161 {
163 {
165 {
167 if ( !player || !player.IsAlive() )
168 {
170 i--;
171 }
172 else
173 {
175
177 {
181 }
183 {
185 }
186
188 {
190 }
192 {
194 }
196 {
198 }
200 {
202 }
204 {
206 }
207 }
208 }
209 }
210 }
ref map< PlayerBase, ref RegisterPlayerData > m_RegisteredPlayers
void SendRPCMods(PlayerBase player)
void SendRPCStats(PlayerBase player)
void SendRPCLevels(PlayerBase player)
void SendRPCModsDetail(PlayerBase player)
void SendRPCStomach(PlayerBase player)
void SendRPCAgents(PlayerBase player)
void SendRPCHealth(PlayerBase player)
void SendRPCTemp(PlayerBase player)