|
void | PluginAdminLog () |
|
void | ~PluginAdminLog () |
|
void | LogPrint (string message) |
|
string | GetPlayerPrefix (PlayerBase player, PlayerIdentity identity) |
|
string | GetHitMessage (TotalDamageResult damageResult, int component, string zone, string ammo) |
|
void | PlayerKilled (PlayerBase player, Object source) |
|
void | PlayerKilledByDrowningUncon (PlayerBase player) |
|
void | PlayerKilledByRespawn (PlayerBase player) |
|
void | PlayerKilledByDisconnect (PlayerBase player) |
|
void | PlayerHitBy (TotalDamageResult damageResult, int damageType, PlayerBase player, EntityAI source, int component, string dmgZone, string ammo) |
|
void | UnconStart (PlayerBase player) |
|
void | UnconStop (PlayerBase player) |
|
void | OnPlacementComplete (Man player, ItemBase item) |
|
void | OnContinouousAction (ActionData action_data) |
|
void | OnEmote (PlayerBase player, EmoteBase emote) |
|
void | Suicide (PlayerBase player) |
|
void | BleedingOut (PlayerBase player) |
|
void | TotemFlagChange (bool top, notnull PlayerBase player, notnull EntityAI totem) |
|
void | PlayerList () |
|
void | PlayerTeleportedLog (notnull PlayerBase player, vector startPos, vector targetPos, string reason) |
|
void | DirectAdminLogPrint (string str) |
|
override void | OnInit () |
|
void | ToggleCameraTools () |
|
void | CursorHide () |
|
void | CursorShow () |
|
void | Save () |
|
void | PlayPause () |
|
void | AddKeyframe () |
|
void | DeleteKeyframe () |
|
void | PossesInfected () |
|
void | CommandHandler (DayZInfected infected) |
|
void | Tick () |
|
void | InitAttacks () |
|
void | TeleportAtCursor () |
| Set Player position at his cursor position in the world.
|
|
void | Teleport (PlayerBase player, vector position) |
| Teleport player at position.
|
|
void | SetDirection (PlayerBase player, vector direction) |
| Set player direction.
|
|
void | ToggleFreeCameraBackPos () |
| Enable / Disable Free camera (Fly mod)
|
|
void | ToggleFreeCamera () |
| Enable / Disable Free camera (Fly mod) - disable of camera will teleport player at current free camera position.
|
|
bool | IsEnabledFreeCamera () |
|
void | PluginDeveloper () |
|
override void | OnInit () |
|
void | OnRPC (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
|
void | PrintLogClient (string msg_log) |
|
void | SendServerLogToClient (string msg) |
|
void | OnRPCSyncSceneObject (ParamsReadContext ctx) |
|
void | OnRPCPluginDayzCreatureDebug (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
|
void | HandleSetTime (PlayerBase player, ParamsReadContext ctx) |
|
void | HandlePresetSpawn (PlayerBase player, string presetName, EntityAI target) |
|
void | OnRPCServerLogRecieved (ParamsReadContext ctx) |
|
void | OnRPCClearInventory (PlayerBase player) |
|
void | OnRPCSpawnEntityOnCursorDir (PlayerBase player, ParamsReadContext ctx) |
|
void | OnRPCSpawnEntityOnGround (PlayerBase player, ParamsReadContext ctx) |
|
void | OnRPCSpawnEntityOnGroundPatternGrid (PlayerBase player, ParamsReadContext ctx) |
|
void | OnRPCSpawnEntity (PlayerBase player, ParamsReadContext ctx) |
|
void | OnSetFreeCameraEvent (PlayerBase player, FreeDebugCamera camera) |
|
void | OnSpawnErrorReport (string name) |
|
void | SetupSpawnedEntity (PlayerBase player, EntityAI entity, float health, float quantity=-1, bool special=false, string presetName="") |
|
void | SpawnEntityOnGroundPatternGrid (PlayerBase player, string item_name, int count, float health, float quantity, int rows, int columns, float gapRow=1, float gapColumn=1, bool special=false, bool withPhysics=false) |
|
void | SpawnItemOnCrosshair (notnull PlayerBase player, string itemName, float health, float quantity, float maxDist=100, bool allowFreeflight=false, bool special=false, bool withPhysics=false) |
|
