage.Destroy();
3436 }
3437
3439 }
3440 }
3441 }
3442
3444 {
3445 return true;
3446 }
3447
3448
3449
3450
3452 {
3454 }
3455
3457 {
3459 }
3460
3462 {
3464 }
3465
3467 {
3469
3470 switch ( material_type )
3471 {
3477 }
3478
3479 return "";
3480 }
3481
3483 {
3485
3486 switch ( material_type )
3487 {
3493 }
3494
3495 return "";
3496 }
3497
3498
3500 {
3502 {
3503
3505 {
3506 SetHealth(slot_name,"Health",item.GetHealth());
3507 }
3508 }
3509 }
3510
3512 {
3513 return 111;
3514 }
3515
3517 {
3518 super.SetActions();
3519
3523 }
3524
3525
3526
3527
3529 {
3530 }
3531
3534 {
3535 return null;
3536 }
3537
3539 {
3541 }
3542
3544 {
3547
3548 Man p;
3549
3550 #ifdef SERVER
3553 if (players.Count())
3554 p = players[0];
3555 #else
3557 #endif
3558
3560 {
3561 bool excluded = false;
3563 if (excludes)
3564 {
3565 foreach (string exclude : excludes)
3566 {
3568 {
3569 excluded = true;
3570 break;
3571 }
3572 }
3573 }
3574
3575 if (!excluded)
3576 {
3578 }
3579 }
3580
3582 }
3583}
3584
3586{
3587#ifdef BSB_DEBUG
3589#else
3590
3591#endif
3592}
3594{
3595#ifdef BSB_DEBUG_SPAM
3597#else
3598
3599#endif
3600}
const int AT_DISMANTLE_PART
const int AT_DESTROY_PART
void AddAction(typename actionName)
void RemoveAction(typename actionName)
void AreaDamageManager(EntityAI parent)
void OnPartDismantledClient(string part_name, int action_id)
const string ANIMATION_DEPLOYED
override int GetHideIconMask()
override void OnStoreSave(ParamsWriteContext ctx)
void SetActionFromSyncData()
bool CheckMemoryPointVerticalDistance(float max_dist, string selection, PlayerBase player)
override void OnDebugSpawn()
array< string > OnDebugSpawnBuildExcludes()
Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.
void SoundDestroyStart(string part_name)
const string SOUND_BUILD_WOOD_LOG
void SoundBuildStart(string part_name)
void UpdateAttachmentVisuals(string slot_name, bool is_locked)
void CalcDamageAreaRotation(float angle_deg, out vector center, out vector orientation)
override bool CanObstruct()
bool HasAttachmentsBesidesBase()
override void InitItemSounds()
void RegisterPartForSync(int part_id)
const string SOUND_DISMANTLE_METAL
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
void SetPartsAfterStoreLoad()
void DestroyConstruction()
ref array< string > m_HybridAttachments
override string GetFoldSoundset()
string GetDismantleSoundByMaterial(string part_name)
bool IsAttachmentSlotLocked(EntityAI attachment)
override bool IsFacingPlayer(PlayerBase player, string selection)
void OnPartBuiltClient(string part_name, int action_id)
bool HasProperDistance(string selection, PlayerBase player)
override void OnCreatePhysics()
void OnPartBuiltServer(notnull Man player, string part_name, int action_id)
void RegisterActionForSync(int part_id, int action_id)
const string SOUND_BUILD_WOOD_PLANK
void SetPartsFromSyncData()
ref array< string > m_Mountables
const string SOUND_BUILD_WIRE
void ResetActionSyncData()
override string GetInvulnerabilityTypeString()
void OnPartDismantledServer(notnull Man player, string part_name, int action_id)
void CheckForHybridAttachments(EntityAI item, string slot_name)
override void EEOnAfterLoad()
override void EEItemDetached(EntityAI item, string slot_name)
vector GetKitSpawnPosition()
ref Construction m_Construction
bool IsFacingCamera(string selection)
bool CheckSlotVerticalDistance(int slot_id, PlayerBase player)
void GetAttachmentSlots(EntityAI entity, out array< string > attachment_slots)
override bool IsDeployable()
void OnPartDestroyedClient(string part_name, int action_id)
void UnregisterPartForSync(int part_id)
void bsbDebugSpam(string s)
override void OnVariablesSynchronized()
bool PerformRoofCheckForBase(string partName, PlayerBase player, out bool result)
Construction GetConstruction()
void SoundDismantleStart(string part_name)
ConstructionPart GetConstructionPartById(int id)
string GetConstructionKitType()
