DayZ 1.27
DayZ Explorer by KGB
 
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◆ Zero

const vector vector::Zero = "0 0 0"
staticprivate

См. определение в файле EnConvert.c строка 110

Используется в AddLightSource(), ApplyForce(), AreaDamageManager(), AreaDamageTriggerBase::AreaDamageTrigger(), ATCCachedObject::ATCCachedTarget(), CCTSurface::Can(), SpookyEventBase::CanPerform(), ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::CanSetActionFromInventory(), ManBase::CommandHandler(), CopyOldPropertiesToNew(), Particle::CreateParticleEffect(), Weapon::CreateWeaponWithAmmo(), DeployableContainer_Base(), EntityAI::DetectFlippedUsingSurface(), EOnPostSimulate(), ExplosivesBase(), ActionManagerClient::FindActionTarget(), CGame::FirearmEffects(), FireplaceBase(), ActionManagerClient::ForceTarget(), GameplayEffectsData::GenerateSequenceRandomPosition(), DayZInfected::GetAttackPitch(), EffectSound::GetCurrentLocalPosition(), GetCurrentLocalPosition(), ScriptConsoleGeneralTab::GetCurrentLocationPos(), EffectParticle::GetCurrentOrientation(), GetCurrentPosition(), Entity::GetDefaultHitPosition(), GetDefaultHitPosition(), Hologram::GetDefaultOrientation(), GetHeadingVector(), AITargetCallbacks::GetHeadPositionWS(), SpookyEventBase::GetMatchingSurfacePos(), GetMemoryPointPosition(), ActionTargetsCursor::GetOnScreenPosition(), Hologram::GetProjectionEntityPosition(), Hologram::GetProjectionOrientation(), Hologram::GetProjectionPosition(), AreaDamageComponentRaycasted::GetRaycastedHitZone(), GetValveAligningPointsWS(), Selection::GetVertexPosition(), AITargetCallbacks::GetVisionPointPositionWS(), Container_Base::GiftBox_Base(), HandleFallDamage(), UIScriptedMenu::HandleLights(), UIScriptedMenu::HandleNVG(), ActionBase::HandleReciveData(), ActionWorldCraft::HandleReciveData(), FirearmActionAttachMagazine::HandleReciveData(), FirearmActionAttachMagazineQuick::HandleReciveData(), HitZoneSelectionRaycast(), Init(), ScriptConsoleGeneralTab::Init(), InternalResetTarget(), ATCCachedObject::Invalidate(), ItemBase::ItemFall(), Weapon::LiftWeaponCheck(), PluginConfigHandler::LoadScenePlayer(), Math3D::MatrixIdentity4(), OnActivate(), OnCenterPanelDropReceived(), BotWaitForChangeInHands::OnEntry(), CGame::OnEvent(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), OnInit(), DayZPlayer::OnInputUserDataProcess(), ManBase::OnParticleEvent(), CGame::OnRPC(), Trigger::OnRPC(), DayZPlayerCameraBase::OnUpdate(), OnUpdate(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ManBase::PhysicalPredictiveDropItem(), ManBase::PlacingCompleteLocal(), ManBase::PlacingCompleteServer(), ContaminatedArea_Dynamic::PlayFX(), PlaySmokeParticle(), BoatScript::PlaySound(), SEffectManager::PlaySoundOnObject(), FirearmActionAttachMagazineQuick::Post_SetupAction(), ManBase::PredictiveForceSwapEntities(), ManBase::PredictiveSwapEntities(), ManBase::PredictiveTakeEntityToHands(), ScriptConsoleGeneralTab::ProcessTeleportText(), ActionBase::ReadFromContext(), ManBase::ReloadWeapon(), RemoveLightSource(), InventoryActionHandler::SetAction(), ActionManagerClient::SetActionFromInventory(), DeveloperTeleport::SetPlayerPosition(), SetupAction(), CatchingResultBasic::SpawnAndSetup(), PluginBase::SpawnItemOnCrosshair(), UndergroundTriggerCarrierBase::SpawnTrigger(), StandUp(), ItemBase::TentBase(), TestOwnership(), PMTPlayback::TestStopping(), TrySelectFinisherType(), ActionManagerServer::Update(), ScriptedWidgetEventHandler::Update(), CarHornShortActionInput::UpdatePossibleActions(), ToggleLightsActionInput::UpdatePossibleActions(), ToggleNVGActionInput::UpdatePossibleActions(), WeaponParticlesBase::WeaponParticlesBase(), CrashBase::Wreck_SantasSleigh(), ActionBase::WriteToContext() и WriteToContext().