EntityAI | SpawnEntityOnGroundPos (PlayerBase player, string item_name, float health, float quantity, vector pos, bool special=false, bool withPhysics=false) |
| spawns entity on exact position
|
|
EntityAI | SpawnEntityOnCursorDir (PlayerBase player, string item_name, float quantity, float distance, float health=-1, bool special=false, string presetName="", bool withPhysics=false) |
| spawns entity in direction of cursor at specified distance
|
|
EntityAI | SpawnEntityInInventory (notnull EntityAI target, string className, float health, float quantity, bool special=false, string presetName="", FindInventoryLocationType locationType=FindInventoryLocationType.ANY) |
| tries to spawn item somewhere in inventory
|
|
EntityAI | SpawnEntityInPlayerInventory (PlayerBase player, string item_name, float health, float quantity, bool special=false, string presetName="", FindInventoryLocationType locationType=FindInventoryLocationType.ANY) |
|
EntityAI | SpawnEntityAsAttachment (PlayerBase player, EntityAI parent, string att_name, float health, float quantity) |
| tries to spawn item as attachment
|
|
EntityAI | SpawnFromClipboard () |
|
void | ClearInventory (EntityAI entity) |
|
void | ToggleHelpScreen () |
|
void | ToggleScriptConsole () |
|
void | ToggleMissionLoader () |
|
void | Init (PlayerBase player) |
|
void | ShowDebug (bool show) |
|
EntityAI | GetTargetEntity () |
| utilizes camera position from the CGame
|
|
void | PluginUniversalTemperatureSourceClient () |
|
override void | OnInit () |
|
override void | OnUpdate (float delta_time) |
|
void | InitWidgets () |
|
void | DrawDebugs () |
|
void | ProcessUniversalTemperatureSources () |
|
float | CalcTemperatureFromTemperatureSource (notnull UTemperatureSourceDebug utsd) |
|
void | EnableWidgets (bool enable) |
|
void | UpdateStatWidgets () |
|
void | UpdateStatWidget (int rowIndex, UTemperatureSourceDebug utsd) |
|
void | RequestUniversalTemperatureSources (PlayerBase player, int enable) |
|
void | PrintedDebug () |
|
void | OnRPC (ParamsReadContext ctx) |
|
void | PluginUniversalTemperatureSourceServer () |
|
override void | OnUpdate (float delta_time) |
|
void | GatherTemperatureSources (PlayerBase player) |
|
void | SendDebug () |
|
void | OnRequestReceived (PlayerBase player, bool enable) |
|
void | OnRPC (ParamsReadContext ctx, PlayerBase player) |
|
void | PluginDeveloperSync () |
|
override void | OnInit () |
|
void | EnableUpdate (bool enable, int type, PlayerBase player) |
|
void | Update () |
|
void | SetSystemInBitmask (PlayerBase player, int system_bit, bool state) |
|
bool | IsSetSystemInBitmask (PlayerBase player, int system_bit) |
|
void | RegisterPlayer (PlayerBase player) |
|
bool | IsPlayerRegistered (PlayerBase player) |
|
void | OnRPC (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
|
bool | GetRPCUpdateState (ParamsReadContext ctx) |
|
int | GetRPCModifierID (ParamsReadContext ctx) |
|
void | GetRPCModifierLock (ParamsReadContext ctx, out int id, out bool lock) |
|
void | SendRPCStats (PlayerBase player) |
|
void | OnRPCStats (ParamsReadContext ctx) |
|
void | UpdateStatsLocal () |
|
void | OnRPCStatSet (ParamsReadContext ctx, PlayerBase player) |
|
ref array< ref SyncedValue > | GetHealthZonesSynched () |
|
bool | GetIsTargetChanged () |
|
void | SetTargetChanged (bool state) |
|
void | SendRPCHealth (PlayerBase player) |
|
void | OnRPCHealth (ParamsReadContext ctx, PlayerBase player) |
|
void | SetupZoneValues (inout array< ref Param > rpc_params, DamageZoneMap dmgZones, EntityAI target, string healthType, int typeID) |
|
void | OnRPCHealthSet (ParamsReadContext ctx, PlayerBase player) |
|
void | OnRPCHorticultUpdate (ParamsReadContext ctx, PlayerBase player) |
|
void | OnRPCHorticultureSpeed (ParamsReadContext ctx, PlayerBase player) |
