15 return super.CalculateDamageScale(insider, deltaTime);
void AreaDamageLooped(EntityAI parent, bool loopByObject=true)
float CalculateDamageScale(TriggerInsider insider, float deltaTime)
override void SetDeferDuration(float time)
float m_DeferDuration
Time the damage should be deferred in seconds.
Deferred version of AreaDamageLooped.
float lastUpdated
Last time the object was updated in seconds, is used for calculating deltaTime.
float timeEntered
Time the object was first seen in seconds.
The object which is in a trigger and its metadata.