bool CheckLevelVerticalDistance(float max_dist, string selection, PlayerBase player)
void OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)
bool CanFoldBaseBuildingObject()
override int GetDamageSystemVersionChange()
const string SOUND_DISMANTLE_WOOD_PLANK
override void EEItemAttached(EntityAI item, string slot_name)
const string SOUND_DISMANTLE_WOOD_LOG
class BaseBuildingBase extends ItemBase bsbDebugPrint(string s)
const string SOUND_BUILD_WOOD_STAIRS
ItemBase FoldBaseBuildingObject()
override bool CanPutInCargo(EntityAI parent)
override bool CanUseConstruction()
override void AfterStoreLoad()
void SetPartFromSyncData(ConstructionPart part)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override bool IgnoreOutOfReachCondition()
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override bool ShowZonesHealth()
void UpdateAttachmentPhysics(string slot_name, bool is_locked)
override bool IsPlayerInside(PlayerBase player, string selection)
string GetBuildSoundByMaterial(string part_name)
ItemBase CreateConstructionKit()
const string SOUND_DISMANTLE_WIRE
bool MustBeBuiltFromOutside()
Some buildings can only be built from outside.
override bool IsTakeable()
float m_ConstructionKitHealth
override void EEDelete(EntityAI parent)
override void SetActions()
void HandleItemFalling(ConstructionPart part)
Disconnected temporarily.
void DestroyConstructionKit(ItemBase construction_kit)
void CreateConstructionKitInHands(notnull PlayerBase player)
void ItemFall(vector min, vector max)
Disconnected temporarily.
override bool CanUseConstructionBuild()
void OnSynchronizedClient()
void SynchronizeBaseState()
override bool IsIgnoredByConstruction()
ref map< string, ref AreaDamageManager > m_DamageTriggers
void SetBaseState(bool has_base)
const string SOUND_BUILD_METAL
override string GetLoopFoldSoundset()
void OnSetSlotLock(int slotId, bool locked, bool was_locked)
override bool CanPutIntoHands(EntityAI parent)
bool IsPartBuildInSyncData(int part_id)
override bool CanRemoveFromCargo(EntityAI parent)
const string SOUND_DISMANTLE_WOOD_STAIRS
const int ECE_PLACE_ON_SURFACE
PlayerSpawnPreset slotName
void Construction(BaseBuildingBase parent)
void DayZPlayerUtils()
cannot be instantiated
string GetLoopFoldSoundset()
ItemSoundHandler GetItemSoundHandler()
bool m_FixDamageSystemInit
void ItemSoundHandler(ItemBase parent)
override void SetLoopInterval(float time)
A particular version of the deferred loop used to not damage players inside vehicles.
override void SetDeferDuration(float time)
proto native World GetWorld()
override ScriptCallQueue GetCallQueue(int call_category)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto native void ObjectDelete(Object obj)
Super root of all classes in Enforce script.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Wrapper class for managing sound through SEffectManager.
proto native int GetSlot()
returns slot id if current type is Attachment
static proto native int GetSlotIdFromString(string slot_name)
converts string to slot_id
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
override bool CanUseConstruction()
static bool IsBaseBuildingLogEnable()
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native void GetPlayerList(out array< Man > players)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
override string GetDebugName()
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Max(float x, float y)
Returns bigger of two given values.
static proto float Min(float x, float y)
Returns smaller of two given values.
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static proto float Sin(float angle)
Returns sinus of angle in radians.
static const float DEG2RAD
class JsonUndergroundAreaTriggerData GetPosition
bool Contains(string sample)
Returns true if sample is substring of string.
proto int ToLower()
Changes string to lowercase. Returns length.