|
void | SendRPCLevels (PlayerBase player) |
|
void | OnRPCLevels (ParamsReadContext ctx) |
|
void | SendRPCMods (PlayerBase player) |
|
void | SendRPCModsDetail (PlayerBase player) |
|
void | OnRPCMods (ParamsReadContext ctx) |
|
void | OnRPCModsDetailed (ParamsReadContext ctx) |
|
void | RequestDetailedInfo (int id, notnull PlayerBase player) |
|
void | ActivateModifier (int id, PlayerBase player=NULL) |
|
void | DeactivateModifier (int id, PlayerBase player=NULL) |
|
void | LockModifier (int id, bool lock, PlayerBase player=NULL) |
|
bool | IsModifierLocked (int id, PlayerBase player=NULL) |
|
void | SendRPCTemp (PlayerBase player) |
|
void | OnRPCTemp (ParamsReadContext ctx, PlayerBase player) |
|
void | SendRPCAgents (PlayerBase player) |
|
void | OnRPCAgents (ParamsReadContext ctx) |
|
void | SendRPCStomach (PlayerBase player) |
|
void | OnRPCStomach (ParamsReadContext ctx) |
|
void | CaptureFocus () |
|
void | ReleaseFocus () |
|
void | ToggleFocus () |
|
void | RegisterKeyBind (int ui_id, int key_code1, int key_code2, string plugin_name, string fnc_name, string info_shortcut, string info_description) |
|
void | RegisterMouseBind (int ui_id, int mouse_button, int mouse_event, string plugin_name, string fnc_name, string info_shortcut, string info_description) |
|
bool | IsCurrentUIPageValid (int ui_page_request) |
|
bool | CheckMask (int source_mask, int target_mask) |
|
void | OnMouse (int event_id, int button) |
|
MouseButtonInfo | GetMouseButtonInfo (int button) |
|
bool | IsKeyPressed (int key) |
|
void | EditorUpdate () |
|
float | GetAgentTransferabilityIn (int agent_id) |
| Returns transferabilityIn attribute for given agent.
|
|
bool | GrowDuringMedicalDrugsAttack (int agentId, EMedicalDrugsType drugType, PlayerBase player) |
|
float | GetDieOffSpeed (int agent_id) |
| Returns dieOfSpeed attribute for given agent (see GetDieOffSpeedEx())
|
|
float | GetAgentDieOffSpeedEx (int agent_id, PlayerBase player) |
| Returns dieOfSpeed attribute for given agent.
|
|
EStatLevels | GetPotency (int agent_id) |
| Returns potency attribute for given agent (see GetAgentPotencyEx())
|
|
EStatLevels | GetAgentPotencyEx (int agent_id, PlayerBase player) |
| Returns potency attribute for given agent.
|
|
float | GetAgentInvasibilityEx (int agent_id, PlayerBase player) |
| Returns invasibility attribute for given agent.
|
|
float | GetAgentAntiboticsResistance (int agent_id) |
| Returns antibiotics resistance attribute for given agent see GetAgentAntiboticsResistanceEx()
|
|
float | GetAgentAntiboticsResistanceEx (int agent_id, PlayerBase player) |
| Returns antibiotics resistance attribute for given agent.
|
|
float | GetAgentTransferabilityOut (int agent_id) |
| Returns transferabilityOut attribute for given agent.
|
|
float | GetAgentTransferabilityAirOut (int agent_id) |
| Returns transferabilitAiryOut attribute for given agent.
|
|
float | GetAgentInvasibility (int agent_id) |
| Returns invasibility attribute for given agent.
|
|
float | GetAgentDigestibility (int agent_id) |
| Returns stomach digetibility attribute for given agent (see GetAgentDigestibilityEx())
|
|
float | GetAgentDigestibilityEx (int agent_id, PlayerBase player) |
| Returns stomach digetibility attribute for given agent.
|
|
float | TransmitAgentsEx (EntityAI source, EntityAI target, int pathway, int dose_size=1000, int agents=0) |
| Process transmission of agents between entities (for specified transmission type)
|
|
void | TransmitAgents (EntityAI source, EntityAI target, int pathway, int dose_size=1000) |
| Process transmission of agents between entities (for specified transmission type) (see TransmitAgentsEx()))
|
|
void | InjectAgentsWithoutPlayer (EntityAI target, int agents) |
| Injects specified agents directly to target.
