DayZ 1.30
DayZ Explorer by KGB
 
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◆ Zero

const vector vector::Zero = "0 0 0"
staticprivate

См. определение в файле EnConvert.c строка 123

Используется в AddLightSource(), ApplyForce(), AreaDamageManager(), AreaDamageTriggerBase::AreaDamageTrigger(), ATCCachedObject::ATCCachedTarget(), CCTLiquid::Can(), CCTSurface::Can(), SpookyEventBase::CanPerform(), ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::CanSetActionFromInventory(), CCTLiquid::CCTLiquid(), ActionTargets::Clear(), CCTLiquid::ClearSyntheticCursorCache(), ManBase::CommandHandler(), VehicleVFXComponent::ConvertMemPointToPosition(), CopyOldPropertiesToNew(), CreateItemBasePilesEx(), Particle::CreateParticleEffect(), Car::CreateSoundForAnimationSource(), CreateSoundForAnimationSource(), Weapon::CreateWeaponWithAmmo(), DeployableContainer_Base(), map< int, float >::DetectFlippedUsingSurface(), ItemBase::DropAttachmentAndCargoItems(), ItemBase::DropCargoItems(), Car::EOnPostSimulate(), EOnPostSimulate(), ExplosivesBase(), ActionManagerClient::FindActionTarget(), CGame::FirearmEffects(), FireplaceBase(), ActionManagerClient::ForceTarget(), GameplayEffectsData::GenerateSequenceRandomPosition(), DayZInfected::GetAttackPitch(), EffectSound::GetCurrentLocalPosition(), GetCurrentLocalPosition(), ScriptConsoleGeneralTab::GetCurrentLocationPos(), EffectParticle::GetCurrentOrientation(), GetCurrentPosition(), Car::GetDefaultHitPosition(), Entity::GetDefaultHitPosition(), GetDefaultHitPosition(), Hologram::GetDefaultOrientation(), GetHeadingVector(), AITargetCallbacks::GetHeadPositionWS(), SpookyEventBase::GetMatchingSurfacePos(), GetMemoryPointPosition(), ActionTargetsCursor::GetOnScreenPosition(), Hologram::GetProjectionEntityPosition(), Hologram::GetProjectionOrientation(), Hologram::GetProjectionPosition(), AreaDamageComponentRaycasted::GetRaycastedHitZone(), GetValveAligningPointsWS(), Selection::GetVertexPosition(), AITargetCallbacks::GetVisionPointPositionWS(), Container_Base::GiftBox_Base(), HandleFallDamage(), UIScriptedMenu::HandleLights(), UIScriptedMenu::HandleNVG(), ActionWorldCraft::HandleReciveData(), FirearmActionAttachMagazine::HandleReciveData(), FirearmActionAttachMagazineQuick::HandleReciveData(), HandleReciveData(), HitZoneSelectionRaycast(), HudDebugWinHealth(), Init(), ScriptConsoleGeneralTab::Init(), Car::InitializeParticles(), InitializeParticles(), InternalResetTarget(), ATCCachedObject::Invalidate(), CCTLiquid::IsCachedSyntheticCursorRelevant(), CCTLiquid::IsNearlyZero(), CCTLiquid::IsPositionNearCurrentCameraRay(), ItemFall(), Weapon::LiftWeaponCheckEx(), PluginConfigHandler::LoadScenePlayer(), Math3D::MatrixIdentity4(), DayZPlayerCamera3rdPersonVehicleMotorbike::OnActivate(), OnActivate(), OnCenterPanelDropReceived(), CGame::OnEvent(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), ActionInteractCodeLockItem::OnExecuteServer(), ActionDeployBase::OnFinishProgressServer(), HudDebugWinBase::OnInit(), OnInit(), DayZPlayer::OnInputUserDataProcess(), BaseBuildingBase::OnItemFallRebuilding(), ManBase::OnParticleEvent(), CGame::OnRPC(), Trigger::OnRPC(), DayZPlayer::OnStepEvent(), DayZPlayerCamera3rdPersonVehicleMotorbike::OnUpdate(), DayZPlayerCameraBase::OnUpdate(), OnUpdate(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ManBase::PhysicalPredictiveDropItem(), ManBase::PlacingCompleteLocal(), ManBase::PlacingCompleteServer(), PlayFX(), PlaySmokeParticle(), BoatScript::PlaySound(), SEffectManager::PlaySoundOnObject(), FirearmActionAttachMagazineQuick::Post_SetupAction(), ManBase::PredictiveForceSwapEntities(), ManBase::PredictiveSwapEntities(), ManBase::PredictiveTakeEntityToHands(), ScriptConsoleGeneralTab::ProcessTeleportText(), ActionInteractCodeLockItem::ReadFromContext(), ReadFromContext(), ManBase::ReloadWeapon(), RemoveLightSource(), EffCloudDust::SelectFromSurface(), EffWheelContact::SelectFromSurface(), InventoryActionHandler::SetAction(), ActionManagerClient::SetActionFromInventory(), EffCloudDust::SetDefault(), DeveloperTeleport::SetPlayerPosition(), SetupAction(), CatchingResultBasic::SpawnAndSetup(), PluginBase::SpawnItemOnCrosshair(), TentBase::SpawnKitEx(), UndergroundTriggerCarrier::SpawnTrigger(), StandUp(), ItemBase::TentBase(), TestOwnership(), PMTPlayback::TestStopping(), CCTLiquid::TryBuildPondHitPosition(), CCTLiquid::TryBuildSeaLevelHitPosition(), CCTLiquid::TryBuildSyntheticCursor(), CCTLiquid::TryGetLiquidSurfaceAt(), CCTLiquid::TryGetNonWaterSurfaceAt(), CCTLiquid::TryGetNormalizedSeaHitPoint(), CCTLiquid::TryResolveSyntheticCursor(), TrySelectFinisherType(), CCTLiquid::TryUseCachedSyntheticCursor(), CCTLiquid::TryValidatePondHitPosition(), ActionManagerServer::Update(), ActionTargets::Update(), ScriptConsoleGeneralTab::Update(), ScriptedWidgetEventHandler::Update(), Car::UpdateLightsClient(), UpdateLightsClient(), ToggleVehicleLightsActionInput::UpdatePossibleActions(), VehicleHornShortActionInput::UpdatePossibleActions(), WeaponParticlesBase::WeaponParticlesBase(), CrashBase::Wreck_SantasSleigh() и WriteToContext().