977 {
978
979 if ( ( player && player.GetIdentity() && player.m_AgentPool != null ) || ( player && !
GetGame().IsMultiplayer() && player.m_AgentPool != null ) )
980 {
981
982
983 array<ref Param> agent_pool = new array<ref Param>;
984 player.m_AgentPool.GetDebugObject( agent_pool );
985
986 GetDayZGame().RPC( player,
ERPCs.DEV_RPC_AGENTS_DATA, agent_pool,
true, player.GetIdentity() );
987 }
988 }
proto native CGame GetGame()