|
|
void | InjectAgentsWithPlayer (EntityAI target, int agents, float protection, int dose_size, int inject_type) |
| Injects agents to a given target, using chance of transmission and full dose size if chance succeeds.
|
|
void | InjectAgentsWithPlayerCount (EntityAI target, int agents, float protection, int dose_size, int inject_type) |
| Injects agents to a given target, with no probability, but the dose size is modified by m_TransferabilityOut of the agent.
|
|
float | InjectAgentWithPlayerDose (EntityAI target, int agent, float protection, float dose_size, int inject_type) |
| Injects agent to a given target.
|
|
float | GetProtectionLevel (int type, int slot, Man player) |
| Protection level of an attachment against enviromental hazard (mask/filters for example) (see GetProtectionLevelEx())
|
|
float | CalculateAgentsToTransmit (int agent_id, float protection, int dose_size, int inject_type) |
| Calculates number of agents that can be transmitted (based on given dose_size)
|
|
bool | DetermineChanceToTransmit (int agent_id, float protection, int inject_type) |
| Agent transmission chance processing.
|
|
bool | GrowDuringAntibioticsAttack (int agent_id, PlayerBase player) |
| DEPRECATED.
|
|
|
void | PluginBase () |
|
void | ~PluginBase () |
|
void | OnInit () |
|
void | OnUpdate (float delta_time) |
|
void | OnDestroy () |
|
void | Log (string msg, string label) |
|
string | GetModuleName () |
|
| GetModuleType () |
|
void | PluginConfigViewer () |
|
string | MakeTabs (int count, bool inheritance=false) |
|
string | GetOnlyChildPath (string config_class_path, string class_path) |
|
string | GetBaseClassPath (string config_class_path, string class_path, string config_class) |
|
string | GetBaseClassPathCombined (string child_path, string base_class) |
|
string | GetBaseClassPathRecursive (string config_class_path, string class_path, string config_class) |
|
bool | ContainsFirstClass (string config_class_path, string class_path) |
|
TStringArray | GetConfigRecursive (string path, string name, string config_class_path, string config_class, local array< string > overridden, int depth=0, local bool check_base_class_of_class=false) |
|
TStringArray | GetConfig (string class_path, string filter_char) |
|
TStringArray | GetConfigVariables (string class_path) |
|
TStringArray | GetConfigHierarchy (string class_path) |
|
string | GetBaseClasses (string path, string item) |
|
void | PluginDayZInfectedDebug () |
|
void | ~PluginDayZInfectedDebug () |
|
void | ToggleDebugWindowEvent () |
|
void | ToggleDebugWindowSetMode (int pMode) |
|
void | CaptureFocus () |
|
void | ReleaseFocus () |
|
void | Show () |
|
void | Hide () |
|
void | ShowWidgets (bool show) |
|
override void | OnUpdate (float delta_time) |
|
void | CreateModuleWidgets () |
|
void | DestroyModuleWidgets () |
|
void | ShowCard (int pCard) |
|
bool | OnClick (Widget w, int x, int y, int button) |
| buttons clicks
|
|
bool | OnChange (Widget w, int x, int y, bool finished) |
|
void | ResetValues () |
|
void | SpawnNewInfectedEntity () |
|
void | CleanupDebugShapes (array< Shape > shapesArr) |
|
void | ScriptHistoryNext () |
|
void | ScriptHistoryBack () |
|
bool | IsIngame () |
|
bool | IsInConsole () |
|
int | QuickSortPartition (TStringArray arr, int left, int right) |
|
void | QuickSort (TStringArray arr, int left, int right) |
|
void | SortStringArray (TStringArray arr) |
|
void | ResetGUI () |
|
void | SetDeveloperItemClient () |
|
void | CheckInit () |
|
void | Init () |
|
override void | OnUpdate (float delta_time) |
|
override void | OnDestroy () |
|
vector | CalculatePos () |
|
void | CheckInit () |
|
void | Init () |
|
override void | OnUpdate (float delta_time) |
|
void | PluginDrawCheckerboard () |
|
void | ~PluginDrawCheckerboard () |
|
void | CreateWidgetOverlay () |
|
bool | IsActive () |
|
bool | IsEven (int num) |
| even or odd
|
|
void | ShowWidgets (bool show) |
|
void | Show () |
|
void | Hide () |
|
override void | OnUpdate (float delta_time) |
|
void | SetWatching (bool enable) |
|
bool | GetWatching () |
|
void | GatherPlayerInfo () |
|
void | SendDebug () |
|
void | OnDamageEvent (PlayerBase player, TotalDamageResult damageResult) |
|
void | OnRequestReceived (PlayerBase player, bool enable) |
|
void | OnRPC (ParamsReadContext ctx, PlayerBase player) |
|
void | PluginFileHandler () |
|
void | ~PluginFileHandler () |
|
override void | OnInit () |
|
string | GetFileName () |
|
string | GetSubFolderName () |
|
void | ClearFileNoSave () |
|
bool | LoadFile () |
|
bool | SaveFile () |
|
bool | IsReadOnly () |
|
void | AddText (string text) |
|
void | AddNewLineNoSave (string text) |
|
TStringArray | GetFileContent () |
|
void | PluginHorticulture () |
|
void | LoadFromCfg () |
|
string | GetPlantType (Object obj) |
|
float | GetSurfaceFertility (string surface_type) |
|
bool | GiveWormsToPlayer (PlayerBase player, float chance) |
|
PlantMaterialHealth | GetPlantMaterial (string plant_type) |
|
void | PluginKeyBinding () |
|
override void | OnInit () |
|
override void | OnDestroy () |
|
void | OnKeyPress (int key) |
|
void | OnKeyRelease (int key) |
|
void | OnMouseButtonPress (int button) |
|
void | OnMouseButtonRelease (int button) |
|
void | OnFrame () |
|
array< ref KeyBinding > | GetKeyBindings () |
|
array< ref MouseBinding > | GetMouseBindings () |
|
void | PluginMessageManager () |
|
void | Broadcast (int index) |
| Broadcasts an empty message on a channel provided in the 'index' parameter.
|
|
void | BroadcastInt (int index, int value) |
| Broadcasts a message on a channel provided in the 'index' parameter, passes the Int variable.
|
|
void | BroadcastFloat (int index, float value) |
|
void | BroadcastString (int index, string value) |
|
void | BroadcastParam (int index, Param params) |
| Broadcasts a message on a channel provided in the 'index' parameter, passes the Param type object to the reciever.
|
|
void | Subscribe (MessageReceiverBase receiver, int index) |
| Subscribes an object to listen to messages on a channel provided in the 'index' parameter.
|
|
void | Unsubscribe (MessageReceiverBase receiver, int index) |
|
void | UnsubscribeAll (MessageReceiverBase receiver) |
|
void | PluginObjectsInteractionManager () |
|
bool | IsFree (Object target) |
|
void | Lock (Object target) |
|
void | Release (Object target) |
|
void | Decay () |
|
void | SwitchPermanentCrossHair (bool state) |
|
void | PluginPlayerStatus () |
|
void | SetNotifier (int key, int index=9, string label="", int color=0xFFFFFFFF) |
|
void | DisplayTendency (int key, int tendency, int status=1) |
|
void | SetBadge (int key, int value) |
|
void | SetStamina (int value, int range) |
|
void | SetStance (int value) |
|
bool | Repair (PlayerBase player, ItemBase repair_kit, Object item, float specialty_weight, string damage_zone="", bool use_kit_qty=true) |
|
void | CalculateHealth (PlayerBase player, ItemBase kit, Object item, float specialty_weight, string damage_zone="", bool use_kit_qty=true) |
|
bool | CanRepair (ItemBase repair_kit, Object item, string damage_zone="") |
|
bool | IsRepairValid (int repair_kit_type, int repairable_with_type) |
|
bool | CanRepairToPristine (PlayerBase player) |
| Player can repair items to 100%; currently unused.
|
|
bool | CanBeRepairedToPristine (Object item) |
| Item can be repaired to 100%.
|
|
float | GetKitRepairCost (ItemBase repair_kit, Object item) |
|
void | PluginSceneManager () |
|
void | ~PluginSceneManager () |
|
override void | OnInit () |
|
override void | OnDestroy () |
|
void | OnMouseWheel (int wheel) |
|
void | OnUIEditorOpened () |
|
void | OnUIEditorClosed () |
|
void | Event_OnClick () |
|
void | Event_OnClickMiddle () |
|
void | Event_OnDrag () |
|
SceneObject | Event_OnDoubleClick () |
|
void | InitLoad () |
|
void | RestoreSceneObjectsLinks () |
|
void | ExecuteInitScripts () |
|
void | EditorToggle () |
|
bool | IsOpened () |
|
void | SelectClassName (string class_name) |
|
void | FreeCameraControlEnable () |
|
void | FreeCameraControlDisable () |
|
void | DeleteSelectedObject () |
|
void | SelectObject (SceneObject obj) |
|
SceneObject | GetSelectedSceneObject () |
|
void | SelectedObjectDuplicate () |
|
void | SelectedObjectSetRot (float dir) |
|
void | SelectedObjectSetPosX (float value) |
|
void | SelectedObjectSetPosY (float value) |
|
void | SelectedObjectSetPosZ (float value) |
|
void | SelectedObjectSetDamage (float value) |
|
void | SelectedObjectFocus () |
|
void | SelectedObjectAddAttachment (string att_name) |
|
void | SelectedObjectRemoveAttachment (EntityAI e) |
|
void | LinkSceneObjects (SceneObject scene_object1, SceneObject scene_object2) |
|
void | UnlinkSceneObjects (SceneObject scene_object1, SceneObject scene_object2) |
|
bool | AreSceneObjectsLinked (SceneObject scene_object1, SceneObject scene_object2) |
|
void | SetDrawSelection (bool draw) |
|
bool | GetDrawSelection () |
|
void | SetLoadPlayerPos (bool save) |
|
bool | GetLoadPlayerPos () |
|
void | SetRotationAngle (int angle) |
|
int | GetRotationAngle () |
|
void | SceneLoad (string scene_name) |
|
void | SceneUnload () |
|
void | SceneSave () |
|
bool | SceneCanDelete (string scene_name) |
|
bool | SceneDelete (string scene_name) |
|
void | SceneDuplicate (string scene_name) |
|
void | SceneRename (string scene_name, string new_name) |
|
string | SceneGetName () |
|
void | SetWeather (float overcast, float rain, float fog, float wind_force) |
|
void | SetDate (int year, int month, int day, int hour, int minute) |
|
void | SelectAndFocusPlayerObject () |
|
void | ExecuteEnforceScript (int index, SceneObject scene_object, string script) |
|
void | RulerToggle () |
|
bool | IsRulerActivated () |
|
void | RulerAddPoint () |
|
void | RulerClearVisuals () |
|
void | RulerDelete () |
|
SceneData | GetLoadedScene () |
|
int | GetSelectedSceneObjectIndex () |
|
array< ref SceneObject > | GetSceneObjects () |
|
array< ref ScenePlayer > | GetScenePlayers () |
|
array< ref SceneObject > | GetSceneObjectsAll () |
|
SceneObject | GetSceneObjectByIndex (int index) |
|
SceneObject | GetSceneObjectByEntity (EntityAI entity) |
|
TStringArray | GetSceneList () |
|
void | DeleteSceneObject (SceneObject obj) |
|
void | DeselectObject () |
|
void | SceneEditorMenuCmdRefresh () |
|
void | SceneEditorMenuCmdPopup (string message) |
|
void | SceneEditorMenuCmdSave () |
|
bool | IsMouseInScene () |
|
void | EditorUpdateRuler () |
|
vector | GetMousePositionInScene () |
|
override void | OnInit () |
|
override void | OnUpdate (float delta_time) |
|
override void | OnDestroy () |
|
void | Show () |
|
void | Hide () |
|
void | OnGUITimer () |
|
void | PluginTransmissionAgents () |
|
void | RegisterAgent (AgentBase agent) |
| Registers new agent into system.
|
|
void | ConstructSimpleAgentList () |
| Builds simplified list of agents in <id, name> format.
|
|
map< int, ref AgentBase > | GetAgentList () |
| Returns map of all registered agent classes.
|
|
map< int, string > | GetSimpleAgentList () |
| Returns map of all registered agents in simplified format(for non-gameplay purposas mainly)
|
|
void | RemoveAllAgents (EntityAI target) |
| Removes all agents from given entity.
|
|
void | PluginVariables () |
|
void | ~PluginVariables () |
|
void | RegisterVariable (string name) |
|
string | GetName (int id) |
|
int | GetID (string name) |
|
Plugin interface for controlling of agent pool system.
Class PluginMessageManager provides some basic Message Distribution mechanics, if you get instance of this plugin class on your object, you can use its methods to broadcast messages.
- access to specific agent attributes
- various transmission operations
См. определение в файле PluginBase.c строка 1